From dc24230de7f913969b52dee3579bb8fa3d50a8c0 Mon Sep 17 00:00:00 2001 From: Karl Schultz Date: Sat, 30 Aug 2003 14:45:04 +0000 Subject: Silence compiler warnings about implicit casts or conversions by supplying explicit casts and/or tweaking constant and variable definitions. --- src/mesa/swrast/s_tritemp.h | 45 ++++++++++++++++++++++++++++++++++----------- 1 file changed, 34 insertions(+), 11 deletions(-) (limited to 'src/mesa/swrast/s_tritemp.h') diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 97060285e5..7e8cad6f33 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -392,11 +392,25 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, else { ASSERT (ctx->Light.ShadeModel == GL_FLAT); span.interpMask |= SPAN_FLAT; - span.drdx = span.drdy = span.redStep = 0; - span.dgdx = span.dgdy = span.greenStep = 0; - span.dbdx = span.dbdy = span.blueStep = 0; + span.drdx = span.drdy = 0.0F; + span.dgdx = span.dgdy = 0.0F; + span.dbdx = span.dbdy = 0.0F; +# if CHAN_TYPE == GL_FLOAT + span.redStep = 0.0F; + span.greenStep = 0.0F; + span.blueStep = 0.0F; +# else + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; +# endif /* GL_FLOAT */ # ifdef INTERP_ALPHA - span.dadx = span.dady = span.alphaStep = 0; + span.dadx = span.dady = 0.0F; +# if CHAN_TYPE == GL_FLOAT + span.alphaStep = 0.0F; +# else + span.alphaStep = 0; +# endif /* GL_FLOAT */ # endif } #endif /* INTERP_RGB */ @@ -426,9 +440,18 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, # endif } else { - span.dsrdx = span.dsrdy = span.specRedStep = 0; - span.dsgdx = span.dsgdy = span.specGreenStep = 0; - span.dsbdx = span.dsbdy = span.specBlueStep = 0; + span.dsrdx = span.dsrdy = 0.0F; + span.dsgdx = span.dsgdy = 0.0F; + span.dsbdx = span.dsbdy = 0.0F; +# if CHAN_TYPE == GL_FLOAT + span.specRedStep = 0.0F; + span.specGreenStep = 0.0F; + span.specBlueStep = 0.0F; +# else + span.specRedStep = 0; + span.specGreenStep = 0; + span.specBlueStep = 0; +# endif } #endif /* INTERP_SPEC */ #ifdef INTERP_INDEX @@ -721,9 +744,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, fdgOuter = span.dgdy + dxOuter * span.dgdx; fdbOuter = span.dbdy + dxOuter * span.dbdx; # else - rLeft = (ChanToFixed(vLower->color[RCOMP]) + span.drdx * adjx + span.drdy * adjy) + FIXED_HALF; - gLeft = (ChanToFixed(vLower->color[GCOMP]) + span.dgdx * adjx + span.dgdy * adjy) + FIXED_HALF; - bLeft = (ChanToFixed(vLower->color[BCOMP]) + span.dbdx * adjx + span.dbdy * adjy) + FIXED_HALF; + rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP]) + span.drdx * adjx + span.drdy * adjy) + FIXED_HALF; + gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP]) + span.dgdx * adjx + span.dgdy * adjy) + FIXED_HALF; + bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP]) + span.dbdx * adjx + span.dbdy * adjy) + FIXED_HALF; fdrOuter = SignedFloatToFixed(span.drdy + dxOuter * span.drdx); fdgOuter = SignedFloatToFixed(span.dgdy + dxOuter * span.dgdx); fdbOuter = SignedFloatToFixed(span.dbdy + dxOuter * span.dbdx); @@ -733,7 +756,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, aLeft = vLower->color[ACOMP] + (span.dadx * adjx + span.dady * adjy) * (1.0F / FIXED_SCALE); fdaOuter = span.dady + dxOuter * span.dadx; # else - aLeft = (ChanToFixed(vLower->color[ACOMP]) + span.dadx * adjx + span.dady * adjy) + FIXED_HALF; + aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP]) + span.dadx * adjx + span.dady * adjy) + FIXED_HALF; fdaOuter = SignedFloatToFixed(span.dady + dxOuter * span.dadx); # endif # endif -- cgit v1.2.3