/* * utils.h * * Utility stuff * * (c) 2006-2009 Thomas White * * pattern_sim - Simulate diffraction patterns from small crystals * */ #ifndef UTILS_H #define UTILS_H #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include /* -------------------------- Fundamental constants ------------------------ */ /* Electron charge in C */ #define ELECTRON_CHARGE (1.6021773e-19) /* Planck's constant (Js) */ #define PLANCK (6.62606896e-34) /* Speed of light in vacuo (m/s) */ #define C_VACUO (299792458) /* Thomson scattering length (m) */ #define THOMSON_LENGTH (2.81794e-15) /* Density of water in kg/m^3 */ #define WATER_DENSITY (1.0e6) /* Molar mass of water, in kg/mol */ #define WATER_MOLAR_MASS (18.01528e3) /* Avogadro's number */ #define AVOGADRO (6.022e23) /* ------------------------------ Quaternions ------------------------------- */ struct quaternion { double w; double x; double y; double z; }; extern struct quaternion normalise_quaternion(struct quaternion q); extern double quaternion_modulus(struct quaternion q); extern struct quaternion random_quaternion(void); extern int quaternion_valid(struct quaternion q); /* --------------------------- Useful functions ----------------------------- */ extern double angle_between(double x1, double y1, double z1, double x2, double y2, double z2); extern size_t skipspace(const char *s); extern void chomp(char *s); extern void progress_bar(int val, int total, const char *text); extern double poisson_noise(double expected); /* Keep these ones inline, to avoid function call overhead */ static inline struct quaternion invalid_quaternion(void) { struct quaternion quat; quat.w = 0.0; quat.x = 0.0; quat.y = 0.0; quat.z = 0.0; return quat; } static inline double distance(double x1, double y1, double x2, double y2) { return sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1)); } static inline double modulus(double x, double y, double z) { return sqrt(x*x + y*y + z*z); } static inline double modulus_squared(double x, double y, double z) { return x*x + y*y + z*z; } static inline double distance3d(double x1, double y1, double z1, double x2, double y2, double z2) { return modulus(x1-x2, y1-y2, z1-z2); } /* ----------------------------- Useful macros ------------------------------ */ #define rad2deg(a) ((a)*180/M_PI) #define deg2rad(a) ((a)*M_PI/180) #define is_odd(a) ((a)%2==1) /* Photon energy (J) to wavelength (m) */ #define ph_en_to_lambda(a) ((PLANCK*C_VACUO)/(a)) /* Photon wavelength (m) to energy (J) */ #define ph_lambda_to_en(a) ((PLANCK*C_VACUO)/(a)) /* eV to Joules */ #define eV_to_J(a) ((a)*ELECTRON_CHARGE) /* Joules to eV */ #define J_to_eV(a) ((a)/ELECTRON_CHARGE) /* -------------------- Indexed lists for specified types ------------------- */ /* Maxmimum index to hold values up to (can be increased if necessary) */ #define INDMAX 40 /* Array size */ #define IDIM (INDMAX*2 +1) /* Create functions for storing reflection intensities indexed as h,k,l */ #define LABEL(x) x##_intensity #define TYPE double #include "list_tmp.h" /* As above, but for complex structure factors */ #define LABEL(x) x##_sfac #define TYPE double complex #include "list_tmp.h" /* As above, but for (unsigned) integer counts */ #define LABEL(x) x##_count #define TYPE unsigned int #include "list_tmp.h" #endif /* UTILS_H */