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diff --git a/include/drm/radeon_drm.h b/include/drm/radeon_drm.h
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+/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*-
+ *
+ * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
+ * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
+ * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef __RADEON_DRM_H__
+#define __RADEON_DRM_H__
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the X server file (radeon_sarea.h)
+ */
+#ifndef __RADEON_SAREA_DEFINES__
+#define __RADEON_SAREA_DEFINES__
+
+/* Old style state flags, required for sarea interface (1.1 and 1.2
+ * clears) and 1.2 drm_vertex2 ioctl.
+ */
+#define RADEON_UPLOAD_CONTEXT 0x00000001
+#define RADEON_UPLOAD_VERTFMT 0x00000002
+#define RADEON_UPLOAD_LINE 0x00000004
+#define RADEON_UPLOAD_BUMPMAP 0x00000008
+#define RADEON_UPLOAD_MASKS 0x00000010
+#define RADEON_UPLOAD_VIEWPORT 0x00000020
+#define RADEON_UPLOAD_SETUP 0x00000040
+#define RADEON_UPLOAD_TCL 0x00000080
+#define RADEON_UPLOAD_MISC 0x00000100
+#define RADEON_UPLOAD_TEX0 0x00000200
+#define RADEON_UPLOAD_TEX1 0x00000400
+#define RADEON_UPLOAD_TEX2 0x00000800
+#define RADEON_UPLOAD_TEX0IMAGES 0x00001000
+#define RADEON_UPLOAD_TEX1IMAGES 0x00002000
+#define RADEON_UPLOAD_TEX2IMAGES 0x00004000
+#define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */
+#define RADEON_REQUIRE_QUIESCENCE 0x00010000
+#define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */
+#define RADEON_UPLOAD_ALL 0x003effff
+#define RADEON_UPLOAD_CONTEXT_ALL 0x003e01ff
+
+/* New style per-packet identifiers for use in cmd_buffer ioctl with
+ * the RADEON_EMIT_PACKET command. Comments relate new packets to old
+ * state bits and the packet size:
+ */
+#define RADEON_EMIT_PP_MISC 0 /* context/7 */
+#define RADEON_EMIT_PP_CNTL 1 /* context/3 */
+#define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */
+#define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */
+#define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */
+#define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */
+#define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */
+#define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */
+#define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */
+#define RADEON_EMIT_SE_CNTL 9 /* setup/2 */
+#define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */
+#define RADEON_EMIT_RE_MISC 11 /* misc/1 */
+#define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */
+#define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */
+#define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */
+#define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */
+#define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */
+#define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */
+#define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */
+#define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */
+#define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */
+#define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */
+#define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */
+#define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */
+#define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */
+#define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */
+#define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */
+#define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */
+#define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */
+#define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */
+#define R200_EMIT_TFACTOR_0 30 /* tf/7 */
+#define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */
+#define R200_EMIT_VAP_CTL 32 /* vap/1 */
+#define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */
+#define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */
+#define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */
+#define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */
+#define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */
+#define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */
+#define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */
