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2007-02-12[PATCH] ps3: Virtual Frame Buffer DriverGeert Uytterhoeven
Add the PS3 Virtual Frame Buffer Driver. As the actual graphics hardware cannot be accessed directly by Linux, ps3fb uses a virtual frame buffer in main memory. The actual screen image is copied to graphics memory by the GPU on every vertical blank, by making a hypervisor call. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: James Simmons <jsimmons@infradead.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2006-12-08[POWERPC] cell: Fix spu_info.h header exportArnd Bergmann
It uses #ifdef __KERNEL__, so needs to be processed with unifdef. Signed-off-by: Arnd Bergann <arnd.bergmann@de.ibm.com> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
2006-12-04[POWERPC] spufs: Add /lslr, /dma_info and /proxydma filesDwayne Grant McConnell
The /lslr file gives read access to the SPU_LSLR register in hex; 0x3fff for example The /dma_info file provides read access to the SPU Command Queue in a binary format. The /proxydma_info files provides read access access to the Proxy Command Queue in a binary format. The spu_info.h file provides data structures for interpreting the binary format of /dma_info and /proxydma_info. Signed-off-by: Dwayne Grant McConnell <decimal@us.ibm.com> Signed-off-by: Arnd Bergmann <arnd.bergmann@de.ibm.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
2006-09-19[HEADERS] One line per header in Kbuild files to reduce conflictsDavid Woodhouse
Signed-off-by: David Woodhouse <dwmw2@infradead.org>
2006-06-18Add Kbuild file for PowerPC 'make headers_install'David Woodhouse
Signed-off-by: David Woodhouse <dwmw2@infradead.org>