From 12bab63f09975504c20a5dc9b9831a8072c43506 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 21 Apr 2002 20:37:04 +0000 Subject: Vertex program attribute arrays seem to work now. This includes fallbacks to the conventional arrays when attribute arrays aren't enabled. --- src/mesa/array_cache/ac_import.c | 54 +++++++++++++++++++++++++++++++++++++--- 1 file changed, 51 insertions(+), 3 deletions(-) (limited to 'src/mesa/array_cache') diff --git a/src/mesa/array_cache/ac_import.c b/src/mesa/array_cache/ac_import.c index 9867f9f51b..0f45dc1f89 100644 --- a/src/mesa/array_cache/ac_import.c +++ b/src/mesa/array_cache/ac_import.c @@ -1,4 +1,4 @@ -/* $Id: ac_import.c,v 1.17 2002/04/21 18:49:19 brianp Exp $ */ +/* $Id: ac_import.c,v 1.18 2002/04/21 20:37:04 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -183,12 +183,55 @@ static void reset_edgeflag( GLcontext *ctx ) static void reset_attrib( GLcontext *ctx, GLuint index ) { ACcontext *ac = AC_CONTEXT(ctx); + GLboolean fallback = GL_FALSE; + /* + * The 16 NV vertex attribute arrays have top priority. If one of those + * is not enabled, look if a corresponding conventional array is enabled. + * If nothing else, use the fallback (ctx->Current.Attrib) values. + */ if (ctx->Array._Enabled & _NEW_ARRAY_ATTRIB(index)) { ac->Raw.Attrib[index] = ctx->Array.VertexAttrib[index]; STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start); } + else if (ctx->Array._Enabled & (1 << index)) { + /* use conventional vertex array */ + switch (index) { + case VERT_ATTRIB_POS: + ac->Raw.Attrib[index] = ctx->Array.Vertex; + break; + case VERT_ATTRIB_NORMAL: + ac->Raw.Attrib[index] = ctx->Array.Normal; + break; + case VERT_ATTRIB_COLOR0: + ac->Raw.Attrib[index] = ctx->Array.Color; + break; + case VERT_ATTRIB_COLOR1: + ac->Raw.Attrib[index] = ctx->Array.SecondaryColor; + break; + case VERT_ATTRIB_FOG: + ac->Raw.Attrib[index] = ctx->Array.FogCoord; + break; + default: + if (index >= VERT_ATTRIB_TEX0 && index <= VERT_ATTRIB_TEX7) { + GLuint unit = index - VERT_ATTRIB_TEX0; + ac->Raw.Attrib[index] = ctx->Array.TexCoord[unit]; + } + else { + /* missing conventional array (vertex weight, for example) */ + fallback = GL_TRUE; + } + break; + } + if (!fallback) + STRIDE_ARRAY(ac->Raw.Attrib[index], ac->start); + } else { + fallback = GL_TRUE; + } + + if (fallback) { + /* fallback to ctx->Current.Attrib values */ ac->Raw.Attrib[index] = ac->Fallback.Attrib[index]; if (ctx->Current.Attrib[index][3] != 1.0) @@ -766,13 +809,18 @@ struct gl_client_array *_ac_import_attrib( GLcontext *ctx, /* Can we keep the existing version? */ - if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) + if (ac->NewArrayState & _NEW_ARRAY_ATTRIB(index)) { reset_attrib( ctx, index ); + } + else if (ac->NewArrayState & (1 << index)) { + /* Also need to check conventional attributes */ + reset_attrib( ctx, index ); + } /* Is the request impossible? */ if (reqsize != 0 && ac->Raw.Attrib[index].Size > (GLint) reqsize) - return 0; + return NULL; /* Do we need to pull in a copy of the client data: */ -- cgit v1.2.3