+#define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */
+#define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */
+#define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */
+#define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */
+#define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */
+#define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */
+#define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */
+#define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */
+#define R200_EMIT_VTE_CNTL 48 /* vte/1 */
+#define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */
+#define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */
+#define R200_EMIT_PP_CNTL_X 51 /* cst/1 */
+#define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */
+#define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */
+#define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */
+#define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */
+#define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */
+#define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */
+#define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */
+#define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */
+#define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */
+#define R200_EMIT_PP_CUBIC_FACES_0 61
+#define R200_EMIT_PP_CUBIC_OFFSETS_0 62
+#define R200_EMIT_PP_CUBIC_FACES_1 63
+#define R200_EMIT_PP_CUBIC_OFFSETS_1 64
+#define R200_EMIT_PP_CUBIC_FACES_2 65
+#define R200_EMIT_PP_CUBIC_OFFSETS_2 66
+#define R200_EMIT_PP_CUBIC_FACES_3 67
+#define R200_EMIT_PP_CUBIC_OFFSETS_3 68
+#define R200_EMIT_PP_CUBIC_FACES_4 69
+#define R200_EMIT_PP_CUBIC_OFFSETS_4 70
+#define R200_EMIT_PP_CUBIC_FACES_5 71
+#define R200_EMIT_PP_CUBIC_OFFSETS_5 72
+#define RADEON_EMIT_PP_TEX_SIZE_0 73
+#define RADEON_EMIT_PP_TEX_SIZE_1 74
+#define RADEON_EMIT_PP_TEX_SIZE_2 75
+#define R200_EMIT_RB3D_BLENDCOLOR 76
+#define R200_EMIT_TCL_POINT_SPRITE_CNTL 77
+#define RADEON_EMIT_PP_CUBIC_FACES_0 78
+#define RADEON_EMIT_PP_CUBIC_OFFSETS_T0 79
+#define RADEON_EMIT_PP_CUBIC_FACES_1 80
+#define RADEON_EMIT_PP_CUBIC_OFFSETS_T1 81
+#define RADEON_EMIT_PP_CUBIC_FACES_2 82
+#define RADEON_EMIT_PP_CUBIC_OFFSETS_T2 83
+#define R200_EMIT_PP_TRI_PERF_CNTL 84
+#define R200_EMIT_PP_AFS_0 85
+#define R200_EMIT_PP_AFS_1 86
+#define R200_EMIT_ATF_TFACTOR 87
+#define R200_EMIT_PP_TXCTLALL_0 88
+#define R200_EMIT_PP_TXCTLALL_1 89
+#define R200_EMIT_PP_TXCTLALL_2 90
+#define R200_EMIT_PP_TXCTLALL_3 91
+#define R200_EMIT_PP_TXCTLALL_4 92
+#define R200_EMIT_PP_TXCTLALL_5 93
+#define R200_EMIT_VAP_PVS_CNTL 94
+#define RADEON_MAX_STATE_PACKETS 95
+
+/* Commands understood by cmd_buffer ioctl. More can be added but
+ * obviously these can't be removed or changed:
+ */
+#define RADEON_CMD_PACKET 1 /* emit one of the register packets above */
+#define RADEON_CMD_SCALARS 2 /* emit scalar data */
+#define RADEON_CMD_VECTORS 3 /* emit vector data */
+#define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */
+#define RADEON_CMD_PACKET3 5 /* emit hw packet */
+#define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */
+#define RADEON_CMD_SCALARS2 7 /* r200 stopgap */
+#define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note:
+ * doesn't make the cpu wait, just
+ * the graphics hardware */
+#define RADEON_CMD_VECLINEAR 9 /* another r200 stopgap */
+
+typedef union {
+ int i;
+ struct {
+ unsigned char cmd_type, pad0, pad1, pad2;
+ } header;
+ struct {
+ unsigned char cmd_type, packet_id, pad0, pad1;
+ } packet;
+ struct {
+ unsigned char cmd_type, offset, stride, count;
+ } scalars;
+ struct {
+ unsigned char cmd_type, offset, stride, count;
+ } vectors;
+ struct {
+ unsigned char cmd_type, addr_lo, addr_hi, count;
+ } veclinear;
+ struct {
+ unsigned char cmd_type, buf_idx, pad0, pad1;
+ } dma;
+ struct {
+ unsigned char cmd_type, flags, pad0, pad1;
+ } wait;
+} drm_radeon_cmd_header_t;
+
+#define RADEON_WAIT_2D 0x1
+#define RADEON_WAIT_3D 0x2
+
+/* Allowed parameters for R300_CMD_PACKET3
+ */
+#define R300_CMD_PACKET3_CLEAR 0
+#define R300_CMD_PACKET3_RAW 1
+
+/* Commands understood by cmd_buffer ioctl for R300.
+ * The interface has not been stabilized, so some of these may be removed
+ * and eventually reordered before stabilization.
