From 32d86eb28aedd01a03ceab746214a8db2a4cbbab Mon Sep 17 00:00:00 2001 From: Brian Date: Thu, 16 Aug 2007 18:52:48 +0100 Subject: Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif. --- src/mesa/main/buffers.c | 86 ++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 81 insertions(+), 5 deletions(-) (limited to 'src/mesa/main/buffers.c') diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 82dd059e4b..94b4be54d5 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -336,6 +336,20 @@ read_buffer_enum_to_index(GLenum buffer) * \sa _mesa_DrawBuffersARB * * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. + * + * Note that the behaviour of this function depends on whether the + * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or + * a user-created framebuffer object (Name!=0). + * In the former case, we update the per-context ctx->Color.DrawBuffer + * state var _and_ the FB's ColorDrawBuffer state. + * In the later case, we update the FB's ColorDrawBuffer state only. + * + * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the + * new FB is a window system FB, we need to re-update the FB's + * ColorDrawBuffer state to match the context. This is handled in + * _mesa_update_framebuffer(). + * + * See the GL_EXT_framebuffer_object spec for more info. */ void GLAPIENTRY _mesa_DrawBuffer(GLenum buffer) @@ -489,10 +503,12 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, /** - * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and - * other places (window fbo fixup) to set fbo (and the old ctx) fields. + * Helper function to set the GL_DRAW_BUFFER state in the context and + * current FBO. + * * All error checking will have been done prior to calling this function * so nothing should go wrong at this point. + * * \param ctx current context * \param n number of color outputs to set * \param buffers array[n] of colorbuffer names, like GL_LEFT. @@ -532,6 +548,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, } +#if 0 GLboolean _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer) { @@ -563,13 +580,45 @@ _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer) } if (fb->Name == 0) { + /* Only update the per-context GL_READ_BUFFER state if we're bound to + * a window-system framebuffer. + */ ctx->Pixel.ReadBuffer = buffer; } + + /* Set the FBO's GL_READ_BUFFER state */ fb->ColorReadBuffer = buffer; fb->_ColorReadBufferIndex = srcBuffer; return GL_TRUE; } +#endif + + +/** + * Like \sa _mesa_drawbuffers(), this is a helper function for setting + * GL_READ_BUFFER state in the context and current FBO. + * \param ctx the rendering context + * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. + * \param bufferIndex the numerical index corresponding to 'buffer' + */ +void +_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + + if (fb->Name == 0) { + /* Only update the per-context READ_BUFFER state if we're bound to + * a window-system framebuffer. + */ + ctx->Pixel.ReadBuffer = buffer; + } + + fb->ColorReadBuffer = buffer; + fb->_ColorReadBufferIndex = bufferIndex; + + ctx->NewState |= _NEW_PIXEL; +} @@ -580,16 +629,43 @@ _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer) void GLAPIENTRY _mesa_ReadBuffer(GLenum buffer) { + struct gl_framebuffer *fb; + GLbitfield supportedMask; + GLint srcBuffer; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); - if (!_mesa_readbuffer_update_fields(ctx, buffer)) - return; + fb = ctx->ReadBuffer; - ctx->NewState |= _NEW_PIXEL; + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + + if (fb->Name > 0 && buffer == GL_NONE) { + /* This is legal for user-created framebuffer objects */ + srcBuffer = -1; + } + else { + /* general case / window-system framebuffer */ + srcBuffer = read_buffer_enum_to_index(buffer); + if (srcBuffer == -1) { + _mesa_error(ctx, GL_INVALID_ENUM, + "glReadBuffer(buffer=0x%x)", buffer); + return; + } + supportedMask = supported_buffer_bitmask(ctx, fb); + if (((1 << srcBuffer) & supportedMask) == 0) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadBuffer(buffer=0x%x)", buffer); + return; + } + } + + /* OK, all error checking has been completed now */ + + _mesa_readbuffer(ctx, buffer, srcBuffer); /* * Call device driver function. -- cgit v1.2.3