diff options
Diffstat (limited to 'src/mesa/drivers/x11/xm_tri.c')
-rw-r--r-- | src/mesa/drivers/x11/xm_tri.c | 1690 |
1 files changed, 1690 insertions, 0 deletions
diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c new file mode 100644 index 0000000000..02b186a0b5 --- /dev/null +++ b/src/mesa/drivers/x11/xm_tri.c @@ -0,0 +1,1690 @@ +/* $Id: xm_tri.c,v 1.1 2000/09/07 15:40:30 brianp Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.3 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This file contains "accelerated" triangle functions. It should be + * fairly easy to write new special-purpose triangle functions and hook + * them into this module. + */ + + +#include "glxheader.h" +#include "depth.h" +#include "macros.h" +#include "vb.h" +#include "types.h" +#include "xmesaP.h" + + + + +/**********************************************************************/ +/*** Triangle rendering ***/ +/**********************************************************************/ + + +#if 0 +/* + * Render a triangle into a pixmap, any pixel format, flat shaded and + * no raster ops. + */ +static void flat_pixmap_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + struct vertex_buffer *VB = ctx->VB; + XMesaPoint p[3]; + XMesaGC gc; + + if (0 /*VB->MonoColor*/) { + gc = xmesa->xm_buffer->gc1; /* use current color */ + } + else { + unsigned long pixel; + if (xmesa->xm_visual->gl_visual->RGBAflag) { + pixel = xmesa_color_to_pixel( xmesa, + VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], + VB->ColorPtr->data[pv][2], VB->ColorPtr->data[pv][3], + xmesa->pixelformat ); + } + else { + pixel = VB->IndexPtr->data[pv]; + } + gc = xmesa->xm_buffer->gc2; + XMesaSetForeground( xmesa->display, gc, pixel ); + } + p[0].x = (GLint) (VB->Win.data[v0][0] + 0.5f); + p[0].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v0][1] - 0.5f) ); + p[1].x = (GLint) (VB->Win.data[v1][0] + 0.5f); + p[1].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v1][1] - 0.5f) ); + p[2].x = (GLint) (VB->Win.data[v2][0] + 0.5f); + p[2].y = FLIP( xmesa->xm_buffer, (GLint) (VB->Win.data[v2][1] - 0.5f) ); + XMesaFillPolygon( xmesa->display, xmesa->xm_buffer->buffer, gc, + p, 3, Convex, CoordModeOrigin ); +} +#endif + + +/* + * XImage, smooth, depth-buffered, PF_TRUECOLOR triangle. + */ +static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer, Y); \ + GLint len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + unsigned long p; \ + PACK_TRUECOLOR(p, FixedToInt(ffr), FixedToInt(ffg), FixedToInt(ffb));\ + XMesaPutPixel( img, xx, yy, p ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + + +/* + * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle. + */ +static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, depth-buffered, PF_8R8G8B triangle. + */ +static void smooth_8R8G8B_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, depth-buffered, PF_8R8G8B24 triangle. + */ +static void smooth_8R8G8B24_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE bgr_t +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + PIXEL_TYPE *ptr = pRow + i; \ + ptr->r = FixedToInt(ffr); \ + ptr->g = FixedToInt(ffg); \ + ptr->b = FixedToInt(ffb); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, depth-buffered, PF_TRUEDITHER triangle. + */ +static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + unsigned long p; \ + PACK_TRUEDITHER( p, xx, yy, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + XMesaPutPixel( img, xx, yy, p ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, depth-buffered, PF_5R6G5B triangle. + */ +static void smooth_5R6G5B_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLushort +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + DEPTH_TYPE z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, depth-buffered, PF_DITHER_5R6G5B triangle. + */ +static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLushort +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + PACK_TRUEDITHER(pRow[i], LEFT+i, Y, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle. + */ +static void smooth_DITHER8_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ + XDITHER_SETUP(yy); \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) XDITHER( xx, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, depth-buffered, PF_DITHER triangle. + */ +static void