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authorWilly Tarreau <w@1wt.eu>2009-01-13 16:04:36 -0800
committerDavid S. Miller <davem@davemloft.net>2009-01-13 16:04:36 -0800
commit33966dd0e2f68f26943cd9ee93ec6abbc6547a8e (patch)
tree75502831bb2868e016ed4f55d3ea3238b50f609b /sound/sound_firmware.c
parent9a0811ca4e9cf7be320ae8a5a43a259feb70074f (diff)
tcp: splice as many packets as possible at once
As spotted by Willy Tarreau, current splice() from tcp socket to pipe is not optimal. It processes at most one segment per call. This results in low performance and very high overhead due to syscall rate when splicing from interfaces which do not support LRO. Willy provided a patch inside tcp_splice_read(), but a better fix is to let tcp_read_sock() process as many segments as possible, so that tcp_rcv_space_adjust() and tcp_cleanup_rbuf() are called less often. With this change, splice() behaves like tcp_recvmsg(), being able to consume many skbs in one system call. With typical 1460 bytes of payload per frame, that means splice(SPLICE_F_NONBLOCK) can return 16*1460 = 23360 bytes. Signed-off-by: Willy Tarreau <w@1wt.eu> Signed-off-by: Eric Dumazet <dada1@cosmosbay.com> Signed-off-by: David S. Miller <davem@davemloft.net>
Diffstat (limited to 'sound/sound_firmware.c')
0 files changed, 0 insertions, 0 deletions