/* * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * VMWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLMAIN_H #define GLMAIN_H #define GL_GLEXT_PROTOTYPES #include #include #include /** Test programs can use these vars/functions */ extern int WinWidth, WinHeight; extern double PerfGetTime(void); extern void PerfSwapBuffers(void); extern GLuint PerfCheckerTexture(GLsizei width, GLsizei height); extern GLuint PerfShaderProgram(const char *vertShader, const char *fragShader); extern int PerfReshapeWindow( unsigned w, unsigned h ); extern GLboolean PerfExtensionSupported(const char *ext); /** Test programs must implement these functions **/ extern void PerfInit(void); extern void PerfNextRound(void); extern void PerfDraw(void); #endif /* GLMAIN_H */