smooth_DITHER_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ + XDITHER_SETUP(yy); \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + unsigned long p = XDITHER( xx, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + XMesaPutPixel( img, xx, yy, p ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle. + */ +static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + LOOKUP_SETUP; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = LOOKUP( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + + +/* + * XImage, smooth, depth-buffered, 8-bit PF_HPCR triangle. + */ +static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = DITHER_HPCR( xx, yy, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + zRow[i] = z; \ + } \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, PF_TRUECOLOR triangle. + */ +static void flat_TRUECOLOR_z_triangle( GLcontext *ctx, + GLuint v0, GLuint v1, GLuint v2, + GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define SETUP_CODE \ + unsigned long pixel; \ + PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]); + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + XMesaPutPixel( img, xx, yy, pixel ); \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, PF_8A8B8G8R triangle. + */ +static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, PF_8R8G8B triangle. + */ +static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, PF_8R8G8B24 triangle. + */ +static void flat_8R8G8B24_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + const GLubyte *color = ctx->VB->ColorPtr->data[pv]; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE bgr_t +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + PIXEL_TYPE *ptr = pRow+i; \ + ptr->r = color[RCOMP]; \ + ptr->g = color[GCOMP]; \ + ptr->b = color[BCOMP]; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, PF_TRUEDITHER triangle. + */ +static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + unsigned long p; \ + PACK_TRUEDITHER( p, xx, yy, VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \ + XMesaPutPixel( img, xx, yy, p ); \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, PF_5R6G5B triangle. + */ +static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLushort +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + DEPTH_TYPE z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle. + */ +static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + const GLubyte *color = ctx->VB->ColorPtr->data[pv]; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLushort +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + DEPTH_TYPE z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + PACK_TRUEDITHER(pRow[i], LEFT+i, Y, color[RCOMP], \ + color[GCOMP], color[BCOMP]); \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle. + */ +static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, len = RIGHT-LEFT; \ + FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y)); \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) FLAT_DITHER(xx); \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, PF_DITHER triangle. + */ +static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define SETUP_CODE \ + FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ + FLAT_DITHER_ROW_SETUP(yy); \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + unsigned long p = FLAT_DITHER(xx); \ + XMesaPutPixel( img, xx, yy, p ); \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle. + */ +static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + GLubyte r = VB->ColorPtr->data[pv][0]; \ + GLubyte g = VB->ColorPtr->data[pv][1]; \ + GLubyte b = VB->ColorPtr->data[pv][2]; +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \ + for (i=0;i<len;i++,xx++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = (PIXEL_TYPE) DITHER_HPCR( xx, yy, r, g, b ); \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle. + */ +static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define INTERP_Z 1 +#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + LOOKUP_SETUP; \ + GLubyte r = VB->ColorPtr->data[pv][0]; \ + GLubyte g = VB->ColorPtr->data[pv][1]; \ + GLubyte b = VB->ColorPtr->data[pv][2]; \ + GLubyte p = LOOKUP(r,g,b); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint i, len = RIGHT-LEFT; \ + for (i=0;i<len;i++) { \ + GLdepth z = FixedToDepth(ffz); \ + if (z < zRow[i]) { \ + pRow[i] = p; \ + zRow[i] = z; \ + } \ + ffz += fdzdx; \ + } \ +} +#include "tritemp.h" +} + + + +/* + * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle. + */ +static void smooth_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; + (void) pv; +#define INTERP_RGB 1 +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + for (xx=LEFT;xx<RIGHT;xx++) { \ + unsigned long p; \ + PACK_TRUECOLOR(p, FixedToInt(ffr), FixedToInt(ffg), FixedToInt(ffb));\ + XMesaPutPixel( img, xx, yy, p ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle. + */ +static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. + */ +static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. + */ +static void smooth_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE bgr_t +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++) { \ + pixel->r = FixedToInt(ffr); \ + pixel->g = FixedToInt(ffg); \ + pixel->b = FixedToInt(ffb); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + pixel++; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle. + */ +static void smooth_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; + (void) pv; +#define INTERP_RGB 1 +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + for (xx=LEFT;xx<RIGHT;xx++) { \ + unsigned long p; \ + PACK_TRUEDITHER( p, xx, yy, FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + XMesaPutPixel( img, xx, yy, p ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle. + */ +static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLushort +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = (PIXEL_TYPE) PACK_5R6G5B( FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle. + */ +static void smooth_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLushort +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + PACK_TRUEDITHER(*pixel, xx, Y, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle. + */ +static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + PIXEL_TYPE *pixel = pRow; \ + XDITHER_SETUP(yy); \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = (PIXEL_TYPE) XDITHER( xx, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, PF_DITHER triangle. + */ +static void smooth_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; + (void) pv; +#define INTERP_RGB 1 +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + XDITHER_SETUP(yy); \ + for (xx=LEFT;xx<RIGHT;xx++) { \ + unsigned long p = XDITHER( xx, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + XMesaPutPixel( img, xx, yy, p ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle. + */ +static void smooth_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + LOOKUP_SETUP; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = LOOKUP( FixedToInt(ffr), FixedToInt(ffg), \ + FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + + +/* + * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle. + */ +static void smooth_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + (void) pv; +#define INTERP_RGB 1 +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = DITHER_HPCR( xx, yy, FixedToInt(ffr), \ + FixedToInt(ffg), FixedToInt(ffb) ); \ + ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle. + */ +static void flat_TRUECOLOR_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; +#define SETUP_CODE \ + unsigned long pixel; \ + PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]); + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + for (xx=LEFT;xx<RIGHT;xx++) { \ + XMesaPutPixel( img, xx, yy, pixel ); \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. + */ +static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, + GLuint v1, GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = (PIXEL_TYPE) p; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. + */ +static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLuint +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = (PIXEL_TYPE) p; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle. + */ +static void flat_8R8G8B24_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + const GLubyte *color = ctx->VB->ColorPtr->data[pv]; +#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE bgr_t +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++) { \ + pixel->r = color[RCOMP]; \ + pixel->g = color[GCOMP]; \ + pixel->b = color[BCOMP]; \ + pixel++; \ + } \ +} +#include "tritemp.h" +} + +/* + * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle. + */ +static void flat_TRUEDITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + for (xx=LEFT;xx<RIGHT;xx++) { \ + unsigned long p; \ + PACK_TRUEDITHER( p, xx, yy, VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); \ + XMesaPutPixel( img, xx, yy, p ); \ + } \ +} +#include "tritemp.h" +} + + + +/* + * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. + */ +static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLushort +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0], \ + VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = (PIXEL_TYPE) p; \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle. + */ +static void flat_DITHER_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + const GLubyte *color = ctx->VB->ColorPtr->data[pv]; +#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLushort +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + PACK_TRUEDITHER(*pixel, xx, Y, color[RCOMP], \ + color[GCOMP], color[BCOMP]); \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. + */ +static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + FLAT_DITHER_ROW_SETUP(FLIP(xmesa->xm_buffer, Y)); \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = (PIXEL_TYPE) FLAT_DITHER(xx); \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, PF_DITHER triangle. + */ +static void flat_DITHER_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + XMesaImage *img = xmesa->xm_buffer->backimage; +#define SETUP_CODE \ + FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] ); + +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + FLAT_DITHER_ROW_SETUP(yy); \ + for (xx=LEFT;xx<RIGHT;xx++) { \ + unsigned long p = FLAT_DITHER(xx); \ + XMesaPutPixel( img, xx, yy, p ); \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle. + */ +static void flat_HPCR_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + GLubyte r = VB->ColorPtr->data[pv][0]; \ + GLubyte g = VB->ColorPtr->data[pv][1]; \ + GLubyte b = VB->ColorPtr->data[pv][2]; +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx, yy = FLIP(xmesa->xm_buffer, Y); \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = (PIXEL_TYPE) DITHER_HPCR( xx, yy, r, g, b ); \ + } \ +} +#include "tritemp.h" +} + + +/* + * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. + */ +static void flat_LOOKUP8_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; +#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y) +#define PIXEL_TYPE GLubyte +#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) +#define SETUP_CODE \ + LOOKUP_SETUP; \ + GLubyte r = VB->ColorPtr->data[pv][0]; \ + GLubyte g = VB->ColorPtr->data[pv][1]; \ + GLubyte b = VB->ColorPtr->data[pv][2]; \ + GLubyte p = LOOKUP(r,g,b); +#define INNER_LOOP( LEFT, RIGHT, Y ) \ +{ \ + GLint xx; \ + PIXEL_TYPE *pixel = pRow; \ + for (xx=LEFT;xx<RIGHT;xx++,pixel++) { \ + *pixel = p; \ + } \ +} +#include "tritemp.h" +} + + + +#if 0 +/* + * This function is called if we're about to render triangles into an + * X window/pixmap. It sets the polygon stipple pattern if enabled. + */ +static void setup_x_polygon_options( GLcontext *ctx ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + int fill_type; + + if (ctx->Polygon.StippleFlag) { + if (xmesa->xm_buffer->stipple_pixmap == 0) { + /* Allocate polygon stippling stuff once for this context. */ + XMesaBuffer b = xmesa->xm_buffer; + b->stipple_pixmap = XMesaCreatePixmap( xmesa->display, + b->buffer, 32, 32, 1 ); +#ifdef XFree86Server + b->stipple_gc = CreateScratchGC(xmesa->display, 1); +#else + b->stipple_gc = XCreateGC(xmesa->display, b->stipple_pixmap, 0, NULL); +#endif + XMesaSetFunction(xmesa->display, b->stipple_gc, GXcopy); + XMesaSetForeground(xmesa->display, b->stipple_gc, 1); + XMesaSetBackground(xmesa->display, b->stipple_gc, 0); + } + + /* + * NOTE: We don't handle the following here! + * GL_UNPACK_SWAP_BYTES + * GL_UNPACK_LSB_FIRST + */ + /* Copy Mesa stipple pattern to an XImage then to Pixmap */ + { + XMesaImage *stipple_ximage; + GLuint stipple[32]; + int i; + int shift = xmesa->xm_buffer->height % 32; + for (i=0;i<32;i++) { + stipple[31-i] = ctx->PolygonStipple[(i+shift) % 32]; + } +#ifdef XFree86Server + stipple_ximage = XMesaCreateImage(1, 