From 344464bf2e4e151968cfb101c2477e440508b1f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michel=20D=C3=A4nzer?= Date: Wed, 3 Oct 2007 20:33:23 +0200 Subject: Track fragment and vertex shader code generation via pipe shader state objects. Unfortunately, the generated fragment shader code is effectively unusable until it handles quad->mask. --- src/mesa/pipe/p_state.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/mesa/pipe/p_state.h') diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h index b4fc01bfc5..ac9d7009cc 100644 --- a/src/mesa/pipe/p_state.h +++ b/src/mesa/pipe/p_state.h @@ -40,6 +40,8 @@ #include "p_compiler.h" +#include "x86/rtasm/x86sse.h" + /** * Implementation limits */ @@ -143,6 +145,9 @@ struct pipe_constant_buffer { struct pipe_shader_state { const struct tgsi_token *tokens; +#if defined(__i386__) || defined(__386__) + struct x86_function sse2_program; +#endif void *executable; /** These fields somewhat constitute the shader "signature" */ -- cgit v1.2.3