From e60ebebb392d1d4c47541766737b5a79685a24d5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 3 Nov 2009 09:30:20 -0700 Subject: st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT). --- src/mesa/state_tracker/st_cb_texture.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index e8e81ede00..f45b3e6032 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1560,6 +1560,8 @@ st_copy_texsubimage(GLcontext *ctx, use_fallback = GL_FALSE; } else if (format_writemask && + texBaseFormat != GL_DEPTH_COMPONENT && + texBaseFormat != GL_DEPTH_STENCIL && screen->is_format_supported(screen, src_format, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER, -- cgit v1.2.3