32, 32, (char *)stipple); +#else + stipple_ximage = XCreateImage( xmesa->display, + xmesa->xm_visual->visinfo->visual, + 1, ZPixmap, 0, + (char *)stipple, + 32, 32, 8, 0 ); + stipple_ximage->byte_order = LSBFirst; + stipple_ximage->bitmap_bit_order = LSBFirst; + stipple_ximage->bitmap_unit = 32; +#endif + XMesaPutImage( xmesa->display, + (XMesaDrawable)xmesa->xm_buffer->stipple_pixmap, + xmesa->xm_buffer->stipple_gc, + stipple_ximage, 0, 0, 0, 0, 32, 32 ); + stipple_ximage->data = NULL; + XMesaDestroyImage( stipple_ximage ); + } + + XMesaSetStipple( xmesa->display, xmesa->xm_buffer->gc1, + xmesa->xm_buffer->stipple_pixmap ); + XMesaSetStipple( xmesa->display, xmesa->xm_buffer->gc2, + xmesa->xm_buffer->stipple_pixmap ); + fill_type = FillStippled; + } + else { + fill_type = FillSolid; + } + + XMesaSetFillStyle( xmesa->display, xmesa->xm_buffer->gc1, fill_type ); + XMesaSetFillStyle( xmesa->display, xmesa->xm_buffer->gc2, fill_type ); +} +#endif + + +#ifdef DEBUG +void +_xmesa_print_triangle_func( triangle_func triFunc ) +{ + printf("XMesa tri func = "); + if (triFunc ==smooth_TRUECOLOR_z_triangle) + printf("smooth_TRUECOLOR_z_triangle\n"); + else if (triFunc ==smooth_8A8B8G8R_z_triangle) + printf("smooth_8A8B8G8R_z_triangle\n"); + else if (triFunc ==smooth_8R8G8B_z_triangle) + printf("smooth_8R8G8B_z_triangle\n"); + else if (triFunc ==smooth_8R8G8B24_z_triangle) + printf("smooth_8R8G8B24_z_triangle\n"); + else if (triFunc ==smooth_TRUEDITHER_z_triangle) + printf("smooth_TRUEDITHER_z_triangle\n"); + else if (triFunc ==smooth_5R6G5B_z_triangle) + printf("smooth_5R6G5B_z_triangle\n"); + else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle) + printf("smooth_DITHER_5R6G5B_z_triangle\n"); + else if (triFunc ==smooth_HPCR_z_triangle) + printf("smooth_HPCR_z_triangle\n"); + else if (triFunc ==smooth_DITHER8_z_triangle) + printf("smooth_DITHER8_z_triangle\n"); + else if (triFunc ==smooth_LOOKUP8_z_triangle) + printf("smooth_LOOKUP8_z_triangle\n"); + else if (triFunc ==flat_TRUECOLOR_z_triangle) + printf("flat_TRUECOLOR_z_triangle\n"); + else if (triFunc ==flat_8A8B8G8R_z_triangle) + printf("flat_8A8B8G8R_z_triangle\n"); + else if (triFunc ==flat_8R8G8B_z_triangle) + printf("flat_8R8G8B_z_triangle\n"); + else if (triFunc ==flat_8R8G8B24_z_triangle) + printf("flat_8R8G8B24_z_triangle\n"); + else if (triFunc ==flat_TRUEDITHER_z_triangle) + printf("flat_TRUEDITHER_z_triangle\n"); + else if (triFunc ==flat_5R6G5B_z_triangle) + printf("flat_5R6G5B_z_triangle\n"); + else if (triFunc ==flat_DITHER_5R6G5B_z_triangle) + printf("flat_DITHER_5R6G5B_z_triangle\n"); + else if (triFunc ==flat_HPCR_z_triangle) + printf("flat_HPCR_z_triangle\n"); + else if (triFunc ==flat_DITHER8_z_triangle) + printf("flat_DITHER8_z_triangle\n"); + else if (triFunc ==flat_LOOKUP8_z_triangle) + printf("flat_LOOKUP8_z_triangle\n"); + else if (triFunc ==smooth_TRUECOLOR_triangle) + printf("smooth_TRUECOLOR_triangle\n"); + else if (triFunc ==smooth_8A8B8G8R_triangle) + printf("smooth_8A8B8G8R_triangle\n"); + else if (triFunc ==smooth_8R8G8B_triangle) + printf("smooth_8R8G8B_triangle\n"); + else if (triFunc ==smooth_8R8G8B24_triangle) + printf("smooth_8R8G8B24_triangle\n"); + else if (triFunc ==smooth_TRUEDITHER_triangle) + printf("smooth_TRUEDITHER_triangle\n"); + else if (triFunc ==smooth_5R6G5B_triangle) + printf("smooth_5R6G5B_triangle\n"); + else if (triFunc ==smooth_DITHER_5R6G5B_triangle) + printf("smooth_DITHER_5R6G5B_triangle\n"); + else if (triFunc ==smooth_HPCR_triangle) + printf("smooth_HPCR_triangle\n"); + else if (triFunc ==smooth_DITHER8_triangle) + printf("smooth_DITHER8_triangle\n"); + else if (triFunc ==smooth_LOOKUP8_triangle) + printf("smooth_LOOKUP8_triangle\n"); + else if (triFunc ==flat_TRUECOLOR_triangle) + printf("flat_TRUECOLOR_triangle\n"); + else if (triFunc ==flat_TRUEDITHER_triangle) + printf("flat_TRUEDITHER_triangle\n"); + else if (triFunc ==flat_8A8B8G8R_triangle) + printf("flat_8A8B8G8R_triangle\n"); + else if (triFunc ==flat_8R8G8B_triangle) + printf("flat_8R8G8B_triangle\n"); + else if (triFunc ==flat_8R8G8B24_triangle) + printf("flat_8R8G8B24_triangle\n"); + else if (triFunc ==flat_5R6G5B_triangle) + printf("flat_5R6G5B_triangle\n"); + else if (triFunc ==flat_DITHER_5R6G5B_triangle) + printf("flat_DITHER_5R6G5B_triangle\n"); + else if (triFunc ==flat_HPCR_triangle) + printf("flat_HPCR_triangle\n"); + else if (triFunc ==flat_DITHER8_triangle) + printf("flat_DITHER8_triangle\n"); + else if (triFunc ==flat_LOOKUP8_triangle) + printf("flat_LOOKUP8_triangle\n"); + else + printf("???