/* * glClear + glScissor */ #include #include #include #include GLenum doubleBuffer; GLint Width = 200, Height = 150; static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); } static void Reshape(int width, int height) { Width = width; Height = height; glViewport(0, 0, (GLint)width, (GLint)height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); glMatrixMode(GL_MODELVIEW); } static void Key(unsigned char key, int x, int y) { switch (key) { case 27: exit(1); default: break; } glutPostRedisplay(); } static void Draw(void) { glEnable(GL_SCISSOR_TEST); glClearColor(1, 0, 0, 0); glScissor(0, 0, Width / 2, Height / 2); glClear(GL_COLOR_BUFFER_BIT); glClearColor(0, 1, 0, 0); glScissor(Width / 2, 0, Width - Width / 2, Height / 2); glClear(GL_COLOR_BUFFER_BIT); glClearColor(0, 0, 1, 0); glScissor(0, Height / 2, Width / 2, Height - Height / 2); glClear(GL_COLOR_BUFFER_BIT); glClearColor(1, 1, 1, 0); glScissor(Width / 2, Height / 2, Width - Width / 2, Height - Height / 2); glClear(GL_COLOR_BUFFER_BIT); glFlush(); if (doubleBuffer) { glutSwapBuffers(); } } static GLenum Args(int argc, char **argv) { GLint i; doubleBuffer = GL_FALSE; for (i = 1; i < argc; i++) { if (strcmp(argv[i], "-sb") == 0) { doubleBuffer = GL_FALSE; } else if (strcmp(argv[i], "-db") == 0) { doubleBuffer = GL_TRUE; } else { fprintf(stderr, "%s (Bad option).\n", argv[i]); return GL_FALSE; } } return GL_TRUE; } int main(int argc, char **argv) { GLenum type; glutInit(&argc, argv); if (Args(argc, argv) == GL_FALSE) { exit(1); } glutInitWindowPosition(0, 0); glutInitWindowSize( Width, Height ); type = GLUT_RGB | GLUT_ALPHA; type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; glutInitDisplayMode(type); if (glutCreateWindow(argv[0]) == GL_FALSE) { exit(1); } Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); return 0; }