/* * Test glMapBuffer() call immediately after glDrawArrays(). * See details below. * * NOTE: Do not use freeglut with this test! It calls the Display() * callback twice right away instead of just once. * * Brian Paul * 27 Feb 2009 */ #include #include #include #include static GLuint BufferID; static GLuint Win; /* * Create VBO (position and color) and load with data. */ static void SetupBuffers(void) { static const GLfloat data[] = { /* vertex */ /* color */ 0, -1, 0, 1, 1, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 0, -1, 0, 0, 1, 1, 0 }; glGenBuffersARB(1, &BufferID); glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); glBufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(data), data, GL_STATIC_DRAW_ARB); } static void Draw(void) { static int count = 1; printf("Draw Frame %d\n", count); count++; glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID); glVertexPointer(3, GL_FLOAT, 24, 0); glEnableClientState(GL_VERTEX_ARRAY); glColorPointer(3, GL_FLOAT, 24, (void*) 12); glEnableClientState(GL_COLOR_ARRAY); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); if (0) glFinish(); /* Immediately map the color buffer and change something. * This should not effect the first glDrawArrays above, but the * next time we draw we should see a black vertex. */ if (1) { GLfloat *m = (GLfloat *) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); m[3] = m[4] = m[5] = 0.0f; /* black vertex */ glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); } } static void Display( void ) { glClear( GL_COLOR_BUFFER_BIT ); Draw(); glutSwapBuffers(); } static void Reshape( int width, int height ) { float ar = (float) width / (float) height; glViewport( 0, 0, width, height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -15.0 ); } static void Key( unsigned char key, int x, int y ) { (void) x; (void) y; if (key == 27) { glutDestroyWindow(Win); exit(0); } glutPostRedisplay(); } static void Init( void ) { if (!glutExtensionSupported("GL_ARB_vertex_buffer_object")) { printf("GL_ARB_vertex_buffer_object not found!\n"); exit(0); } printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); SetupBuffers(); } int main( int argc, char *argv[] ) { glutInit( &argc, argv ); glutInitWindowPosition( 0, 0 ); glutInitWindowSize( 300, 300 ); glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); Win = glutCreateWindow(argv[0]); glewInit(); glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutDisplayFunc( Display ); Init(); glutMainLoop(); return 0; }