From 491f384c3958067e6c4c994041f5d8d413b806bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jos=C3=A9=20Fonseca?= Date: Thu, 10 Dec 2009 16:29:04 +0000 Subject: scons: Get GLSL code building correctly when cross compiling. This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS. --- SConstruct | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index e9baab0947..e71fcd673a 100644 --- a/SConstruct +++ b/SConstruct @@ -160,6 +160,25 @@ Export('env') # TODO: Build several variants at the same time? # http://www.scons.org/wiki/SimultaneousVariantBuilds +if env['platform'] != common.default_platform: + # GLSL code has to be built twice -- one for the host OS, another for the target OS... + + host_env = Environment( + # options are ignored + # default tool is used + toolpath = ['#scons'], + ENV = os.environ, + ) + + host_env['platform'] = common.default_platform + + SConscript( + 'src/glsl/SConscript', + variant_dir = env['build'] + '/host', + duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html + exports={'env':host_env}, + ) + SConscript( 'src/SConscript', variant_dir = env['build'], -- cgit v1.2.3