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path: root/drivers/char/drm/drm_drawable.c
AgeCommit message (Collapse)Author
2007-05-26drm: make sure the drawable code doesn't call malloc(0).Michel Dänzer
Signed-off-by: Michel Dänzer <michel@tungstengraphics.com> Signed-off-by: Dave Airlie <airlied@linux.ie>
2006-12-07drm: drm_rmdraw: Declare id and idx as signed so testing for < 0 works as ↵=?utf-8?q?Felix_K=C3=BChling?=
intended. Signed-off-by: Dave Airlie <airlied@linux.ie>
2006-12-07drm: Change first valid DRM drawable ID to be 1 instead of 0.=?utf-8?q?Michel_D=C3=A4nzer?=
This makes it easier for userspace to know when it needs to allocate an ID. Also free drawable information memory when it's no longer needed. Signed-off-by: Dave Airlie <airlied@linux.ie>
2006-12-07drm: drawable locking + memory management fixes + copyright=?utf-8?q?Michel_D=C3=A4nzer?=
Signed-off-by: Dave Airlie <airlied@linux.ie>
2006-12-07drm: Add support for tracking drawable information to core=?utf-8?q?Michel_D=C3=A4nzer?=
Actually make the existing ioctls for adding and removing drawables do something useful, and add another ioctl for the X server to update drawable information. The only kind of drawable information tracked so far is cliprects. Only reallocate cliprect memory if the number of cliprects changes. Also improve diagnostic output. hook up drm ioctl update draw export drm_get_drawable_info symbol Signed-off-by: Dave Airlie <airlied@linux.ie>
2005-09-25drm: lindent the drm directory.Dave Airlie
I've been threatening this for a while, so no point hanging around. This lindents the DRM code which was always really bad in tabbing department. I've also fixed some misnamed files in comments and removed some trailing whitespace. Signed-off-by: Dave Airlie <airlied@linux.ie>
2005-04-16Linux-2.6.12-rc2Linus Torvalds
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!