+ */
+#define R300_CMD_PACKET0 1
+#define R300_CMD_VPU 2 /* emit vertex program upload */
+#define R300_CMD_PACKET3 3 /* emit a packet3 */
+#define R300_CMD_END3D 4 /* emit sequence ending 3d rendering */
+#define R300_CMD_CP_DELAY 5
+#define R300_CMD_DMA_DISCARD 6
+#define R300_CMD_WAIT 7
+# define R300_WAIT_2D 0x1
+# define R300_WAIT_3D 0x2
+/* these two defines are DOING IT WRONG - however
+ * we have userspace which relies on using these.
+ * The wait interface is backwards compat new
+ * code should use the NEW_WAIT defines below
+ * THESE ARE NOT BIT FIELDS
+ */
+# define R300_WAIT_2D_CLEAN 0x3
+# define R300_WAIT_3D_CLEAN 0x4
+
+# define R300_NEW_WAIT_2D_3D 0x3
+# define R300_NEW_WAIT_2D_2D_CLEAN 0x4
+# define R300_NEW_WAIT_3D_3D_CLEAN 0x6
+# define R300_NEW_WAIT_2D_2D_CLEAN_3D_3D_CLEAN 0x8
+
+#define R300_CMD_SCRATCH 8
+#define R300_CMD_R500FP 9
+
+typedef union {
+ unsigned int u;
+ struct {
+ unsigned char cmd_type, pad0, pad1, pad2;
+ } header;
+ struct {
+ unsigned char cmd_type, count, reglo, reghi;
+ } packet0;
+ struct {
+ unsigned char cmd_type, count, adrlo, adrhi;
+ } vpu;
+ struct {
+ unsigned char cmd_type, packet, pad0, pad1;
+ } packet3;
+ struct {
+ unsigned char cmd_type, packet;
+ unsigned short count; /* amount of packet2 to emit */
+ } delay;
+ struct {
+ unsigned char cmd_type, buf_idx, pad0, pad1;
+ } dma;
+ struct {
+ unsigned char cmd_type, flags, pad0, pad1;
+ } wait;
+ struct {
+ unsigned char cmd_type, reg, n_bufs, flags;
+ } scratch;
+ struct {
+ unsigned char cmd_type, count, adrlo, adrhi_flags;
+ } r500fp;
+} drm_r300_cmd_header_t;
+
+#define RADEON_FRONT 0x1
+#define RADEON_BACK 0x2
+#define RADEON_DEPTH 0x4
+#define RADEON_STENCIL 0x8
+#define RADEON_CLEAR_FASTZ 0x80000000
+#define RADEON_USE_HIERZ 0x40000000
+#define RADEON_USE_COMP_ZBUF 0x20000000
+
+#define R500FP_CONSTANT_TYPE (1 << 1)
+#define R500FP_CONSTANT_CLAMP (1 << 2)
+
+/* Primitive types
+ */
+#define RADEON_POINTS 0x1
+#define RADEON_LINES 0x2
+#define RADEON_LINE_STRIP 0x3
+#define RADEON_TRIANGLES 0x4
+#define RADEON_TRIANGLE_FAN 0x5
+#define RADEON_TRIANGLE_STRIP 0x6
+
+/* Vertex/indirect buffer size
+ */
+#define RADEON_BUFFER_SIZE 65536
+
+/* Byte offsets for indirect buffer data
+ */
+#define RADEON_INDEX_PRIM_OFFSET 20
+
+#define RADEON_SCRATCH_REG_OFFSET 32
+
+#define RADEON_NR_SAREA_CLIPRECTS 12
+
+/* There are 2 heaps (local/GART). Each region within a heap is a
+ * minimum of 64k, and there are at most 64 of them per heap.
+ */
+#define RADEON_LOCAL_TEX_HEAP 0
+#define RADEON_GART_TEX_HEAP 1
+#define RADEON_NR_TEX_HEAPS 2
+#define RADEON_NR_TEX_REGIONS 64
+#define RADEON_LOG_TEX_GRANULARITY 16
+
+#define RADEON_MAX_TEXTURE_LEVELS 12
+#define RADEON_MAX_TEXTURE_UNITS 3
+
+#define RADEON_MAX_SURFACES 8
+
+/* Blits have strict offset rules. All blit offset must be aligned on
+ * a 1K-byte boundary.