\n"); +} +#endif + + +triangle_func xmesa_get_triangle_func( GLcontext *ctx ) +{ + XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; + int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); + + (void) kernel1; + + if (ctx->Polygon.SmoothFlag) return NULL; + if (ctx->Texture.Enabled) return NULL; + + if (xmesa->xm_buffer->buffer==XIMAGE) { + if ( ctx->Light.ShadeModel==GL_SMOOTH + && ctx->RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (xmesa->pixelformat) { + case PF_TRUECOLOR: + return smooth_TRUECOLOR_z_triangle; + case PF_8A8B8G8R: + return smooth_8A8B8G8R_z_triangle; + case PF_8R8G8B: + return smooth_8R8G8B_z_triangle; + case PF_8R8G8B24: + return smooth_8R8G8B24_z_triangle; + case PF_TRUEDITHER: + return smooth_TRUEDITHER_z_triangle; + case PF_5R6G5B: + return smooth_5R6G5B_z_triangle; + case PF_DITHER_5R6G5B: + return smooth_DITHER_5R6G5B_z_triangle; + case PF_HPCR: + return smooth_HPCR_z_triangle; + case PF_DITHER: + return (depth==8) ? smooth_DITHER8_z_triangle + : smooth_DITHER_z_triangle; + case PF_LOOKUP: + return (depth==8) ? smooth_LOOKUP8_z_triangle : NULL; + default: + return NULL; + } + } + if ( ctx->Light.ShadeModel==GL_FLAT + && ctx->RasterMask==DEPTH_BIT + && ctx->Depth.Func==GL_LESS + && ctx->Depth.Mask==GL_TRUE + && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (xmesa->pixelformat) { + case PF_TRUECOLOR: + return flat_TRUECOLOR_z_triangle; + case PF_8A8B8G8R: + return flat_8A8B8G8R_z_triangle; + case PF_8R8G8B: + return flat_8R8G8B_z_triangle; + case PF_8R8G8B24: + return flat_8R8G8B24_z_triangle; + case PF_TRUEDITHER: + return flat_TRUEDITHER_z_triangle; + case PF_5R6G5B: + return flat_5R6G5B_z_triangle; + case PF_DITHER_5R6G5B: + return flat_DITHER_5R6G5B_z_triangle; + case PF_HPCR: + return flat_HPCR_z_triangle; + case PF_DITHER: + return (depth==8) ? flat_DITHER8_z_triangle + : flat_DITHER_z_triangle; + case PF_LOOKUP: + return (depth==8) ? flat_LOOKUP8_z_triangle : NULL; + default: + return NULL; + } + } + if ( ctx->RasterMask==0 /* no depth test */ + && ctx->Light.ShadeModel==GL_SMOOTH + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (xmesa->pixelformat) { + case PF_TRUECOLOR: + return smooth_TRUECOLOR_triangle; + case PF_8A8B8G8R: + return smooth_8A8B8G8R_triangle; + case PF_8R8G8B: + return smooth_8R8G8B_triangle; + case PF_8R8G8B24: + return smooth_8R8G8B24_triangle; + case PF_TRUEDITHER: + return smooth_TRUEDITHER_triangle; + case PF_5R6G5B: + return smooth_5R6G5B_triangle; + case PF_DITHER_5R6G5B: + return smooth_DITHER_5R6G5B_triangle; + case PF_HPCR: + return smooth_HPCR_triangle; + case PF_DITHER: + return (depth==8) ? smooth_DITHER8_triangle + : smooth_DITHER_triangle; + case PF_LOOKUP: + return (depth==8) ? smooth_LOOKUP8_triangle : NULL; + default: + return NULL; + } + } + + if ( ctx->RasterMask==0 /* no depth test */ + && ctx->Light.ShadeModel==GL_FLAT + && ctx->Polygon.StippleFlag==GL_FALSE) { + switch (xmesa->pixelformat) { + case PF_TRUECOLOR: + return flat_TRUECOLOR_triangle; + case PF_TRUEDITHER: + return flat_TRUEDITHER_triangle; + case PF_8A8B8G8R: + return flat_8A8B8G8R_triangle; + case PF_8R8G8B: + return flat_8R8G8B_triangle; + case PF_8R8G8B24: + return flat_8R8G8B24_triangle; + case PF_5R6G5B: + return flat_5R6G5B_triangle; + case PF_DITHER_5R6G5B: + return flat_DITHER_5R6G5B_triangle; + case PF_HPCR: + return flat_HPCR_triangle; + case PF_DITHER: + return (depth==8) ? flat_DITHER8_triangle + : flat_DITHER_triangle; + case PF_LOOKUP: + return (depth==8) ? flat_LOOKUP8_triangle : NULL; + default: + return NULL; + } + } + + return NULL; + } + else { + /* draw to pixmap */ +#if 0 + /* XXX have to disable this because X's rasterization rules + * don't match software Mesa's. This causes a buffer invariance + * test failure in the conformance tests. + * In the future, we might provide a config option to enable this. + */ + if (ctx->Light.ShadeModel==GL_FLAT && ctx->RasterMask==0) { + if (ctx->Color.DitherFlag && depth < 24) + return NULL; + setup_x_polygon_options( ctx ); + return flat_pixmap_triangle; + } +#endif + return NULL; + } +} |