From d3fd7ba8af15bead2f770d68a893449adeb11397 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 20 Jan 2004 02:49:27 +0000 Subject: Before calling _mesa_create_context(), initialize a dd_function_table struct by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. --- src/mesa/drivers/dri/i810/i810tex.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/i810/i810tex.h') diff --git a/src/mesa/drivers/dri/i810/i810tex.h b/src/mesa/drivers/dri/i810/i810tex.h index f0b4b88128..c6ab4c8e6d 100644 --- a/src/mesa/drivers/dri/i810/i810tex.h +++ b/src/mesa/drivers/dri/i810/i810tex.h @@ -70,7 +70,7 @@ struct i810_texture_object_t { }; void i810UpdateTextureState( GLcontext *ctx ); -void i810InitTextureFuncs( GLcontext *ctx ); +void i810InitTextureFuncs( struct dd_function_table *functions ); void i810DestroyTexObj( i810ContextPtr imesa, i810TextureObjectPtr t ); int i810UploadTexImagesLocked( i810ContextPtr imesa, i810TextureObjectPtr t ); -- cgit v1.2.3