From ae0eaf93e092ac8e8b1c98f3e986de96940663fa Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Mon, 24 Nov 2003 15:23:18 +0000 Subject: Merge vtx-0-2-branch --- src/mesa/tnl/t_vb_lighttmp.h | 461 ++++++++++++------------------------------- 1 file changed, 128 insertions(+), 333 deletions(-) (limited to 'src/mesa/tnl/t_vb_lighttmp.h') diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h index d1ca33d5d0..167325eae8 100644 --- a/src/mesa/tnl/t_vb_lighttmp.h +++ b/src/mesa/tnl/t_vb_lighttmp.h @@ -29,49 +29,6 @@ */ -#if (IDX & LIGHT_FLAGS) -# define VSTRIDE (4 * sizeof(GLfloat)) -# define NSTRIDE nstride /*(3 * sizeof(GLfloat))*/ -# define CHECK_MATERIAL(x) (flags[x] & VERT_BIT_MATERIAL) -# define CHECK_END_VB(x) (flags[x] & VERT_BIT_END_VB) -# if (IDX & LIGHT_COLORMATERIAL) -# define CMSTRIDE STRIDE_F(CMcolor, CMstride) -# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_BIT_COLOR0) -# define CHECK_VALIDATE(x) (flags[x] & (VERT_BIT_COLOR0|VERT_BIT_MATERIAL)) -# define DO_ANOTHER_NORMAL(x) \ - ((flags[x] & (VERT_BIT_COLOR0|VERT_BIT_NORMAL|VERT_BIT_END_VB|VERT_BIT_MATERIAL)) == VERT_BIT_NORMAL) -# define REUSE_LIGHT_RESULTS(x) \ - ((flags[x] & (VERT_BIT_COLOR0|VERT_BIT_NORMAL|VERT_BIT_END_VB|VERT_BIT_MATERIAL)) == 0) -# else -# define CMSTRIDE (void)0 -# define CHECK_COLOR_MATERIAL(x) 0 -# define CHECK_VALIDATE(x) (flags[x] & (VERT_BIT_MATERIAL)) -# define DO_ANOTHER_NORMAL(x) \ - ((flags[x] & (VERT_BIT_NORMAL|VERT_BIT_END_VB|VERT_BIT_MATERIAL)) == VERT_BIT_NORMAL) -# define REUSE_LIGHT_RESULTS(x) \ - ((flags[x] & (VERT_BIT_NORMAL|VERT_BIT_END_VB|VERT_BIT_MATERIAL)) == 0) -# endif -#else -# define VSTRIDE vstride -# define NSTRIDE nstride -# define CHECK_MATERIAL(x) 0 /* no materials on array paths */ -# define CHECK_END_VB(XX) (XX >= nr) -# if (IDX & LIGHT_COLORMATERIAL) -# define CMSTRIDE STRIDE_F(CMcolor, CMstride) -# define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */ -# define CHECK_VALIDATE(x) (x < nr) -# define DO_ANOTHER_NORMAL(x) 0 /* always stop to recalc colormat */ -# else -# define CMSTRIDE (void)0 -# define CHECK_COLOR_MATERIAL(x) 0 /* no colormaterial */ -# define CHECK_VALIDATE(x) (0) -# define DO_ANOTHER_NORMAL(XX) (XX < nr) /* keep going to end of vb */ -# endif -# define REUSE_LIGHT_RESULTS(x) 0 /* always have a new normal */ -#endif - - - #if (IDX & LIGHT_TWOSIDE) # define NR_SIDES 2 #else @@ -79,7 +36,7 @@ #endif -/* define TRACE if to trace lighting code */ +/* define TRACE to trace lighting code */ /* #define TRACE 1 */ /* @@ -90,12 +47,12 @@ */ static void TAG(light_rgba_spec)( GLcontext *ctx, struct vertex_buffer *VB, - struct gl_pipeline_stage *stage, + struct tnl_pipeline_stage *stage, GLvector4f *input ) { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); GLfloat (*base)[3] = ctx->Light._BaseColor; - GLchan sumA[2]; + GLfloat sumA[2]; GLuint j; const GLuint vstride = input->stride; @@ -103,20 +60,13 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, const GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLfloat *CMcolor; - GLuint CMstride; - - GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr; - GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr; - GLchan (*Fspec)[4] = (GLchan (*)[4]) store->LitSecondary[0].Ptr; - GLchan (*Bspec)[4] = (GLchan (*)[4]) store->LitSecondary[1].Ptr; + GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; + GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; + GLfloat (*Fspec)[4] = (GLfloat (*)[4]) store->LitSecondary[0].data; + GLfloat (*Bspec)[4] = (GLfloat (*)[4]) store->LitSecondary[1].data; const GLuint nr = VB->Count; - const GLuint *flags = VB->Flag; - struct gl_material *new_material = VB->Material; - const GLuint *new_material_mask = VB->MaterialMask; - (void) flags; (void) nstride; (void) vstride; @@ -124,23 +74,14 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, fprintf(stderr, "%s\n", __FUNCTION__ ); #endif - if (IDX & LIGHT_COLORMATERIAL) { - if (VB->ColorPtr[0]->Type != GL_FLOAT || - VB->ColorPtr[0]->Size != 4) - import_color_material( ctx, stage ); - - CMcolor = (GLfloat *) VB->ColorPtr[0]->Ptr; - CMstride = VB->ColorPtr[0]->StrideB; - } - VB->ColorPtr[0] = &store->LitColor[0]; VB->SecondaryColorPtr[0] = &store->LitSecondary[0]; - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]); + sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; if (IDX & LIGHT_TWOSIDE) { VB->ColorPtr[1] = &store->LitColor[1]; VB->SecondaryColorPtr[1] = &store->LitSecondary[1]; - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]); + sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; } /* Side-effects done, can we finish now? @@ -148,24 +89,15 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, if (stage->changed_inputs == 0) return; - for ( j=0 ; - jDriver.NotifyMaterialChange( ctx ); - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]); + if ( IDX & LIGHT_MATERIAL ) { + update_materials( ctx, store ); + sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; if (IDX & LIGHT_TWOSIDE) - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]); + sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; } COPY_3V(sum[0], base[0]); @@ -288,13 +220,13 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, } } /*loop over lights*/ - UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); - UNCLAMPED_FLOAT_TO_RGB_CHAN( Fspec[j], spec[0] ); + COPY_3V( Fcolor[j], sum[0] ); + COPY_3V( Fspec[j], spec[0] ); Fcolor[j][3] = sumA[0]; if (IDX & LIGHT_TWOSIDE) { - UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); - UNCLAMPED_FLOAT_TO_RGB_CHAN( Bspec[j], spec[1] ); + COPY_3V( Bcolor[j], sum[1] ); + COPY_3V( Bspec[j], spec[1] ); Bcolor[j][3] = sumA[1]; } } @@ -303,81 +235,56 @@ static void TAG(light_rgba_spec)( GLcontext *ctx, static void TAG(light_rgba)( GLcontext *ctx, struct vertex_buffer *VB, - struct gl_pipeline_stage *stage, + struct tnl_pipeline_stage *stage, GLvector4f *input ) { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); GLuint j; GLfloat (*base)[3] = ctx->Light._BaseColor; - GLchan sumA[2]; + GLfloat sumA[2]; const GLuint vstride = input->stride; const GLfloat *vertex = (GLfloat *) input->data; const GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLfloat *CMcolor; - GLuint CMstride; - - GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr; - GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr; - GLchan (*color[2])[4]; - const GLuint *flags = VB->Flag; + GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; + GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; + GLfloat (*color[2])[4]; - struct gl_material *new_material = VB->Material; - const GLuint *new_material_mask = VB->MaterialMask; const GLuint nr = VB->Count; #ifdef TRACE fprintf(stderr, "%s\n", __FUNCTION__ ); #endif - (void) flags; (void) nstride; (void) vstride; color[0] = Fcolor; color[1] = Bcolor; - if (IDX & LIGHT_COLORMATERIAL) { - if (VB->ColorPtr[0]->Type != GL_FLOAT || - VB->ColorPtr[0]->Size != 4) - import_color_material( ctx, stage ); - - CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; - CMstride = VB->ColorPtr[0]->StrideB; - } - VB->ColorPtr[0] = &store->LitColor[0]; - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]); + sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; if (IDX & LIGHT_TWOSIDE) { VB->ColorPtr[1] = &store->LitColor[1]; - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]); + sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; } if (stage->changed_inputs == 0) return; - for ( j=0 ; - jDriver.NotifyMaterialChange( ctx ); - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]); + if ( IDX & LIGHT_MATERIAL ) { + update_materials( ctx, store ); + sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; if (IDX & LIGHT_TWOSIDE) - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]); + sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; } COPY_3V(sum[0], base[0]); @@ -503,11 +410,11 @@ static void TAG(light_rgba)( GLcontext *ctx, ACC_SCALE_SCALAR_3V( sum[side], attenuation, contrib ); } - UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); + COPY_3V( Fcolor[j], sum[0] ); Fcolor[j][3] = sumA[0]; if (IDX & LIGHT_TWOSIDE) { - UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); + COPY_3V( Bcolor[j], sum[1] ); Bcolor[j][3] = sumA[1]; } } @@ -520,23 +427,17 @@ static void TAG(light_rgba)( GLcontext *ctx, */ static void TAG(light_fast_rgba_single)( GLcontext *ctx, struct vertex_buffer *VB, - struct gl_pipeline_stage *stage, + struct tnl_pipeline_stage *stage, GLvector4f *input ) { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); const GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLfloat *CMcolor; - GLuint CMstride; - GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr; - GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr; + GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; + GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; const struct gl_light *light = ctx->Light.EnabledList.next; - const GLuint *flags = VB->Flag; - GLchan basechan[2][4]; GLuint j = 0; - struct gl_material *new_material = VB->Material; - const GLuint *new_material_mask = VB->MaterialMask; GLfloat base[2][3]; const GLuint nr = VB->Count; @@ -545,19 +446,9 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, #endif (void) input; /* doesn't refer to Eye or Obj */ - (void) flags; (void) nr; (void) nstride; - if (IDX & LIGHT_COLORMATERIAL) { - if (VB->ColorPtr[0]->Type != GL_FLOAT || - VB->ColorPtr[0]->Size != 4) - import_color_material( ctx, stage ); - - CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; - CMstride = VB->ColorPtr[0]->StrideB; - } - VB->ColorPtr[0] = &store->LitColor[0]; if (IDX & LIGHT_TWOSIDE) VB->ColorPtr[1] = &store->LitColor[1]; @@ -565,84 +456,61 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, if (stage->changed_inputs == 0) return; - do { - - if ( CHECK_COLOR_MATERIAL(j) ) { - _mesa_update_color_material( ctx, CMcolor ); - } - - if ( CHECK_MATERIAL(j) ) - update_materials( ctx, &new_material[j], new_material_mask[j] ); + for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) { - if ( CHECK_VALIDATE(j) ) - TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx ); + GLfloat n_dot_VP; + if ( IDX & LIGHT_MATERIAL ) + update_materials( ctx, store ); /* No attenuation, so incoporate _MatAmbient into base color. */ - COPY_3V(base[0], light->_MatAmbient[0]); - ACC_3V(base[0], ctx->Light._BaseColor[0] ); - UNCLAMPED_FLOAT_TO_RGB_CHAN( basechan[0], base[0] ); - UNCLAMPED_FLOAT_TO_CHAN(basechan[0][3], - ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]); + if ( j == 0 || (IDX & LIGHT_MATERIAL) ) { + COPY_3V(base[0], light->_MatAmbient[0]); + ACC_3V(base[0], ctx->Light._BaseColor[0] ); + base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; - if (IDX & LIGHT_TWOSIDE) { - COPY_3V(base[1], light->_MatAmbient[1]); - ACC_3V(base[1], ctx->Light._BaseColor[1]); - UNCLAMPED_FLOAT_TO_RGB_CHAN( basechan[1], base[1]); - UNCLAMPED_FLOAT_TO_CHAN(basechan[1][3], - ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]); + if (IDX & LIGHT_TWOSIDE) { + COPY_3V(base[1], light->_MatAmbient[1]); + ACC_3V(base[1], ctx->Light._BaseColor[1]); + base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; + } } - do { - GLfloat n_dot_VP = DOT3(normal, light->_VP_inf_norm); + n_dot_VP = DOT3(normal, light->_VP_inf_norm); - if (n_dot_VP < 0.0F) { - if (IDX & LIGHT_TWOSIDE) { - GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); - GLfloat sum[3]; - COPY_3V(sum, base[1]); - ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]); - if (n_dot_h > 0.0F) { - GLfloat spec; - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]); - } - UNCLAMPED_FLOAT_TO_RGB_CHAN(Bcolor[j], sum ); - Bcolor[j][3] = basechan[1][3]; - } - COPY_CHAN4(Fcolor[j], basechan[0]); - } - else { - GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); + if (n_dot_VP < 0.0F) { + if (IDX & LIGHT_TWOSIDE) { + GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm); GLfloat sum[3]; - COPY_3V(sum, base[0]); - ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]); + COPY_3V(sum, base[1]); + ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]); if (n_dot_h > 0.0F) { GLfloat spec; - GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); - ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]); - + GET_SHINE_TAB_ENTRY( ctx->_ShineTable[1], n_dot_h, spec ); + ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]); } - UNCLAMPED_FLOAT_TO_RGB_CHAN(Fcolor[j], sum ); - Fcolor[j][3] = basechan[0][3]; - if (IDX & LIGHT_TWOSIDE) COPY_CHAN4(Bcolor[j], basechan[1]); + COPY_3V(Bcolor[j], sum ); + Bcolor[j][3] = base[1][3]; } - - j++; - CMSTRIDE; - STRIDE_F(normal, NSTRIDE); - } while (DO_ANOTHER_NORMAL(j)); - - - for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE, STRIDE_F(normal,NSTRIDE)) - { - COPY_CHAN4(Fcolor[j], Fcolor[j-1]); - if (IDX & LIGHT_TWOSIDE) - COPY_CHAN4(Bcolor[j], Bcolor[j-1]); + COPY_4FV(Fcolor[j], base[0]); } + else { + GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm); + GLfloat sum[3]; + COPY_3V(sum, base[0]); + ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]); + if (n_dot_h > 0.0F) { + GLfloat spec; + GET_SHINE_TAB_ENTRY( ctx->_ShineTable[0], n_dot_h, spec ); + ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]); - } while (!CHECK_END_VB(j)); + } + COPY_3V(Fcolor[j], sum ); + Fcolor[j][3] = base[0][3]; + if (IDX & LIGHT_TWOSIDE) COPY_4FV(Bcolor[j], base[1]); + } + } } @@ -650,44 +518,29 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx, */ static void TAG(light_fast_rgba)( GLcontext *ctx, struct vertex_buffer *VB, - struct gl_pipeline_stage *stage, + struct tnl_pipeline_stage *stage, GLvector4f *input ) { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); - GLchan sumA[2]; + GLfloat sumA[2]; const GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLfloat *CMcolor; - GLuint CMstride; - GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr; - GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr; - const GLuint *flags = VB->Flag; + GLfloat (*Fcolor)[4] = (GLfloat (*)[4]) store->LitColor[0].data; + GLfloat (*Bcolor)[4] = (GLfloat (*)[4]) store->LitColor[1].data; GLuint j = 0; - struct gl_material *new_material = VB->Material; - GLuint *new_material_mask = VB->MaterialMask; const GLuint nr = VB->Count; const struct gl_light *light; #ifdef TRACE - fprintf(stderr, "%s\n", __FUNCTION__ ); + fprintf(stderr, "%s %d\n", __FUNCTION__, nr ); #endif - (void) flags; (void) input; (void) nr; (void) nstride; - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]); - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]); - - if (IDX & LIGHT_COLORMATERIAL) { - if (VB->ColorPtr[0]->Type != GL_FLOAT || - VB->ColorPtr[0]->Size != 4) - import_color_material( ctx, stage ); - - CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; - CMstride = VB->ColorPtr[0]->StrideB; - } + sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; + sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; VB->ColorPtr[0] = &store->LitColor[0]; if (IDX & LIGHT_TWOSIDE) @@ -696,84 +549,60 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, if (stage->changed_inputs == 0) return; - do { - do { - GLfloat sum[2][3]; + for (j = 0; j < nr; j++, STRIDE_F(normal,nstride)) { - if ( CHECK_COLOR_MATERIAL(j) ) - _mesa_update_color_material( ctx, CMcolor ); + GLfloat sum[2][3]; - if ( CHECK_MATERIAL(j) ) - update_materials( ctx, &new_material[j], new_material_mask[j] ); + if ( IDX & LIGHT_MATERIAL ) { + update_materials( ctx, store ); - if ( CHECK_VALIDATE(j) ) { - TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx ); - UNCLAMPED_FLOAT_TO_CHAN(sumA[0], ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]); - if (IDX & LIGHT_TWOSIDE) - UNCLAMPED_FLOAT_TO_CHAN(sumA[1], - ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]); - } + sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; + if (IDX & LIGHT_TWOSIDE) + sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; + } - COPY_3V(sum[0], ctx->Light._BaseColor[0]); - if (IDX & LIGHT_TWOSIDE) - COPY_3V(sum[1], ctx->Light._BaseColor[1]); + COPY_3V(sum[0], ctx->Light._BaseColor[0]); + if (IDX & LIGHT_TWOSIDE) + COPY_3V(sum[1], ctx->Light._BaseColor[1]); - foreach (light, &ctx->Light.EnabledList) { - GLfloat n_dot_h, n_dot_VP, spec; + foreach (light, &ctx->Light.EnabledList) { + GLfloat n_dot_h, n_dot_VP, spec; - ACC_3V(sum[0], light->_MatAmbient[0]); - if (IDX & LIGHT_TWOSIDE) - ACC_3V(sum[1], light->_MatAmbient[1]); + ACC_3V(sum[0], light->_MatAmbient[0]); + if (IDX & LIGHT_TWOSIDE) + ACC_3V(sum[1], light->_MatAmbient[1]); - n_dot_VP = DOT3(normal, light->_VP_inf_norm); + n_dot_VP = DOT3(normal, light->_VP_inf_norm); - if (n_dot_VP > 0.0F) { - ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]); - n_dot_h = DOT3(normal, light->_h_inf_norm); - if (n_dot_h > 0.0F) { - struct gl_shine_tab *tab = ctx->_ShineTable[0]; - GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum[0], spec, - light->_MatSpecular[0]); - } - } - else if (IDX & LIGHT_TWOSIDE) { - ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]); - n_dot_h = -DOT3(normal, light->_h_inf_norm); - if (n_dot_h > 0.0F) { - struct gl_shine_tab *tab = ctx->_ShineTable[1]; - GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); - ACC_SCALE_SCALAR_3V( sum[1], spec, - light->_MatSpecular[1]); - } + if (n_dot_VP > 0.0F) { + ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]); + n_dot_h = DOT3(normal, light->_h_inf_norm); + if (n_dot_h > 0.0F) { + struct gl_shine_tab *tab = ctx->_ShineTable[0]; + GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); + ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]); } } - - UNCLAMPED_FLOAT_TO_RGB_CHAN( Fcolor[j], sum[0] ); - Fcolor[j][3] = sumA[0]; - - if (IDX & LIGHT_TWOSIDE) { - UNCLAMPED_FLOAT_TO_RGB_CHAN( Bcolor[j], sum[1] ); - Bcolor[j][3] = sumA[1]; + else if (IDX & LIGHT_TWOSIDE) { + ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]); + n_dot_h = -DOT3(normal, light->_h_inf_norm); + if (n_dot_h > 0.0F) { + struct gl_shine_tab *tab = ctx->_ShineTable[1]; + GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec ); + ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]); + } } + } - j++; - CMSTRIDE; - STRIDE_F(normal, NSTRIDE); - } while (DO_ANOTHER_NORMAL(j)); + COPY_3V( Fcolor[j], sum[0] ); + Fcolor[j][3] = sumA[0]; - /* Reuse the shading results while there is no change to - * normal or material values. - */ - for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE, STRIDE_F(normal, NSTRIDE)) - { - COPY_CHAN4(Fcolor[j], Fcolor[j-1]); - if (IDX & LIGHT_TWOSIDE) - COPY_CHAN4(Bcolor[j], Bcolor[j-1]); + if (IDX & LIGHT_TWOSIDE) { + COPY_3V( Bcolor[j], sum[1] ); + Bcolor[j][3] = sumA[1]; } - - } while (!CHECK_END_VB(j)); + } } @@ -791,7 +620,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, */ static void TAG(light_ci)( GLcontext *ctx, struct vertex_buffer *VB, - struct gl_pipeline_stage *stage, + struct tnl_pipeline_stage *stage, GLvector4f *input ) { struct light_stage_data *store = LIGHT_STAGE_DATA(stage); @@ -800,19 +629,13 @@ static void TAG(light_ci)( GLcontext *ctx, const GLfloat *vertex = (GLfloat *) input->data; const GLuint nstride = VB->NormalPtr->stride; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; - GLfloat *CMcolor; - GLuint CMstride; - const GLuint *flags = VB->Flag; - GLuint *indexResult[2]; - struct gl_material *new_material = VB->Material; - GLuint *new_material_mask = VB->MaterialMask; + GLfloat *indexResult[2]; const GLuint nr = VB->Count; #ifdef TRACE fprintf(stderr, "%s\n", __FUNCTION__ ); #endif - (void) flags; (void) nstride; (void) vstride; @@ -823,36 +646,18 @@ static void TAG(light_ci)( GLcontext *ctx, if (stage->changed_inputs == 0) return; - indexResult[0] = VB->IndexPtr[0]->data; + indexResult[0] = (GLfloat *)VB->IndexPtr[0]->data; if (IDX & LIGHT_TWOSIDE) - indexResult[1] = VB->IndexPtr[1]->data; - - if (IDX & LIGHT_COLORMATERIAL) { - if (VB->ColorPtr[0]->Type != GL_FLOAT || - VB->ColorPtr[0]->Size != 4) - import_color_material( ctx, stage ); - - CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr; - CMstride = VB->ColorPtr[0]->StrideB; - } + indexResult[1] = (GLfloat *)VB->IndexPtr[1]->data; /* loop over vertices */ - for ( j=0 ; - jDriver.NotifyMaterialChange( ctx ); + if ( IDX & LIGHT_MATERIAL ) + update_materials( ctx, store ); diffuse[0] = specular[0] = 0.0F; @@ -962,7 +767,6 @@ static void TAG(light_ci)( GLcontext *ctx, else { GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT]; GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT]; - index = (ind[MAT_INDEX_AMBIENT] + diffuse[side] * (1.0F-specular[side]) * d_a + specular[side] * s_a); @@ -970,7 +774,7 @@ static void TAG(light_ci)( GLcontext *ctx, index = ind[MAT_INDEX_SPECULAR]; } } - indexResult[side][j] = (GLuint) (GLint) index; + indexResult[side][j] = index; } } /*for vertex*/ } @@ -990,12 +794,3 @@ static void TAG(init_light_tab)( void ) #undef TAG #undef IDX #undef NR_SIDES -#undef NSTRIDE -#undef VSTRIDE -#undef CHECK_MATERIAL -#undef CHECK_END_VB -#undef DO_ANOTHER_NORMAL -#undef REUSE_LIGHT_RESULTS -#undef CMSTRIDE -#undef CHECK_COLOR_MATERIAL -#undef CHECK_VALIDATE -- cgit v1.2.3