From 719abd7fc088c5ebc567e9ea20bdd6fc9fe1af3b Mon Sep 17 00:00:00 2001 From: Alex Deucher Date: Tue, 28 Jul 2009 16:58:41 -0400 Subject: r600: fix flat shading Set the flat shading bit on the appropriate PS input depending on the type of attribute it is. The VS output and PS input routing should probably be made more dynamic at some point. We may want to use semantic ids to make it easier. --- src/mesa/drivers/dri/r600/r700_chip.c | 44 ++++++++--------------------------- 1 file changed, 10 insertions(+), 34 deletions(-) (limited to 'src/mesa/drivers/dri/r600/r700_chip.c') diff --git a/src/mesa/drivers/dri/r600/r700_chip.c b/src/mesa/drivers/dri/r600/r700_chip.c index e683c8cf92..c083862f36 100644 --- a/src/mesa/drivers/dri/r600/r700_chip.c +++ b/src/mesa/drivers/dri/r600/r700_chip.c @@ -213,39 +213,6 @@ GLboolean r700InitChipObject(context_t *context) LINK_STATES(SPI_VS_OUT_ID_8); LINK_STATES(SPI_VS_OUT_ID_9); - LINK_STATES(SPI_PS_INPUT_CNTL_0); - LINK_STATES(SPI_PS_INPUT_CNTL_1); - LINK_STATES(SPI_PS_INPUT_CNTL_2); - LINK_STATES(SPI_PS_INPUT_CNTL_3); - LINK_STATES(SPI_PS_INPUT_CNTL_4); - LINK_STATES(SPI_PS_INPUT_CNTL_5); - LINK_STATES(SPI_PS_INPUT_CNTL_6); - LINK_STATES(SPI_PS_INPUT_CNTL_7); - LINK_STATES(SPI_PS_INPUT_CNTL_8); - LINK_STATES(SPI_PS_INPUT_CNTL_9); - LINK_STATES(SPI_PS_INPUT_CNTL_10); - LINK_STATES(SPI_PS_INPUT_CNTL_11); - LINK_STATES(SPI_PS_INPUT_CNTL_12); - LINK_STATES(SPI_PS_INPUT_CNTL_13); - LINK_STATES(SPI_PS_INPUT_CNTL_14); - LINK_STATES(SPI_PS_INPUT_CNTL_15); - LINK_STATES(SPI_PS_INPUT_CNTL_16); - LINK_STATES(SPI_PS_INPUT_CNTL_17); - LINK_STATES(SPI_PS_INPUT_CNTL_18); - LINK_STATES(SPI_PS_INPUT_CNTL_19); - LINK_STATES(SPI_PS_INPUT_CNTL_20); - LINK_STATES(SPI_PS_INPUT_CNTL_21); - LINK_STATES(SPI_PS_INPUT_CNTL_22); - LINK_STATES(SPI_PS_INPUT_CNTL_23); - LINK_STATES(SPI_PS_INPUT_CNTL_24); - LINK_STATES(SPI_PS_INPUT_CNTL_25); - LINK_STATES(SPI_PS_INPUT_CNTL_26); - LINK_STATES(SPI_PS_INPUT_CNTL_27); - LINK_STATES(SPI_PS_INPUT_CNTL_28); - LINK_STATES(SPI_PS_INPUT_CNTL_29); - LINK_STATES(SPI_PS_INPUT_CNTL_30); - LINK_STATES(SPI_PS_INPUT_CNTL_31); - LINK_STATES(SPI_VS_OUT_CONFIG); LINK_STATES(SPI_THREAD_GROUPING); LINK_STATES(SPI_PS_IN_CONTROL_0); @@ -435,12 +402,21 @@ GLboolean r700SendContextStates(context_t *context) }; END_BATCH(); }; + + /* todo: + * - split this into a separate function? + * - only emit the ones we use + */ + BEGIN_BATCH_NO_AUTOSTATE(2 + R700_MAX_SHADER_EXPORTS); + R600_OUT_BATCH_REGSEQ(SPI_PS_INPUT_CNTL_0, R700_MAX_SHADER_EXPORTS); + for(ui = 0; ui < R700_MAX_SHADER_EXPORTS; ui++) + R600_OUT_BATCH(r700->SPI_PS_INPUT_CNTL[ui].u32All); + END_BATCH(); COMMIT_BATCH(); return GL_TRUE; } - GLboolean r700SendDepthTargetState(context_t *context, int id) { R700_CHIP_CONTEXT *r700 = R700_CONTEXT_STATES(context); -- cgit v1.2.3