+ */
+#define RADEON_OFFSET_SHIFT 10
+#define RADEON_OFFSET_ALIGN (1 << RADEON_OFFSET_SHIFT)
+#define RADEON_OFFSET_MASK (RADEON_OFFSET_ALIGN - 1)
+
+#endif /* __RADEON_SAREA_DEFINES__ */
+
+typedef struct {
+ unsigned int red;
+ unsigned int green;
+ unsigned int blue;
+ unsigned int alpha;
+} radeon_color_regs_t;
+
+typedef struct {
+ /* Context state */
+ unsigned int pp_misc; /* 0x1c14 */
+ unsigned int pp_fog_color;
+ unsigned int re_solid_color;
+ unsigned int rb3d_blendcntl;
+ unsigned int rb3d_depthoffset;
+ unsigned int rb3d_depthpitch;
+ unsigned int rb3d_zstencilcntl;
+
+ unsigned int pp_cntl; /* 0x1c38 */
+ unsigned int rb3d_cntl;
+ unsigned int rb3d_coloroffset;
+ unsigned int re_width_height;
+ unsigned int rb3d_colorpitch;
+ unsigned int se_cntl;
+
+ /* Vertex format state */
+ unsigned int se_coord_fmt; /* 0x1c50 */
+
+ /* Line state */
+ unsigned int re_line_pattern; /* 0x1cd0 */
+ unsigned int re_line_state;
+
+ unsigned int se_line_width; /* 0x1db8 */
+
+ /* Bumpmap state */
+ unsigned int pp_lum_matrix; /* 0x1d00 */
+
+ unsigned int pp_rot_matrix_0; /* 0x1d58 */
+ unsigned int pp_rot_matrix_1;
+
+ /* Mask state */
+ unsigned int rb3d_stencilrefmask; /* 0x1d7c */
+ unsigned int rb3d_ropcntl;
+ unsigned int rb3d_planemask;
+
+ /* Viewport state */
+ unsigned int se_vport_xscale; /* 0x1d98 */
+ unsigned int se_vport_xoffset;
+ unsigned int se_vport_yscale;
+ unsigned int se_vport_yoffset;
+ unsigned int se_vport_zscale;
+ unsigned int se_vport_zoffset;
+
+ /* Setup state */
+ unsigned int se_cntl_status; /* 0x2140 */
+
+ /* Misc state */
+ unsigned int re_top_left; /* 0x26c0 */
+ unsigned int re_misc;
+} drm_radeon_context_regs_t;
+
+typedef struct {
+ /* Zbias state */
+ unsigned int se_zbias_factor; /* 0x1dac */
+ unsigned int se_zbias_constant;
+} drm_radeon_context2_regs_t;
+
+/* Setup registers for each texture unit
+ */
+typedef struct {
+ unsigned int pp_txfilter;
+ unsigned int pp_txformat;
+ unsigned int pp_txoffset;
+ unsigned int pp_txcblend;
+ unsigned int pp_txablend;
+ unsigned int pp_tfactor;
+ unsigned int pp_border_color;
+} drm_radeon_texture_regs_t;
+
+typedef struct {
+ unsigned int start;
+ unsigned int finish;
+ unsigned int prim:8;
+ unsigned int stateidx:8;
+ unsigned int numverts:16; /* overloaded as offset/64 for elt prims */
+ unsigned int vc_format; /* vertex format */
+} drm_radeon_prim_t;
+
+typedef struct {
+ drm_radeon_context_regs_t context;
+ drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS];
+ drm_radeon_context2_regs_t context2;
+ unsigned int dirty;
+} drm_radeon_state_t;
+
+typedef struct {
+ /* The channel for communication of state information to the
+ * kernel on firing a vertex buffer with either of the
+ * obsoleted vertex/index ioctls.
+ */
+ drm_radeon_context_regs_t context_state;
+ drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS];
+ unsigned int dirty;
+ unsigned int vertsize;
+ unsigned int vc_format;
+
+ /* The current cliprects, or a subset thereof.
