From b18191cf306c255fe5eff7762fc8e419e043a621 Mon Sep 17 00:00:00 2001 From: Claudio Ciccani Date: Wed, 31 May 2006 17:02:45 +0000 Subject: Added DirectFB GLUT implementation. --- src/glut/directfb/window.c | 576 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 576 insertions(+) create mode 100644 src/glut/directfb/window.c (limited to 'src/glut/directfb/window.c') diff --git a/src/glut/directfb/window.c b/src/glut/directfb/window.c new file mode 100644 index 0000000000..7907c45e67 --- /dev/null +++ b/src/glut/directfb/window.c @@ -0,0 +1,576 @@ +/* + * Copyright (C) 2006 Claudio Ciccani + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#include +#include +#include +#include + +#include "internal.h" + + +/*****************************************************************************/ + +static __GlutWindow *g_stack = NULL; + +/*****************************************************************************/ + + +__GlutWindow* +__glutCreateWindow( GLboolean fullscreen ) +{ + __GlutWindow *new; + DFBResult ret; + static int curid = 1; + + new = calloc( 1, sizeof(__GlutWindow) ); + if (!new) + __glutFatalError( "out of memory" ); + + new->id = curid++; + + if (fullscreen) { + DFBDisplayLayerConfig config; + DFBDisplayLayerConfigFlags fail = 0; + + config.flags = DLCONF_WIDTH | DLCONF_HEIGHT | + DLCONF_BUFFERMODE; + config.width = g_width; + config.height = g_height; + + if (g_display_mode & GLUT_DOUBLE) + config.buffermode = DLBM_BACKVIDEO; + else + config.buffermode = DLBM_FRONTONLY; + + if (g_bpp) { + config.flags |= DLCONF_PIXELFORMAT; + + switch (g_bpp) { + case 8: + config.pixelformat = DSPF_RGB332; + break; + case 15: + config.pixelformat = DSPF_ARGB1555; + break; + case 16: + config.pixelformat = DSPF_RGB16; + break; + case 24: + case 32: + config.pixelformat = DSPF_RGB32; + break; + default: + config.flags &= ~DLCONF_PIXELFORMAT; + break; + } + } + + primary->TestConfiguration( primary, &config, &fail ); + config.flags &= ~fail; + primary->SetConfiguration( primary, &config ); + + ret = primary->GetSurface( primary, &new->surface ); + if (ret) { + DirectFBError( "IDirectFBDisplayLayer::GetSurface()", ret ); + free( new ); + return NULL; + } + + ret = new->surface->GetGL( new->surface, &new->gl ); + if (ret) { + DirectFBError( "IDirectFBSurface::GetGL()", ret ); + new->surface->Release( new->surface ); + free( new ); + return NULL; + } + + events->Reset( events ); + if (keyboard) + keyboard->AttachEventBuffer( keyboard, events ); + if (mouse) + mouse->AttachEventBuffer( mouse, events ); + if (joystick) + joystick->AttachEventBuffer( joystick, events ); + + new->visible = GL_TRUE; + } + else { + DFBWindowDescription dsc; + + dsc.flags = DWDESC_CAPS | DWDESC_POSX | DWDESC_POSY | + DWDESC_WIDTH | DWDESC_HEIGHT; + dsc.caps = DWCAPS_NONE; + dsc.posx = g_xpos; + dsc.posy = g_ypos; + dsc.width = g_width; + dsc.height = g_height; + + if (g_display_mode & GLUT_DOUBLE) + dsc.caps |= DWCAPS_DOUBLEBUFFER; + if (g_display_mode & GLUT_ALPHA) + dsc.caps |= DWCAPS_ALPHACHANNEL; + + ret = primary->CreateWindow( primary, &dsc, &new->window ); + if (ret) { + DirectFBError( "IDirectFBDisplayLayer::CreateWindow()", ret ); + free( new ); + return NULL; + } + + new->window->GetID( new->window, &new->wid ); + + ret = new->window->GetSurface( new->window, &new->surface ); + if (ret) { + DirectFBError( "IDirectFBWindow::GetSurface()", ret ); + new->window->Release( new->window ); + free( new ); + return NULL; + } + + ret = new->surface->GetGL( new->surface, &new->gl ); + if (ret) { + DirectFBError( "IDirectFBSurface::GetGl()", ret ); + new->surface->Release( new->surface ); + new->window->Release( new->window ); + free( new ); + return NULL; + } + + new->window->AttachEventBuffer( new->window, events ); + /* enable only handled events */ + new->window->EnableEvents( new->window, DWET_KEYDOWN | DWET_KEYUP | + DWET_BUTTONDOWN | DWET_BUTTONUP | + DWET_ENTER | DWET_LEAVE | + DWET_MOTION | DWET_SIZE ); + + + new->req.flags |= WINDOW_REQUEST_SHOW; + } + + new->reshape = GL_TRUE; + new->visibility = GL_TRUE; + new->redisplay = GL_TRUE; + + if (g_stack) { + new->prev = g_stack->prev; + g_stack->prev->next = new; + g_stack->prev = new; + } + else { + new->prev = new; + g_stack = new; + } + + return new; +} + + +__GlutWindow* +__glutFindWindow( DFBWindowID id ) +{ + __GlutWindow *cur; + + for (cur = g_stack; cur; cur = cur->next) { + if (cur->wid == id) + return cur; + } + + __glutFatalError( "Window %d not found", id ); + + return NULL; +} + + +void +__glutSetWindow( __GlutWindow *window ) +{ + if (g_current) { + if (g_current == window) + return; + g_current->gl->Unlock( g_current->gl ); + } + + if (window) + window->gl->Lock( window->gl ); + g_current = window; +} + + +void +__glutHandleWindows( void ) +{ + __GlutWindow *cur = g_stack; + + while (cur) { + __GlutWindow *next = cur->next; + + if (cur->window && cur->req.flags) { + if (cur == g_current) + cur->gl->Unlock( cur->gl ); + + if (cur->req.flags & WINDOW_REQUEST_DESTROY) { + __glutDestroyWindow( cur ); + cur = next; + continue; + } + + if (cur->req.flags & WINDOW_REQUEST_POSITION) { + cur->window->MoveTo( cur->window, + cur->req.x, cur->req.y ); + } + + if (cur->req.flags & WINDOW_REQUEST_RESIZE) { + cur->window->Resize( cur->window, + cur->req.w, cur->req.h ); + cur->reshape = GL_TRUE; + cur->redisplay = GL_TRUE; + } + + if (cur->req.flags & WINDOW_REQUEST_RESTACK) { + while (cur->req.z > 0) { + if (cur->req.z >= +1000) { + cur->window->RaiseToTop( cur->window ); + cur->req.z = 0; + break; + } + + cur->window->Raise( cur->window ); + cur->req.z--; + } + + while (cur->req.z < 0) { + if (cur->req.z <= -1000) { + cur->window->LowerToBottom( cur->window ); + cur->req.z = 0; + break; + } + + cur->window->Lower( cur->window ); + cur->req.z++; + } + } + + if (cur->req.flags & WINDOW_REQUEST_SHOW) { + cur->window->SetOpacity( cur->window, 0xff ); + cur->visible = GL_TRUE; + cur->visibility = GL_TRUE; + } + else if (cur->req.flags & WINDOW_REQUEST_HIDE) { + cur->window->SetOpacity( cur->window, 0x00 ); + cur->visible = GL_FALSE; + cur->visibility = GL_TRUE; + } + + cur->req.flags = 0; + + if (cur == g_current) + cur->gl->Lock( cur->gl ); + } + + if (cur->reshape && reshape_func) { + int w, h; + g_idle = GL_FALSE; + cur->surface->GetSize( cur->surface, &w, &h ); + __glutSetWindow( cur ); + reshape_func( w, h ); + } + + if (cur->visibility && visibility_func) { + g_idle = GL_FALSE; + __glutSetWindow( cur ); + visibility_func( cur->visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE ); + } + + if (cur->redisplay && display_func) { + g_idle = GL_FALSE; + __glutSetWindow( cur ); + display_func(); + } + + cur->reshape = GL_FALSE; + cur->visibility = GL_FALSE; + cur->redisplay = GL_FALSE; + + cur = next; + } +} + + +void +__glutDestroyWindow( __GlutWindow *window ) +{ + __GlutWindow *next = window->next; + __GlutWindow *prev = window->prev; + + __glutAssert( window != NULL ); + + if (window == g_current) + g_current = NULL; + if (window == g_game) + g_game = NULL; + + window->gl->Unlock( window->gl ); + window->gl->Release( window->gl ); + window->surface->Release( window->surface ); + + if (window->window) { + window->window->Destroy( window->window ); + window->window->Release( window->window ); + } + else { +#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26) + if (joystick) + joystick->DetachEventBuffer( joystick, events ); + if (mouse) + mouse->DetachEventBuffer( mouse, events ); + if (keyboard) + keyboard->DetachEventBuffer( keyboard, events ); +#endif + events->Reset( events ); + } + + free( window ); + + if (next) + next->prev = prev; + else + g_stack->prev = prev; + + if (window == g_stack) + g_stack = next; + else + prev->next = next; +} + + +void +__glutDestroyWindows( void ) +{ + __GlutWindow *cur = g_stack; + + while (cur) { + __GlutWindow *next = cur->next; + __glutDestroyWindow( cur ); + cur = next; + } +} + + +int GLUTAPIENTRY +glutCreateWindow( const char *title ) +{ + __GlutWindow *window; + + if (getenv( "__GLUT_GAME_MODE" )) + return glutEnterGameMode(); + + glutInit( NULL, NULL ); + + window = __glutCreateWindow( GL_FALSE ); + if (!window) + return 0; + + __glutSetWindow( window ); + glutSetCursor( GLUT_CURSOR_INHERIT ); + + return window->id; +} + + +int GLUTAPIENTRY +glutCreateSubWindow( int win, int x, int y, int width, int height ) +{ + return GL_FALSE; +} + + +void GLUTAPIENTRY +glutDestroyWindow( int win ) +{ + __GlutWindow *cur; + + for (cur = g_stack; cur; cur = cur->next) { + if (cur->id == win) { + if (cur->window) + cur->window->Destroy( cur->window ); + + cur->req.flags |= WINDOW_REQUEST_DESTROY; + break; + } + } +} + + +void GLUTAPIENTRY +glutPostRedisplay( void ) +{ + if (g_current) + g_current->redisplay = GL_TRUE; +} + + +void GLUTAPIENTRY +glutPostWindowRedisplay( int win ) +{ + __GlutWindow *cur; + + for (cur = g_stack; cur; cur = cur->next) { + if (cur->id == win) { + cur->redisplay = GL_TRUE; + break; + } + } +} + + +void GLUTAPIENTRY +glutSwapBuffers( void ) +{ + if (g_current) { + g_current->gl->Unlock( g_current->gl ); + g_current->surface->Flip( g_current->surface, NULL, 0 ); + g_current->gl->Lock( g_current->gl ); + } +} + + +int GLUTAPIENTRY +glutGetWindow( void ) +{ + return (g_current) ? g_current->id : 0; +} + + +void GLUTAPIENTRY +glutSetWindow( int win ) +{ + __GlutWindow *cur; + + if (g_current && g_current->id == win) + return; + + for (cur = g_stack; cur; cur = cur->next) { + if (cur->id == win) { + __glutSetWindow( cur ); + break; + } + } +} + + +void GLUTAPIENTRY +glutSetWindowTitle( const char *title ) +{ +} + + +void GLUTAPIENTRY +glutSetIconTitle( const char *title ) +{ +} + + +void GLUTAPIENTRY +glutFullScreen( void ) +{ + if (g_current && !g_game) { + DFBDisplayLayerConfig config; + + primary->GetConfiguration( primary, &config ); + + g_current->req.flags |= WINDOW_REQUEST_POSITION | + WINDOW_REQUEST_RESIZE | + WINDOW_REQUEST_RESTACK; + g_current->req.x = 0; + g_current->req.y = 0; + g_current->req.w = config.width; + g_current->req.h = config.height; + g_current->req.z = 1000; + } +} + + +void GLUTAPIENTRY +glutPositionWindow( int x, int y ) +{ + if (g_current && !g_game) { + g_current->req.flags |= WINDOW_REQUEST_POSITION; + g_current->req.x = x; + g_current->req.y = y; + } +} + + +void GLUTAPIENTRY +glutReshapeWindow( int width, int height ) +{ + if (g_current && !g_game) { + g_current->req.flags |= WINDOW_REQUEST_RESIZE; + g_current->req.w = width; + g_current->req.h = height; + } +} + + +void GLUTAPIENTRY +glutPopWindow( void ) +{ + if (g_current && !g_game) { + g_current->req.flags |= WINDOW_REQUEST_RESTACK; + g_current->req.z--; + } +} + + +void GLUTAPIENTRY +glutPushWindow( void ) +{ + if (g_current && !g_game) { + g_current->req.flags |= WINDOW_REQUEST_RESTACK; + g_current->req.z++; + } +} + + +void GLUTAPIENTRY +glutIconifyWindow( void ) +{ +} + + +void GLUTAPIENTRY +glutShowWindow( void ) +{ + if (g_current && !g_game) { + g_current->req.flags |= WINDOW_REQUEST_SHOW; + g_current->req.flags &= ~WINDOW_REQUEST_HIDE; + } +} + + +void GLUTAPIENTRY +glutHideWindow( void ) +{ + if (g_current && !g_game) { + g_current->req.flags |= WINDOW_REQUEST_HIDE; + g_current->req.flags &= ~WINDOW_REQUEST_SHOW; + } +} + -- cgit v1.2.3