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The old mechanism to formatting proc files is extremely ugly. The
seq_file API was designed specifically for cases like this and greatly
simplifies the process.
Also, most of the files in /proc really don't belong there. This patch
introduces the infrastructure for putting these into debugfs and exposes
all of the proc files in debugfs as well.
This contains the i915 hooks rewrite as well, to make bisectability better.
Signed-off-by: Ben Gamari <bgamari@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This changes drm_local_map to use a resource_size for its "offset"
member instead of an unsigned long, thus allowing 32-bit machines
with a >32-bit physical address space to be able to store there
their register or framebuffer addresses when those are above 4G,
such as when using a PCI video card on a recent AMCC 440 SoC.
This patch isn't as "trivial" as it sounds: A few functions needed
to have some unsigned long/int changed to resource_size_t and a few
printk's had to be adjusted.
But also, because userspace isn't capable of passing such offsets,
I had to modify drm_find_matching_map() to ignore the offset passed
in for maps of type _DRM_FRAMEBUFFER or _DRM_REGISTERS.
If we ever support multiple _DRM_FRAMEBUFFER or _DRM_REGISTERS maps
for a given device, we might have to change that trick, but I don't
think that happens on any current driver.
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Dave Airlie <airlied@linux.ie>
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Once upon a time, the DRM made the distinction between the drm_map
data structure exchanged with user space and the drm_local_map used
in the kernel.
For some reasons, while the BSD port still has that "feature", the
linux part abused drm_map for kernel internal usage as the local
map only existed as a typedef of the struct drm_map.
This patch fixes it by declaring struct drm_local_map separately
(though its content is currently identical to the userspace variant),
and changing the kernel code to only use that, except when it's a
user<->kernel interface (ie. ioctl).
This allows subsequent changes to the in-kernel format
I've also replaced the use of drm_local_map_t with struct drm_local_map
in a couple of places. Mostly by accident but they are the same (the
former is a typedef of the later) and I have some remote plans and
half finished patch to completely kill the drm_local_map_t typedef
so I left those bits in.
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@linux.ie>
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Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@linux.ie>
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This is step one towards having multiple masters sharing a drm
device in order to get fast-user-switching to work.
It splits out the information associated with the drm master
into a separate kref counted structure, and allocates this when
a master opens the device node. It also allows the current master
to abdicate (say while VT switched), and a new master to take over
the hardware.
It moves the Intel and radeon drivers to using the sarea from
within the new master structures.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Use "%zd" for size_t, and make sure to have a space between the numbers
instead of depending on the field width.
I don't like warnings in my default targeted build.
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device. The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.
GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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With the coming of kernel based modesetting and the memory manager stuff,
the everything in one directory approach was getting very ugly and
starting to be unmanageable.
This restructures the drm along the lines of other kernel components.
It creates a drivers/gpu/drm directory and moves the hw drivers into
subdirectores. It moves the includes into an include/drm, and
sets up the unifdef for the userspace headers we should be exporting.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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