+ */
+ struct drm_clip_rect boxes[RADEON_NR_SAREA_CLIPRECTS];
+ unsigned int nbox;
+
+ /* Counters for client-side throttling of rendering clients.
+ */
+ unsigned int last_frame;
+ unsigned int last_dispatch;
+ unsigned int last_clear;
+
+ struct drm_tex_region tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS +
+ 1];
+ unsigned int tex_age[RADEON_NR_TEX_HEAPS];
+ int ctx_owner;
+ int pfState; /* number of 3d windows (0,1,2ormore) */
+ int pfCurrentPage; /* which buffer is being displayed? */
+ int crtc2_base; /* CRTC2 frame offset */
+ int tiling_enabled; /* set by drm, read by 2d + 3d clients */
+} drm_radeon_sarea_t;
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the Xserver file (xf86drmRadeon.h)
+ *
+ * KW: actually it's illegal to change any of this (backwards compatibility).
+ */
+
+/* Radeon specific ioctls
+ * The device specific ioctl range is 0x40 to 0x79.
+ */
+#define DRM_RADEON_CP_INIT 0x00
+#define DRM_RADEON_CP_START 0x01
+#define DRM_RADEON_CP_STOP 0x02
+#define DRM_RADEON_CP_RESET 0x03
+#define DRM_RADEON_CP_IDLE 0x04
+#define DRM_RADEON_RESET 0x05
+#define DRM_RADEON_FULLSCREEN 0x06
+#define DRM_RADEON_SWAP 0x07
+#define DRM_RADEON_CLEAR 0x08
+#define DRM_RADEON_VERTEX 0x09
+#define DRM_RADEON_INDICES 0x0A
+#define DRM_RADEON_NOT_USED
+#define DRM_RADEON_STIPPLE 0x0C
+#define DRM_RADEON_INDIRECT 0x0D
+#define DRM_RADEON_TEXTURE 0x0E
+#define DRM_RADEON_VERTEX2 0x0F
+#define DRM_RADEON_CMDBUF 0x10
+#define DRM_RADEON_GETPARAM 0x11
+#define DRM_RADEON_FLIP 0x12
+#define DRM_RADEON_ALLOC 0x13
+#define DRM_RADEON_FREE 0x14
+#define DRM_RADEON_INIT_HEAP 0x15
+#define DRM_RADEON_IRQ_EMIT 0x16
+#define DRM_RADEON_IRQ_WAIT 0x17
+#define DRM_RADEON_CP_RESUME 0x18
+#define DRM_RADEON_SETPARAM 0x19
+#define DRM_RADEON_SURF_ALLOC 0x1a
+#define DRM_RADEON_SURF_FREE 0x1b
+
+#define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t)
+#define DRM_IOCTL_RADEON_CP_START DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_START)
+#define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t)
+#define DRM_IOCTL_RADEON_CP_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESET)
+#define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE)
+#define DRM_IOCTL_RADEON_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_RESET)
+#define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t)
+#define DRM_IOCTL_RADEON_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_SWAP)
+#define DRM_IOCTL_RADEON_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t)
+#define DRM_IOCTL_RADEON_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t)
+#define DRM_IOCTL_RADEON_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t)
+#define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t)
+#define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t)
+#define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t)
+#define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t)
+#define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t)
+#define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t)
+#define DRM_IOCTL_RADEON_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_FLIP)
+#define DRM_IOCTL_RADEON_ALLOC DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t)
+#define DRM_IOCTL_RADEON_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t)
+#define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t)
+#define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t)
+#define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t)
+#define DRM_IOCTL_RADEON_CP_RESUME DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME)
+#define DRM_IOCTL_RADEON_SETPARAM DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t)
+#define DRM_IOCTL_RADEON_SURF_ALLOC DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_ALLOC, drm_radeon_surface_alloc_t)
