From 8e4657a9d4cbb899d388068cff0f8c267071fa50 Mon Sep 17 00:00:00 2001 From: Corbin Simpson Date: Thu, 22 Oct 2009 12:29:30 -0700 Subject: Nuke s3v. As per FDO #17889. --- src/mesa/drivers/dri/s3v/s3v_inithw.c | 79 ----------------------------------- 1 file changed, 79 deletions(-) delete mode 100644 src/mesa/drivers/dri/s3v/s3v_inithw.c (limited to 'src/mesa/drivers/dri/s3v/s3v_inithw.c') diff --git a/src/mesa/drivers/dri/s3v/s3v_inithw.c b/src/mesa/drivers/dri/s3v/s3v_inithw.c deleted file mode 100644 index bdc9effb79..0000000000 --- a/src/mesa/drivers/dri/s3v/s3v_inithw.c +++ /dev/null @@ -1,79 +0,0 @@ -/* - * Author: Max Lingua - */ - -#include - -#include "s3v_context.h" - -void s3vInitHW( s3vContextPtr vmesa ) -{ - int i; - static short _reset = 1; - - DEBUG(("vmesa->driDrawable = %p\n", vmesa->driDrawable)); - DEBUG(("stride = %i\n", - vmesa->driScreen->fbWidth*vmesa->s3vScreen->cpp)); - DEBUG(("frontOffset = 0x%x\n", vmesa->s3vScreen->frontOffset)); - DEBUG(("backOffset = 0x%x\n", vmesa->s3vScreen->backOffset)); - DEBUG(("depthOffset = 0x%x\n", vmesa->s3vScreen->depthOffset)); - DEBUG(("textureOffset = 0x%x\n", vmesa->s3vScreen->texOffset)); - -/* if (_reset) { */ -/* ioctl(vmesa->driFd, 0x4a); */ - ioctl(vmesa->driFd, 0x41); /* reset */ - _reset = 0; -/* ioctl(vmesa->driFd, 0x4c); */ -/* } */ - - /* FIXME */ - switch (vmesa->s3vScreen->cpp) { - case 2: - break; - case 4: - break; - } - - /* FIXME for stencil, gid, etc */ - switch (vmesa->DepthSize) { - case 15: - case 16: - break; - case 24: - break; - case 32: - break; - } - - vmesa->FogMode = 1; - vmesa->ClearDepth = 0xffff; - vmesa->x = 0; - vmesa->y = 0; - vmesa->w = 0; - vmesa->h = 0; - vmesa->FrameCount = 0; - vmesa->MatrixMode = GL_MODELVIEW; - vmesa->ModelViewCount = 0; - vmesa->ProjCount = 0; - vmesa->TextureCount = 0; - - - /* FIXME: do we need the following? */ - - for (i = 0; i < 16; i++) - if (i % 5 == 0) - vmesa->ModelView[i] = - vmesa->Proj[i] = - vmesa->ModelViewProj[i] = - vmesa->Texture[i] = 1.0; - else - vmesa->ModelView[i] = - vmesa->Proj[i] = - vmesa->ModelViewProj[i] = - vmesa->Texture[i] = 0.0; - - vmesa->LBWindowBase = vmesa->driScreen->fbWidth * - (vmesa->driScreen->fbHeight - 1); - vmesa->FBWindowBase = vmesa->driScreen->fbWidth * - (vmesa->driScreen->fbHeight - 1); -} -- cgit v1.2.3