/* * Test cylindrical texcoord wrapping */ #include #include #include #include static int Win; static int WinWidth = 600, WinHeight = 400; static GLfloat Xrot = 0, Yrot = 0; static GLboolean CylWrap = GL_TRUE; static GLboolean Lines = GL_FALSE; static void PrintString(const char *s) { while (*s) { glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); s++; } } static void DrawSample(GLboolean wrap) { float p; glEnable(GL_TEXTURE_2D); if (Lines) { /* texured lines */ float t; for (t = 0; t <= 1.0; t += 0.125) { float y = -1.0 + 2.0 * t; glBegin(GL_LINE_STRIP); for (p = 0.0; p <= 1.001; p += 0.05) { float x = -2.0 + p * 4.0; float s = p + 0.5; if (wrap && s > 1.0) s -= 1.0; glTexCoord2f(s, t); glVertex2f(x, y); } glEnd(); } } else { /* texured quads */ glBegin(GL_QUAD_STRIP); for (p = 0.0; p <= 1.001; p += 0.1) { float x = -2.0 + p * 4.0; float s = p + 0.5; if (wrap && s > 1.0) s -= 1.0; glTexCoord2f(s, 0); glVertex2f(x, -1); glTexCoord2f(s, 1); glVertex2f(x, +1); } glEnd(); } glDisable(GL_TEXTURE_2D); /* hash marks */ glColor3f(0,0,0); glBegin(GL_LINES); for (p = 0.0; p <= 1.001; p += 0.1) { float x = -2.0 + p * 4.0; glVertex2f(x, -1.1); glVertex2f(x, -0.8); } glEnd(); /* labels */ glColor3f(1,1,1); for (p = 0.0; p <= 1.001; p += 0.1) { char str[100]; float x = -2.0 + p * 4.0; float s = p + 0.5; if (wrap && s > 1.0) s -= 1.0; sprintf(str, "%3.1f", s); glRasterPos2f(x, -1.2); glBitmap(0, 0, 0, 0, -11, 0, NULL); PrintString(str); if (p == 0.0) { glBitmap(0, 0, 0, 0, -55, 0, NULL); PrintString("s ="); } } } static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(Xrot, 1, 0, 0); glRotatef(Yrot, 0, 1, 0); glPushMatrix(); glTranslatef(0, +1.2, 0); DrawSample(GL_FALSE); glPopMatrix(); /* set Mesa back-door state for testing cylindrical wrap mode */ if (CylWrap) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.125); glPushMatrix(); glTranslatef(0, -1.2, 0); DrawSample(GL_TRUE); glPopMatrix(); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 1.0); glPopMatrix(); glutSwapBuffers(); } static void Reshape(int width, int height) { WinWidth = width; WinHeight = height; glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 25.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -10.0); } static void Key(unsigned char key, int x, int y) { (void) x; (void) y; switch (key) { case 'c': case 'C': CylWrap = !CylWrap; if (CylWrap) printf("Cylindrical wrap on.\n"); else printf("Cylindrical wrap off.\n"); break; case 'l': case 'L': Lines = !Lines; break; case 27: glutDestroyWindow(Win); exit(0); break; } glutPostRedisplay(); } static void SpecialKey(int key, int x, int y) { const GLfloat step = 3.0; (void) x; (void) y; switch (key) { case GLUT_KEY_UP: Xrot -= step; break; case GLUT_KEY_DOWN: Xrot += step; break; case GLUT_KEY_LEFT: Yrot -= step; break; case GLUT_KEY_RIGHT: Yrot += step; break; } glutPostRedisplay(); } static void MakeSineWaveTexture(void) { GLubyte tex[128][512][4]; int i, j; for (j = 0; j < 128; j++) { for (i = 0; i < 512; i++) { float x = i / 511.0 * 2.0 * M_PI + M_PI * 0.5; float y0 = sin(x) * 0.5 + 0.5; int jy0 = y0 * 128; float y1 = sin(x + M_PI) * 0.5 + 0.5; int jy1 = y1 * 128; if (j < jy0) tex[j][i][0] = 0xff; else tex[j][i][0] = 0; if (j < jy1) tex[j][i][1] = 0xff; else tex[j][i][1] = 0; tex[j][i][2] = 0; tex[j][i][3] = 0xff; } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } static void Init(void) { glBindTexture(GL_TEXTURE_2D, 5); MakeSineWaveTexture(); glClearColor(0.5, 0.5, 0.5, 0.0); glPointSize(3.0); printf("Press 'c' to toggle cylindrical wrap mode.\n"); printf("Press 'l' to toggle line / quad drawing.\n"); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowSize(WinWidth, WinHeight); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); Win = glutCreateWindow(argv[0]); glutReshapeFunc(Reshape); glutSpecialFunc(SpecialKey); glutKeyboardFunc(Key); glutDisplayFunc(Draw); Init(); glutMainLoop(); return 0; }