+#define DRM_IOCTL_RADEON_SURF_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_FREE, drm_radeon_surface_free_t)
+
+typedef struct drm_radeon_init {
+ enum {
+ RADEON_INIT_CP = 0x01,
+ RADEON_CLEANUP_CP = 0x02,
+ RADEON_INIT_R200_CP = 0x03,
+ RADEON_INIT_R300_CP = 0x04
+ } func;
+ unsigned long sarea_priv_offset;
+ int is_pci;
+ int cp_mode;
+ int gart_size;
+ int ring_size;
+ int usec_timeout;
+
+ unsigned int fb_bpp;
+ unsigned int front_offset, front_pitch;
+ unsigned int back_offset, back_pitch;
+ unsigned int depth_bpp;
+ unsigned int depth_offset, depth_pitch;
+
+ unsigned long fb_offset;
+ unsigned long mmio_offset;
+ unsigned long ring_offset;
+ unsigned long ring_rptr_offset;
+ unsigned long buffers_offset;
+ unsigned long gart_textures_offset;
+} drm_radeon_init_t;
+
+typedef struct drm_radeon_cp_stop {
+ int flush;
+ int idle;
+} drm_radeon_cp_stop_t;
+
+typedef struct drm_radeon_fullscreen {
+ enum {
+ RADEON_INIT_FULLSCREEN = 0x01,
+ RADEON_CLEANUP_FULLSCREEN = 0x02
+ } func;
+} drm_radeon_fullscreen_t;
+
+#define CLEAR_X1 0
+#define CLEAR_Y1 1
+#define CLEAR_X2 2
+#define CLEAR_Y2 3
+#define CLEAR_DEPTH 4
+
+typedef union drm_radeon_clear_rect {
+ float f[5];
+ unsigned int ui[5];
+} drm_radeon_clear_rect_t;
+
+typedef struct drm_radeon_clear {
+ unsigned int flags;
+ unsigned int clear_color;
+ unsigned int clear_depth;
+ unsigned int color_mask;
+ unsigned int depth_mask; /* misnamed field: should be stencil */
+ drm_radeon_clear_rect_t __user *depth_boxes;
+} drm_radeon_clear_t;
+
+typedef struct drm_radeon_vertex {
+ int prim;
+ int idx; /* Index of vertex buffer */
+ int count; /* Number of vertices in buffer */
+ int discard; /* Client finished with buffer? */
+} drm_radeon_vertex_t;
+
+typedef struct drm_radeon_indices {
+ int prim;
+ int idx;
+ int start;
+ int end;
+ int discard; /* Client finished with buffer? */
+} drm_radeon_indices_t;
+
+/* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices
+ * - allows multiple primitives and state changes in a single ioctl
+ * - supports driver change to emit native primitives
+ */
+typedef struct drm_radeon_vertex2 {
+ int idx; /* Index of vertex buffer */
+ int discard; /* Client finished with buffer? */
+ int nr_states;
+ drm_radeon_state_t __user *state;
+ int nr_prims;
+ drm_radeon_prim_t __user *prim;
+} drm_radeon_vertex2_t;
+
+/* v1.3 - obsoletes drm_radeon_vertex2
+ * - allows arbitarily large cliprect list
+ * - allows updating of tcl packet, vector and scalar state
+ * - allows memory-efficient description of state updates
+ * - allows state to be emitted without a primitive
+ * (for clears, ctx switches)
+ * - allows more than one dma buffer to be referenced per ioctl
+ * - supports tcl driver
+ * - may be extended in future versions with new cmd types, packets
+ */
+typedef struct drm_radeon_cmd_buffer {
+ int bufsz;
+ char __user *buf;
+ int nbox;
+ struct drm_clip_rect __user *boxes;
+} drm_radeon_cmd_buffer_t;
+
+typedef struct drm_radeon_tex_image {
+ unsigned int x, y; /* Blit coordinates */
+ unsigned int width, height;
+ const void __user *data;
+} drm_radeon_tex_image_t;
+
+typedef struct drm_radeon_texture {
+ unsigned int offset;
+ int pitch;
+ int format;
+ int width; /* Texture image coordinates */
+ int height;
+ drm_radeon_tex_image_t __user *image;
+} drm_radeon_texture_t;
+
+typedef struct drm_radeon_stipple {
+ unsigned int __user *mask;
+} drm_radeon_stipple_t;
+
+typedef struct drm_radeon_indirect {
+ int idx;
+ int start;
+ int end;
+ int discard;
+} drm_radeon_indirect_t;
+
+/* enum for card type parameters */
+#define RADEON_CARD_PCI 0
+#define RADEON_CARD_AGP 1
+#define RADEON_CARD_PCIE 2
+
+/* 1.3: An ioctl to get parameters that aren't available to the 3d
+ * client any other way.
