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The second argument to free_npages() was being incorrectly
calculated, which would thus access far past the end of the
arena->map[] bitmap.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Using asm-generic/dma-mapping.h does not work because pushing
the call down to pci_alloc_coherent() causes the gfp_t argument
of dma_alloc_coherent() to be ignored.
Fix this by implementing things directly, and adding a gfp_t
argument we can use in the internal call down to the PCI DMA
implementation of pci_alloc_coherent().
This fixes massive memory corruption when using the sound driver
layer, which passes things like __GFP_COMP down into these
routines and (correctly) expects that to work.
Signed-off-by: David S. Miller <davem@davemloft.net>
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this patch converts arch/sparc64 to kzalloc usage.
Crosscompile tested with allyesconfig.
Signed-off-by: Eric Sesterhenn <snakebyte@gmx.de>
Signed-off-by: David S. Miller <davem@davemloft.net>
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Signed-off-by: David S. Miller <davem@davemloft.net>
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Abstract out IOMMU operations so that we can have a different
set of calls on sun4v, which needs to do things through
hypervisor calls.
Signed-off-by: David S. Miller <davem@davemloft.net>
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The hairy fast allocator in the sparc64 PCI IOMMU code
has a hard limit of 256 pages. Certain devices can
exceed this when performing very large I/Os.
So replace with a more simple allocator, based largely
upon the arch/ppc64/kernel/iommu.c code.
Signed-off-by: David S. Miller <davem@davemloft.net>
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All the PCI controller drivers were doing the same thing
setting up the IOMMU software state, put it all in one spot.
Signed-off-by: David S. Miller <davem@davemloft.net>
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It appears that a memory barrier soon after a mispredicted
branch, not just in the delay slot, can cause the hang
condition of this cpu errata.
So move them out-of-line, and explicitly put them into
a "branch always, predict taken" delay slot which should
fully kill this problem.
Signed-off-by: David S. Miller <davem@davemloft.net>
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The initial peek read PIO of the match register is just a waste.
Just do the flush writes first, as that is more efficient.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Firstly, if the direction is TODEVICE, then dirty data in the
streaming cache is impossible so we can elide the flush-flag
synchronization in that case.
Next, the context allocator is broken. It is highly likely
that contexts get used multiple times for different dma
mappings, which confuses the strbuf flushing code and makes
it run inefficiently.
Signed-off-by: David S. Miller <davem@davemloft.net>
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The recent change to add a timeout to strbuf flushing had
a negative performance impact. The udelay()'s are too long,
and they were done in the wrong order wrt. the register read
checks. Fix both, and things are happy again.
There are more possible improvements in this area. In fact,
PCI streaming buffer flushing seems to be part of the bottleneck
in network receive performance on my SunBlade1000 box.
Signed-off-by: David S. Miller <davem@davemloft.net>
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If some hardware error occurs and the flush flag never updates,
we will hang forever in these routines. Add a timeout, and
print out a diagnostic if it is reached.
Signed-off-by: David S. Miller <davem@davemloft.net>
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Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
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