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This is a purely cosmetic change to make changes in this area easier.
And hey, it's not only clearer and typechecked, but actually shorter,
too!
[anholt: To clarify, this is a change to let us later make
drm_i915_gem_object subclass drm_gem_object, instead of having
drm_gem_object have a pointer to i915's private data]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Dave Airlie <airlied@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
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Signed-off-by: Krzysztof Halasa <khc@pm.waw.pl>
Signed-off-by: Eric Anholt <eric@anholt.net>
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Signed-off-by: Krzysztof Halasa <khc@pm.waw.pl>
Signed-off-by: Eric Anholt <eric@anholt.net>
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This is a baby-step in the direction of having finer-grained
locking than the struct_mutex. Specifically, this will enable
new debugging code to read the active list for printing out
GPU state when the GPU is wedged, (while the struct_mutex is
held, of course).
Signed-off-by: Carl Worth <cworth@cworth.org>
[anholt: indentation fix]
Signed-off-by: Eric Anholt <eric@anholt.net>
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GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device. The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.
GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
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