From 1b8d0f149e0afac859c4c1e1e47772bb19da0187 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 10 Aug 2005 23:39:42 +0000 Subject: Mesa uses the glVertexAttrib*NV functions to implement fixed-function attributes in display lists. If a driver doesn't add entry points for GL_NV_vertex_program, it will explode. This patch adds GL_NV_vertex_program to the list of default extensions whose entry points are added by driInitExtensions. Thanks go to Roland Scheidegger for tracking the problem down and suggesting the fix. --- src/mesa/drivers/dri/common/utils.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/mesa') diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c index 7ae7f284ee..fbe1991fa5 100644 --- a/src/mesa/drivers/dri/common/utils.c +++ b/src/mesa/drivers/dri/common/utils.c @@ -188,10 +188,12 @@ driGetRendererString( char * buffer, const char * hardware_name, #define need_GL_EXT_vertex_array #define need_GL_MESA_window_pos -/* This is needed in *all* drivers because Mesa internally implements - * glBlendFunc by calling glBlendFuncSeparateEXT. +/* These are needed in *all* drivers because Mesa internally implements + * certain functionality in terms of functions provided by these extensions. + * For example, glBlendFunc is implemented by calling glBlendFuncSeparateEXT. */ #define need_GL_EXT_blend_func_separate +#define need_GL_NV_vertex_program #include "extension_helper.h" @@ -205,6 +207,7 @@ static const struct dri_extension all_mesa_extensions[] = { { "GL_EXT_texture_object", GL_EXT_texture_object_functions }, { "GL_EXT_vertex_array", GL_EXT_vertex_array_functions }, { "GL_MESA_window_pos", GL_MESA_window_pos_functions }, + { "GL_NV_vertex_program", GL_NV_vertex_program_functions }, { NULL, NULL } }; -- cgit v1.2.3