From 26bf36ce49b1766e763a84b23861c6f22f63f37a Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Wed, 27 Oct 2004 16:46:26 +0000 Subject: add support for ARB_shader_objects and ARB_vertex_shader --- src/mesa/x86/glapi_x86.S | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) (limited to 'src/mesa/x86/glapi_x86.S') diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 6b06721c6e..9a894dc630 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -819,6 +819,48 @@ GLNAME(gl_dispatch_functions_start): GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12) GL_STUB(MultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM, MultiModeDrawArraysIBM@20) GL_STUB(MultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM, MultiModeDrawElementsIBM@24) + GL_STUB(DeleteObjectARB, _gloffset_DeleteObjectARB, DeleteObjectARB@4) + GL_STUB(GetHandleARB, _gloffset_GetHandleARB, GetHandleARB@4) + GL_STUB(DetachObjectARB, _gloffset_DetachObjectARB, DetachObjectARB@8) + GL_STUB(CreateShaderObjectARB, _gloffset_CreateShaderObjectARB, CreateShaderObjectARB@4) + GL_STUB(ShaderSourceARB, _gloffset_ShaderSourceARB, ShaderSourceARB@16) + GL_STUB(CompileShaderARB, _gloffset_CompileShaderARB, CompileShaderARB@4) + GL_STUB(CreateProgramObjectARB, _gloffset_CreateProgramObjectARB, CreateProgramObjectARB@0) + GL_STUB(AttachObjectARB, _gloffset_AttachObjectARB, AttachObjectARB@8) + GL_STUB(LinkProgramARB, _gloffset_LinkProgramARB, LinkProgramARB@4) + GL_STUB(UseProgramObjectARB, _gloffset_UseProgramObjectARB, UseProgramObjectARB@4) + GL_STUB(ValidateProgramARB, _gloffset_ValidateProgramARB, ValidateProgramARB@4) + GL_STUB(Uniform1fARB, _gloffset_Uniform1fARB, Uniform1fARB@8) + GL_STUB(Uniform2fARB, _gloffset_Uniform2fARB, Uniform2fARB@12) + GL_STUB(Uniform3fARB, _gloffset_Uniform3fARB, Uniform3fARB@16) + GL_STUB(Uniform4fARB, _gloffset_Uniform4fARB, Uniform4fARB@20) + GL_STUB(Uniform1iARB, _gloffset_Uniform1iARB, Uniform1iARB@8) + GL_STUB(Uniform2iARB, _gloffset_Uniform2iARB, Uniform2iARB@12) + GL_STUB(Uniform3iARB, _gloffset_Uniform3iARB, Uniform3iARB@16) + GL_STUB(Uniform4iARB, _gloffset_Uniform4iARB, Uniform4iARB@20) + GL_STUB(Uniform1fvARB, _gloffset_Uniform1fvARB, Uniform1fvARB@12) + GL_STUB(Uniform2fvARB, _gloffset_Uniform2fvARB, Uniform2fvARB@12) + GL_STUB(Uniform3fvARB, _gloffset_Uniform3fvARB, Uniform3fvARB@12) + GL_STUB(Uniform4fvARB, _gloffset_Uniform4fvARB, Uniform4fvARB@12) + GL_STUB(Uniform1ivARB, _gloffset_Uniform1ivARB, Uniform1ivARB@12) + GL_STUB(Uniform2ivARB, _gloffset_Uniform2ivARB, Uniform2ivARB@12) + GL_STUB(Uniform3ivARB, _gloffset_Uniform3ivARB, Uniform3ivARB@12) + GL_STUB(Uniform4ivARB, _gloffset_Uniform4ivARB, Uniform4ivARB@12) + GL_STUB(UniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB, UniformMatrix2fvARB@16) + GL_STUB(UniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB, UniformMatrix3fvARB@16) + GL_STUB(UniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB, UniformMatrix4fvARB@16) + GL_STUB(GetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB, GetObjectParameterfvARB@12) + GL_STUB(GetObjectParameterivARB, _gloffset_GetObjectParameterivARB, GetObjectParameterivARB@12) + GL_STUB(GetInfoLogARB, _gloffset_GetInfoLogARB, GetInfoLogARB@16) + GL_STUB(GetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB, GetAttachedObjectsARB@16) + GL_STUB(GetUniformLocationARB, _gloffset_GetUniformLocationARB, GetUniformLocationARB@8) + GL_STUB(GetActiveUniformARB, _gloffset_GetActiveUniformARB, GetActiveUniformARB@28) + GL_STUB(GetUniformfvARB, _gloffset_GetUniformfvARB, GetUniformfvARB@12) + GL_STUB(GetUniformivARB, _gloffset_GetUniformivARB, GetUniformivARB@12) + GL_STUB(GetShaderSourceARB, _gloffset_GetShaderSourceARB, GetShaderSourceARB@16) + GL_STUB(BindAttribLocationARB, _gloffset_BindAttribLocationARB, BindAttribLocationARB@12) + GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28) + GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8) GL_STUB(BlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateEXT@8) GL_STUB(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4) GL_STUB(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4) -- cgit v1.2.3