+ */
+#define RADEON_PARAM_GART_BUFFER_OFFSET 1 /* card offset of 1st GART buffer */
+#define RADEON_PARAM_LAST_FRAME 2
+#define RADEON_PARAM_LAST_DISPATCH 3
+#define RADEON_PARAM_LAST_CLEAR 4
+/* Added with DRM version 1.6. */
+#define RADEON_PARAM_IRQ_NR 5
+#define RADEON_PARAM_GART_BASE 6 /* card offset of GART base */
+/* Added with DRM version 1.8. */
+#define RADEON_PARAM_REGISTER_HANDLE 7 /* for drmMap() */
+#define RADEON_PARAM_STATUS_HANDLE 8
+#define RADEON_PARAM_SAREA_HANDLE 9
+#define RADEON_PARAM_GART_TEX_HANDLE 10
+#define RADEON_PARAM_SCRATCH_OFFSET 11
+#define RADEON_PARAM_CARD_TYPE 12
+#define RADEON_PARAM_VBLANK_CRTC 13 /* VBLANK CRTC */
+#define RADEON_PARAM_FB_LOCATION 14 /* FB location */
+#define RADEON_PARAM_NUM_GB_PIPES 15 /* num GB pipes */
+
+typedef struct drm_radeon_getparam {
+ int param;
+ void __user *value;
+} drm_radeon_getparam_t;
+
+/* 1.6: Set up a memory manager for regions of shared memory:
+ */
+#define RADEON_MEM_REGION_GART 1
+#define RADEON_MEM_REGION_FB 2
+
+typedef struct drm_radeon_mem_alloc {
+ int region;
+ int alignment;
+ int size;
+ int __user *region_offset; /* offset from start of fb or GART */
+} drm_radeon_mem_alloc_t;
+
+typedef struct drm_radeon_mem_free {
+ int region;
+ int region_offset;
+} drm_radeon_mem_free_t;
+
+typedef struct drm_radeon_mem_init_heap {
+ int region;
+ int size;
+ int start;
+} drm_radeon_mem_init_heap_t;
+
+/* 1.6: Userspace can request & wait on irq's:
+ */
+typedef struct drm_radeon_irq_emit {
+ int __user *irq_seq;
+} drm_radeon_irq_emit_t;
+
+typedef struct drm_radeon_irq_wait {
+ int irq_seq;
+} drm_radeon_irq_wait_t;
+
+/* 1.10: Clients tell the DRM where they think the framebuffer is located in
+ * the card's address space, via a new generic ioctl to set parameters
+ */
+
+typedef struct drm_radeon_setparam {
+ unsigned int param;
+ int64_t value;
+} drm_radeon_setparam_t;
+
+#define RADEON_SETPARAM_FB_LOCATION 1 /* determined framebuffer location */
+#define RADEON_SETPARAM_SWITCH_TILING 2 /* enable/disable color tiling */
+#define RADEON_SETPARAM_PCIGART_LOCATION 3 /* PCI Gart Location */
+#define RADEON_SETPARAM_NEW_MEMMAP 4 /* Use new memory map */
+#define RADEON_SETPARAM_PCIGART_TABLE_SIZE 5 /* PCI GART Table Size */
+#define RADEON_SETPARAM_VBLANK_CRTC 6 /* VBLANK CRTC */
+/* 1.14: Clients can allocate/free a surface
+ */
+typedef struct drm_radeon_surface_alloc {
+ unsigned int address;
+ unsigned int size;
+ unsigned int flags;
+} drm_radeon_surface_alloc_t;
+
+typedef struct drm_radeon_surface_free {
+ unsigned int address;
+} drm_radeon_surface_free_t;
+
+#define DRM_RADEON_VBLANK_CRTC1 1
+#define DRM_RADEON_VBLANK_CRTC2 2
+
+#endif