/* * render.c * * Render a high dynamic range buffer in some sensible way * * Copyright © 2012-2014 Deutsches Elektronen-Synchrotron DESY, * a research centre of the Helmholtz Association. * * Authors: * 2009-2012,2014 Thomas White * * This file is part of CrystFEL. * * CrystFEL is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * CrystFEL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with CrystFEL. If not, see . * */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include "hdf5-file.h" #include "render.h" #include "peaks.h" #include "filters.h" #include "utils.h" static void render_rgb(double val, double max, double *rp, double *gp, double *bp) { int s; double p; double r, g, b; s = val / (max/6); p = fmod(val, max/6.0); p /= (max/6.0); r = 0.0; g = 0.0; b = 0.0; if ( (val < 0.0) ) { p = fabs(val) / (max/6.0); *rp = 0.0; *gp = 0.5*p; *bp = 0.0; return; } if ( (val > max) ) { s = 6; } switch ( s ) { case 0 : /* Black to blue */ r = 0; g = 0; b = p; break; case 1 : /* Blue to pink */ r = p; g = 0; b = 1.0; break; case 2 : /* Pink to red */ r = 1.0; g = 0; b = (1.0-p)*1.0; break; case 3 : /* Red to Orange */ r = 1.0; g = 0.5*p; b = 0; break; case 4 : /* Orange to Yellow */ r = 1.0; g = 0.5 + 0.5*p; b = 0; break; case 5 : /* Yellow to White */ r = 1.0; g = 1.0; b = 1.0*p; break; case 6 : /* Pixel has hit the maximum value */ r = 1.0; g = 1.0; b = 1.0; break; } *rp = r; *gp = g; *bp = b; } static void render_ratio(double val, double max, double *rp, double *gp, double *bp) { if ( val <= 1.0 ) { render_rgb(val, 2.0, rp, gp, bp); } else { /* Your homework is to simplify this expression */ val = ((val-1.0)/(max-1.0)) * (max/2.0) + max/2.0; render_rgb(val, max, rp, gp, bp); } } static void render_mono(double val, double max, double *rp, double *gp, double *bp) { double p; p = val / max; if ( val < 0.0 ) p = 0.0; if ( val > max ) p = 1.0; *rp = p; *gp = p; *bp = p; } static void render_invmono(double val, double max, double *rp, double *gp, double *bp) { double p; p = val / max; p = 1.0 - p; if ( val < 0.0 ) p = 1.0; if ( val > max ) p = 0.0; *rp = p; *gp = p; *bp = p; } void render_scale(double val, double max, int scale, double *rp, double *gp, double *bp) { switch ( scale ) { case SCALE_COLOUR : render_rgb(val, max, rp, gp, bp); break; case SCALE_MONO : render_mono(val, max, rp, gp, bp); break; case SCALE_INVMONO : render_invmono(val, max, rp, gp, bp); break; case SCALE_RATIO : render_ratio(val, max, rp, gp, bp); break; } }