From 8c7e30fb950c83f5e9e29e60735e999ac608145a Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Mon, 23 Mar 2009 18:27:49 +1000 Subject: raedon/r200/r300: mega-FBO commits. Re work depth issues. Do a lot more FBO abstactions fixup depth/stencil buffer interactions --- src/mesa/drivers/dri/r200/r200_ioctl.c | 230 +-------------------------------- 1 file changed, 3 insertions(+), 227 deletions(-) (limited to 'src/mesa/drivers/dri/r200/r200_ioctl.c') diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c index 96ed49665b..ccb56202f6 100644 --- a/src/mesa/drivers/dri/r200/r200_ioctl.c +++ b/src/mesa/drivers/dri/r200/r200_ioctl.c @@ -41,19 +41,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/context.h" #include "swrast/swrast.h" -#include "main/blend.h" -#include "main/bufferobj.h" -#include "main/buffers.h" -#include "main/depth.h" -#include "main/shaders.h" -#include "main/texstate.h" -#include "main/varray.h" -#include "glapi/dispatch.h" -#include "swrast/swrast.h" -#include "main/stencil.h" -#include "main/matrix.h" -#include "main/attrib.h" -#include "main/enable.h" + #include "radeon_common.h" #include "radeon_lock.h" @@ -70,217 +58,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define R200_TIMEOUT 512 #define R200_IDLE_RETRY 16 -static void -r200_meta_set_passthrough_transform(r200ContextPtr r200) -{ - GLcontext *ctx = r200->radeon.glCtx; - - r200->meta.saved_vp_x = ctx->Viewport.X; - r200->meta.saved_vp_y = ctx->Viewport.Y; - r200->meta.saved_vp_width = ctx->Viewport.Width; - r200->meta.saved_vp_height = ctx->Viewport.Height; - r200->meta.saved_matrix_mode = ctx->Transform.MatrixMode; - - _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); - - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); - _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); - - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PushMatrix(); - _mesa_LoadIdentity(); -} - -static void -r200_meta_restore_transform(r200ContextPtr r200) -{ - _mesa_MatrixMode(GL_PROJECTION); - _mesa_PopMatrix(); - _mesa_MatrixMode(GL_MODELVIEW); - _mesa_PopMatrix(); - - _mesa_MatrixMode(r200->meta.saved_matrix_mode); - - _mesa_Viewport(r200->meta.saved_vp_x, r200->meta.saved_vp_y, - r200->meta.saved_vp_width, r200->meta.saved_vp_height); -} - -/** - * Perform glClear where mask contains only color, depth, and/or stencil. - * - * The implementation is based on calling into Mesa to set GL state and - * performing normal triangle rendering. The intent of this path is to - * have as generic a path as possible, so that any driver could make use of - * it. - */ -static void radeon_clear_tris(GLcontext *ctx, GLbitfield mask) -{ - r200ContextPtr rmesa = R200_CONTEXT(ctx); - GLfloat vertices[4][3]; - GLfloat color[4][4]; - GLfloat dst_z; - struct gl_framebuffer *fb = ctx->DrawBuffer; - int i; - GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE; - GLboolean saved_shader_program = 0; - unsigned int saved_active_texture; - - assert((mask & ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_FRONT_LEFT | - BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) == 0); - - _mesa_PushAttrib(GL_COLOR_BUFFER_BIT | - GL_CURRENT_BIT | - GL_DEPTH_BUFFER_BIT | - GL_ENABLE_BIT | - GL_STENCIL_BUFFER_BIT | - GL_TRANSFORM_BIT | - GL_CURRENT_BIT); - _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT); - saved_active_texture = ctx->Texture.CurrentUnit; - - /* Disable existing GL state we don't want to apply to a clear. */ - _mesa_Disable(GL_ALPHA_TEST); - _mesa_Disable(GL_BLEND); - _mesa_Disable(GL_CULL_FACE); - _mesa_Disable(GL_FOG); - _mesa_Disable(GL_POLYGON_SMOOTH); - _mesa_Disable(GL_POLYGON_STIPPLE); - _mesa_Disable(GL_POLYGON_OFFSET_FILL); - _mesa_Disable(GL_LIGHTING); - _mesa_Disable(GL_CLIP_PLANE0); - _mesa_Disable(GL_CLIP_PLANE1); - _mesa_Disable(GL_CLIP_PLANE2); - _mesa_Disable(GL_CLIP_PLANE3); - _mesa_Disable(GL_CLIP_PLANE4); - _mesa_Disable(GL_CLIP_PLANE5); - if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) { - saved_fp_enable = GL_TRUE; - _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); - } - if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) { - saved_vp_enable = GL_TRUE; - _mesa_Disable(GL_VERTEX_PROGRAM_ARB); - } - if (ctx->Extensions.ARB_shader_objects && ctx->Shader.CurrentProgram) { - saved_shader_program = ctx->Shader.CurrentProgram->Name; - _mesa_UseProgramObjectARB(0); - } - - if (ctx->Texture._EnabledUnits != 0) { - int i; - - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - _mesa_ActiveTextureARB(GL_TEXTURE0 + i); - _mesa_Disable(GL_TEXTURE_1D); - _mesa_Disable(GL_TEXTURE_2D); - _mesa_Disable(GL_TEXTURE_3D); - if (ctx->Extensions.ARB_texture_cube_map) - _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB); - if (ctx->Extensions.NV_texture_rectangle) - _mesa_Disable(GL_TEXTURE_RECTANGLE_NV); - if (ctx->Extensions.MESA_texture_array) { - _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT); - _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT); - } - } - } - - r200_meta_set_passthrough_transform(rmesa); - - for (i = 0; i < 4; i++) { - color[i][0] = ctx->Color.ClearColor[0]; - color[i][1] = ctx->Color.ClearColor[1]; - color[i][2] = ctx->Color.ClearColor[2]; - color[i][3] = ctx->Color.ClearColor[3]; - } - - /* convert clear Z from [0,1] to NDC coord in [-1,1] */ - dst_z = -1.0 + 2.0 * ctx->Depth.Clear; - - /* Prepare the vertices, which are the same regardless of which buffer we're - * drawing to. - */ - vertices[0][0] = fb->_Xmin; - vertices[0][1] = fb->_Ymin; - vertices[0][2] = dst_z; - vertices[1][0] = fb->_Xmax; - vertices[1][1] = fb->_Ymin; - vertices[1][2] = dst_z; - vertices[2][0] = fb->_Xmax; - vertices[2][1] = fb->_Ymax; - vertices[2][2] = dst_z; - vertices[3][0] = fb->_Xmin; - vertices[3][1] = fb->_Ymax; - vertices[3][2] = dst_z; - - _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color); - _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices); - _mesa_Enable(GL_COLOR_ARRAY); - _mesa_Enable(GL_VERTEX_ARRAY); - - while (mask != 0) { - GLuint this_mask = 0; - - if (mask & BUFFER_BIT_BACK_LEFT) - this_mask = BUFFER_BIT_BACK_LEFT; - else if (mask & BUFFER_BIT_FRONT_LEFT) - this_mask = BUFFER_BIT_FRONT_LEFT; - - /* Clear depth/stencil in the same pass as color. */ - this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)); - - /* Select the current color buffer and use the color write mask if - * we have one, otherwise don't write any color channels. - */ - if (this_mask & BUFFER_BIT_FRONT_LEFT) - _mesa_DrawBuffer(GL_FRONT_LEFT); - else if (this_mask & BUFFER_BIT_BACK_LEFT) - _mesa_DrawBuffer(GL_BACK_LEFT); - else - _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); - - /* Control writing of the depth clear value to depth. */ - if (this_mask & BUFFER_BIT_DEPTH) { - _mesa_DepthFunc(GL_ALWAYS); - _mesa_Enable(GL_DEPTH_TEST); - } else { - _mesa_Disable(GL_DEPTH_TEST); - _mesa_DepthMask(GL_FALSE); - } - - /* Control writing of the stencil clear value to stencil. */ - if (this_mask & BUFFER_BIT_STENCIL) { - _mesa_Enable(GL_STENCIL_TEST); - _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); - _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear, - ctx->Stencil.WriteMask[0]); - } else { - _mesa_Disable(GL_STENCIL_TEST); - } - - CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4)); - - mask &= ~this_mask; - } - - r200_meta_restore_transform(rmesa); - - _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture); - if (saved_fp_enable) - _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB); - if (saved_vp_enable) - _mesa_Enable(GL_VERTEX_PROGRAM_ARB); - - if (saved_shader_program) - _mesa_UseProgramObjectARB(saved_shader_program); - - _mesa_PopClientAttrib(); - _mesa_PopAttrib(); -} - - static void r200UserClear(GLcontext *ctx, GLuint mask) { radeon_clear_tris(ctx, mask); @@ -449,7 +226,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask ) mask &= ~BUFFER_BIT_DEPTH; } - if ( (mask & BUFFER_BIT_STENCIL) && rmesa->radeon.state.stencil.hwBuffer ) { + if ( (mask & BUFFER_BIT_STENCIL) ) { flags |= RADEON_STENCIL; mask &= ~BUFFER_BIT_STENCIL; } @@ -467,8 +244,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask ) flags |= RADEON_USE_COMP_ZBUF; /* if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R200) flags |= RADEON_USE_HIERZ; */ - if (!(rmesa->radeon.state.stencil.hwBuffer) || - ((flags & RADEON_DEPTH) && (flags & RADEON_STENCIL) && + if (!((flags & RADEON_DEPTH) && (flags & RADEON_STENCIL) && ((rmesa->radeon.state.stencil.clear & R200_STENCIL_WRITE_MASK) == R200_STENCIL_WRITE_MASK))) { flags |= RADEON_CLEAR_FASTZ; } -- cgit v1.2.3