Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-22 | Tighten hitboxHEADmaster | Thomas White | |
2020-09-22 | Add a sheep | Thomas White | |
2020-09-22 | Gravity logic | Thomas White | |
2020-09-20 | Adjust collision detection grid | Thomas White | |
Gravity calculation fails when an object is exactly on top of a cell boundary. | |||
2020-09-20 | Update view limits | Thomas White | |
2020-09-20 | Revert frame rate independence | Thomas White | |
I'll come back to this later. It's hard. | |||
2020-09-20 | Separate x and y velocities | Thomas White | |
Gravity and walking need to be handled differently | |||
2020-09-20 | Formatting and remove old code | Thomas White | |
2020-09-20 | Add animal draw-offset | Thomas White | |
2020-09-19 | Fix animation direction | Thomas White | |
2020-09-19 | Add basic collision detection | Thomas White | |
2020-09-19 | Load grid objects | Thomas White | |
2020-09-19 | Use key-pressed? instead of key press/release handlers | Thomas White | |
2020-09-19 | Adjust map and spacings | Thomas White | |
2020-09-19 | Add tiled environment | Thomas White | |
2020-09-18 | OO llama | Thomas White | |
2020-09-18 | Control walking by key presses | Thomas White | |
2020-09-18 | Initial commit | Thomas White | |