From dd18a4f335984081ccf5c2145b7983168ab3e074 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 23 Jun 2000 17:34:47 +0000 Subject: updated with version numbers, edits from Jon Leech --- docs/MESA_copy_sub_buffer.spec | 10 +++++----- docs/MESA_pixmap_colormap.spec | 12 ++++++------ docs/MESA_release_buffers.spec | 4 ++-- docs/MESA_set_3dfx_mode.spec | 6 +++--- 4 files changed, 16 insertions(+), 16 deletions(-) (limited to 'docs') diff --git a/docs/MESA_copy_sub_buffer.spec b/docs/MESA_copy_sub_buffer.spec index 6402a5ff42..ad6b00c05d 100644 --- a/docs/MESA_copy_sub_buffer.spec +++ b/docs/MESA_copy_sub_buffer.spec @@ -20,7 +20,7 @@ Version Number - ??? + 215 Dependencies @@ -45,7 +45,7 @@ Issues New Procedures and Functions void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, - int x, int y, int width, int height ); + int x, int y, int width, int height ); New Tokens @@ -57,8 +57,8 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) The function - void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, - int x, int y, int width, int height ); + void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable, + int x, int y, int width, int height ); may be used to copy a rectangular region of the back color buffer to the front color buffer. This can be used to quickly repaint 3D windows @@ -68,7 +68,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) and indicates the lower-left corner of the region to copy and and indicate the size in pixels. Coordinate (0,0) corresponds to the lower-left pixel of the window, like glReadPixels. - + GLX Protocol None at this time. The extension is implemented in terms of ordinary diff --git a/docs/MESA_pixmap_colormap.spec b/docs/MESA_pixmap_colormap.spec index 63e9df9c91..56a2c7c82b 100644 --- a/docs/MESA_pixmap_colormap.spec +++ b/docs/MESA_pixmap_colormap.spec @@ -1,10 +1,10 @@ Name - MESA_copy_sub_buffer + MESA_pixmap_colormap Name Strings - GLX_MESA_copy_sub_buffer + GLX_MESA_pixmap_colormap Contact @@ -20,7 +20,7 @@ Version Number - ??? + 216 Dependencies @@ -50,7 +50,7 @@ Issues New Procedures and Functions GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, - Pixmap pixmap, Colormap cmap ); + Pixmap pixmap, Colormap cmap ); New Tokens @@ -66,8 +66,8 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) The function - GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, - Pixmap pixmap, Colormap cmap ); + GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, + Pixmap pixmap, Colormap cmap ); allows one to create a GLXPixmap with a specific colormap. The image rendered into the pixmap may then be copied to a window (which uses the diff --git a/docs/MESA_release_buffers.spec b/docs/MESA_release_buffers.spec index f27ffaa9bc..34de0146c6 100644 --- a/docs/MESA_release_buffers.spec +++ b/docs/MESA_release_buffers.spec @@ -20,7 +20,7 @@ Version Number - ??? + 217 Dependencies @@ -58,7 +58,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) The function - Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ); + Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d ); causes all software ancilliary buffers (back buffer, depth, stencil, accum, etc) associated with the named drawable to be immediately diff --git a/docs/MESA_set_3dfx_mode.spec b/docs/MESA_set_3dfx_mode.spec index c57456a0e8..baea030c18 100644 --- a/docs/MESA_set_3dfx_mode.spec +++ b/docs/MESA_set_3dfx_mode.spec @@ -20,7 +20,7 @@ Version Number - ??? + 218 Dependencies @@ -47,7 +47,7 @@ New Procedures and Functions New Tokens - GLX_3DFX_WINDOW_MODE_MESA 0x1 + GLX_3DFX_WINDOW_MODE_MESA 0x1 GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) @@ -56,7 +56,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors) mode or rendering into an X window. An application can switch between full-screen and window rendering with the command: - GLboolean glXSet3DfxModeMESA( GLint mode ); + GLboolean glXSet3DfxModeMESA( GLint mode ); may either be GLX_3DFX_WINDOW_MODE_MESA to indicate window rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode. -- cgit v1.2.3