From f7c0c4f485ca4d661b6f033aaece5e3450d13931 Mon Sep 17 00:00:00 2001 From: Karl Schultz Date: Tue, 24 May 2005 21:17:42 +0000 Subject: moved to windows build dir --- src/mesa/swrast/swrast.dsp | 336 --------------------------------------------- 1 file changed, 336 deletions(-) delete mode 100644 src/mesa/swrast/swrast.dsp (limited to 'src/mesa/swrast') diff --git a/src/mesa/swrast/swrast.dsp b/src/mesa/swrast/swrast.dsp deleted file mode 100644 index ef7cdc5eee..0000000000 --- a/src/mesa/swrast/swrast.dsp +++ /dev/null @@ -1,336 +0,0 @@ -# Microsoft Developer Studio Project File - Name="swrast" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Static Library" 0x0104 - -CFG=swrast - Win32 Debug -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "swrast.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "swrast.mak" CFG="swrast - Win32 Debug" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "swrast - Win32 Release" (based on "Win32 (x86) Static Library") -!MESSAGE "swrast - Win32 Debug" (based on "Win32 (x86) Static Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -RSC=rc.exe - -!IF "$(CFG)" == "swrast - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ELSEIF "$(CFG)" == "swrast - Win32 Debug" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 1 -# PROP BASE Output_Dir "Debug" -# PROP BASE Intermediate_Dir "Debug" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 1 -# PROP Output_Dir "Debug" -# PROP Intermediate_Dir "Debug" -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /I "../" /I "../main" /I "../glapi" /I "../shader" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c -# ADD BASE RSC /l 0x409 /d "_DEBUG" -# ADD RSC /l 0x409 /d "_DEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LIB32=link.exe -lib -# ADD BASE LIB32 /nologo -# ADD LIB32 /nologo - -!ENDIF - -# Begin Target - -# Name "swrast - Win32 Release" -# Name "swrast - Win32 Debug" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" -# Begin Source File - -SOURCE=.\s_aaline.c -# End Source File -# Begin Source File - -SOURCE=.\s_aatriangle.c -# End Source File -# Begin Source File - -SOURCE=.\s_accum.c -# End Source File -# Begin Source File - -SOURCE=.\s_alpha.c -# End Source File -# Begin Source File - -SOURCE=.\s_alphabuf.c -# End Source File -# Begin Source File - -SOURCE=.\s_atifragshader.c -# End Source File -# Begin Source File - -SOURCE=.\s_auxbuffer.c -# End Source File -# Begin Source File - -SOURCE=.\s_bitmap.c -# End Source File -# Begin Source File - -SOURCE=.\s_blend.c -# End Source File -# Begin Source File - -SOURCE=.\s_buffers.c -# End Source File -# Begin Source File - -SOURCE=.\s_context.c -# End Source File -# Begin Source File - -SOURCE=.\s_copypix.c -# End Source File -# Begin Source File - -SOURCE=.\s_depth.c -# End Source File -# Begin Source File - -SOURCE=.\s_drawpix.c -# End Source File -# Begin Source File - -SOURCE=.\s_feedback.c -# End Source File -# Begin Source File - -SOURCE=.\s_fog.c -# End Source File -# Begin Source File - -SOURCE=.\s_imaging.c -# End Source File -# Begin Source File - -SOURCE=.\s_lines.c -# End Source File -# Begin Source File - -SOURCE=.\s_logic.c -# End Source File -# Begin Source File - -SOURCE=.\s_masking.c -# End Source File -# Begin Source File - -SOURCE=.\s_nvfragprog.c -# End Source File -# Begin Source File - -SOURCE=.\s_pixeltex.c -# End Source File -# Begin Source File - -SOURCE=.\s_points.c -# End Source File -# Begin Source File - -SOURCE=.\s_readpix.c -# End Source File -# Begin Source File - -SOURCE=.\s_span.c -# End Source File -# Begin Source File - -SOURCE=.\s_stencil.c -# End Source File -# Begin Source File - -SOURCE=.\s_texstore.c -# End Source File -# Begin Source File - -SOURCE=.\s_texture.c -# End Source File -# Begin Source File - -SOURCE=.\s_triangle.c -# End Source File -# Begin Source File - -SOURCE=.\s_zoom.c -# End Source File -# End Group -# Begin Group "Header Files" - -# PROP Default_Filter "h;hpp;hxx;hm;inl" -# Begin Source File - -SOURCE=.\s_aaline.h -# End Source File -# Begin Source File - -SOURCE=.\s_aalinetemp.h -# End Source File -# Begin Source File - -SOURCE=.\s_aatriangle.h -# End Source File -# Begin Source File - -SOURCE=.\s_aatritemp.h -# End Source File -# Begin Source File - -SOURCE=.\s_accum.h -# End Source File -# Begin Source File - -SOURCE=.\s_alpha.h -# End Source File -# Begin Source File - -SOURCE=.\s_alphabuf.h -# End Source File -# Begin Source File - -SOURCE=.\s_atifragshader.h -# End Source File -# Begin Source File - -SOURCE=.\s_blend.h -# End Source File -# Begin Source File - -SOURCE=.\s_context.h -# End Source File -# Begin Source File - -SOURCE=.\s_depth.h -# End Source File -# Begin Source File - -SOURCE=.\s_drawpix.h -# End Source File -# Begin Source File - -SOURCE=.\s_feedback.h -# End Source File -# Begin Source File - -SOURCE=.\s_fog.h -# End Source File -# Begin Source File - -SOURCE=.\s_lines.h -# End Source File -# Begin Source File - -SOURCE=.\s_linetemp.h -# End Source File -# Begin Source File - -SOURCE=.\s_logic.h -# End Source File -# Begin Source File - -SOURCE=.\s_masking.h -# End Source File -# Begin Source File - -SOURCE=.\s_nvfragprog.h -# End Source File -# Begin Source File - -SOURCE=.\s_pixeltex.h -# End Source File -# Begin Source File - -SOURCE=.\s_points.h -# End Source File -# Begin Source File - -SOURCE=.\s_pointtemp.h -# End Source File -# Begin Source File - -SOURCE=.\s_span.h -# End Source File -# Begin Source File - -SOURCE=.\s_spantemp.h -# End Source File -# Begin Source File - -SOURCE=.\s_stencil.h -# End Source File -# Begin Source File - -SOURCE=.\s_texture.h -# End Source File -# Begin Source File - -SOURCE=.\s_triangle.h -# End Source File -# Begin Source File - -SOURCE=.\s_trispan.h -# End Source File -# Begin Source File - -SOURCE=.\s_tritemp.h -# End Source File -# Begin Source File - -SOURCE=.\s_zoom.h -# End Source File -# Begin Source File - -SOURCE=.\swrast.h -# End Source File -# End Group -# End Target -# End Project -- cgit v1.2.3