diff options
Diffstat (limited to 'src/mesa/swrast/s_lines.c')
-rw-r--r-- | src/mesa/swrast/s_lines.c | 41 |
1 files changed, 5 insertions, 36 deletions
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 7b2a52b4ff..80702e41a3 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.3 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -171,34 +171,13 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) #include "s_linetemp.h" -/* Single-texture line, w/ fog, Z, specular, etc. */ +/* General-purpose textured line (any/all features). */ #define NAME textured_line #define INTERP_RGBA -#define INTERP_Z -#define INTERP_FOG -#define INTERP_TEX -#define RENDER_SPAN(span) \ - if (ctx->Line.StippleFlag) { \ - span.arrayMask |= SPAN_MASK; \ - compute_stipple_mask(ctx, span.end, span.array->mask); \ - } \ - if (ctx->Line._Width > 1.0) { \ - draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ - } \ - else { \ - _swrast_write_rgba_span(ctx, &span); \ - } -#include "s_linetemp.h" - - -/* Multi-texture or separate specular line, w/ fog, Z, specular, etc. */ -#define NAME multitextured_line -#define INTERP_RGBA #define INTERP_SPEC #define INTERP_Z #define INTERP_FOG -#define INTERP_MULTITEX -#define INTERP_VARYING +#define INTERP_ATTRIBS #define RENDER_SPAN(span) \ if (ctx->Line.StippleFlag) { \ span.arrayMask |= SPAN_MASK; \ @@ -251,8 +230,6 @@ _mesa_print_line_function(GLcontext *ctx) _mesa_printf("general_rgba_line\n"); else if (swrast->Line == textured_line) _mesa_printf("textured_line\n"); - else if (swrast->Line == multitextured_line) - _mesa_printf("multitextured_line\n"); else _mesa_printf("Driver func %p\n", (void *(*)()) swrast->Line); } @@ -302,15 +279,7 @@ _swrast_choose_line( GLcontext *ctx ) else if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Current) { /* textured lines */ - if (ctx->Texture._EnabledCoordUnits > 0x1 - || NEED_SECONDARY_COLOR(ctx) - || ctx->FragmentProgram._Current) { - /* multi-texture and/or separate specular color */ - USE(multitextured_line); - } - else { - USE(textured_line); - } + USE(textured_line); } else if (ctx->Depth.Test || swrast->_FogEnabled || ctx->Line._Width != 1.0 || ctx->Line.StippleFlag) { |