From ed30dfa1264ec8875a3162c3c8778bc703bf11d5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 3 Mar 2000 17:47:39 +0000 Subject: runtime selectable depth buffer depth --- src/mesa/main/drawpix.c | 36 +++++++++++++++--------------------- 1 file changed, 15 insertions(+), 21 deletions(-) (limited to 'src/mesa/main/drawpix.c') diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 56ee2d76e3..49321a9459 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.13 2000/03/03 15:39:13 brianp Exp $ */ +/* $Id: drawpix.c,v 1.14 2000/03/03 17:54:56 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -34,6 +34,7 @@ #include "feedback.h" #include "image.h" #include "macros.h" +#include "mem.h" #include "mmath.h" #include "pixel.h" #include "span.h" @@ -174,7 +175,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y, } else { /* setup array of fragment Z value to pass to zoom function */ - GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); + GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF); GLint i; assert(drawWidth < MAX_WIDTH); for (i=0; iDepth.Test || ctx->Fog.Enabled) { - GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); + GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF); GLint i; for (i = 0; i < drawWidth; i++) { zspan[i] = zval; @@ -539,30 +540,23 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, /* Special case: directly write 16-bit depth values */ GLint row; for (row = 0; row < height; row++, y++) { - const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack, + GLdepth zspan[MAX_WIDTH]; + const GLushort *zptr = gl_pixel_addr_in_image(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); - gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP ); + GLint i; + for (i = 0; i < width; i++) + zspan[i] = zptr[i]; + gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); } } - else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint) + else if (type==GL_UNSIGNED_INT && ctx->Visual->DepthBits == 32 && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { /* Special case: directly write 32-bit depth values */ - GLint i, row; - /* Compute shift value to scale 32-bit uints down to depth values. */ - GLuint shift = 0; - GLuint max = MAX_DEPTH; - while ((max & 0x80000000) == 0) { - max = max << 1; - shift++; - } + GLint row; for (row = 0; row < height; row++, y++) { - GLdepth zspan[MAX_WIDTH]; - const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack, + const GLuint *zptr = gl_pixel_addr_in_image(&ctx->Unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); - for (i=0;i> shift; - } - gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); + gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP ); } } else { @@ -619,7 +613,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, /* Fragment depth values */ if (ctx->Depth.Test || ctx->Fog.Enabled) { /* fill in array of z values */ - GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); + GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF); GLint i; for (i=0;i