From f9c574d7192d2193ff3e12629a8db1a74b6dbf55 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Tue, 15 Jul 2008 11:44:47 +0200 Subject: mesa: Silence compiler warnings on Windows. --- src/mesa/shader/shader_api.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mesa/shader/shader_api.c') diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index c1fbcde61e..53bf2108aa 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -969,7 +969,7 @@ get_uniformfv(GLcontext *ctx, GLuint program, GLint location, = _mesa_lookup_shader_program(ctx, program); if (shProg) { if (shProg->Uniforms && - location >= 0 && location < shProg->Uniforms->NumUniforms) { + location >= 0 && location < (GLint) shProg->Uniforms->NumUniforms) { GLint progPos; GLuint i; const struct gl_program *prog = NULL; @@ -1217,7 +1217,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location, /* ordinary uniform variable */ GLsizei k, i; - if (count * elems > program->Parameters->Parameters[location].Size) { + if (count * elems > (GLint) program->Parameters->Parameters[location].Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)"); return; } @@ -1367,7 +1367,7 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, if (location == -1) return; /* The standard specifies this as a no-op */ - if (location < 0 || location >= shProg->Uniforms->NumUniforms) { + if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)"); return; } -- cgit v1.2.3