Age | Commit message (Collapse) | Author |
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Add core support for mapping of GEM objects. Drivers should provide a
vm_operations_struct if they want to support page faulting of objects.
The code for handling GEM object offsets was taken from TTM, which was
written by Thomas Hellström.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device. The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.
GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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