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author | Rusty Russell <rusty@rustcorp.com.au> | 2009-06-12 22:27:11 -0600 |
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committer | Rusty Russell <rusty@rustcorp.com.au> | 2009-06-12 22:27:11 +0930 |
commit | 38bc2b8c56a2e212bbd19de7cf9976dcc7bf9953 (patch) | |
tree | 26071dbb540926c329ece0ab4d4425807021b5c8 /net/ipv6/udplite.c | |
parent | 5dac051bc6030963181b69faddd9e0ad04f85fa8 (diff) |
lguest: implement deferred interrupts in example Launcher
Rather than sending an interrupt on every buffer, we only send an interrupt
when we're about to wait for the Guest to send us a new one. The console
input and network input still send interrupts manually, but the block device,
network and console output queues can simply rely on this logic to send
interrupts to the Guest at the right time.
The patch is cluttered by moving trigger_irq() higher in the code.
In practice, two factors make this optimization less interesting:
(1) we often only get one input at a time, even for networking,
(2) triggering an interrupt rapidly tends to get coalesced anyway.
Before: Secs RxIRQS TxIRQs
1G TCP Guest->Host: 3.72 32784 32771
1M normal pings: 99 1000004 995541
100,000 1k pings (-l 120): 5 49510 49058
After:
1G TCP Guest->Host: 3.69 32809 32769
1M normal pings: 99 1000004 996196
100,000 1k pings (-l 120): 5 52435 52361
(Note the interrupt count on 100k pings goes *up*: see next patch).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Diffstat (limited to 'net/ipv6/udplite.c')
0 files changed, 0 insertions, 0 deletions