/** * Test flat shading and clipping. * * Brian Paul * 30 August 2007 */ #include #include #include #include static int Win; static GLfloat Scale = 2.0, Zrot = 50; static GLenum Mode = GL_LINE_LOOP; static GLboolean Smooth = 0; static GLenum PolygonMode = GL_FILL; static void Draw(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (Smooth) glShadeModel(GL_SMOOTH); else glShadeModel(GL_FLAT); glPushMatrix(); glScalef(Scale, Scale, 1); glRotatef(Zrot, 0, 0, 1); glPolygonMode(GL_FRONT_AND_BACK, PolygonMode); glBegin(Mode); glColor3f(1, 0, 0); glVertex2f(-1, -1); glColor3f(0, 1, 0); glVertex2f( 2, -1); glColor3f(0, 0, 1); glVertex2f( 0, 1); glEnd(); glPushMatrix(); glScalef(0.9, 0.9, 1); glBegin(Mode); glColor3f(1, 0, 0); glVertex2f( 0, 1); glColor3f(0, 0, 1); glVertex2f( 2, -1); glColor3f(0, 1, 0); glVertex2f(-1, -1); glEnd(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } static void Reshape(int width, int height) { glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.0, 0.0, -15.0); } static void Key(unsigned char key, int x, int y) { (void) x; (void) y; switch (key) { case 'p': if (Mode == GL_TRIANGLES) Mode = GL_LINE_LOOP; else Mode = GL_TRIANGLES; break; case 'f': if (PolygonMode == GL_POINT) PolygonMode = GL_LINE; else if (PolygonMode == GL_LINE) PolygonMode = GL_FILL; else PolygonMode = GL_POINT; printf("PolygonMode = 0x%x\n", PolygonMode); break; case 'r': Zrot -= 5.0; break; case 'R': Zrot += 5.0; break; case 'z': Scale *= 1.1; break; case 'Z': Scale /= 1.1; break; case 's': Smooth = !Smooth; break; case 27: glutDestroyWindow(Win); exit(0); break; } glutPostRedisplay(); } static void Init(void) { printf("Usage:\n"); printf(" z/Z: change triangle size\n"); printf(" r/R: rotate\n"); printf(" p: toggle line/fill mode\n"); printf(" s: toggle smooth/flat shading\n"); printf(" f: switch polygon fill mode\n"); } int main(int argc, char *argv[]) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(400, 400); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); Win = glutCreateWindow(argv[0]); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); Init(); glutMainLoop(); return 0; }