/* * glRead/DrawPixels test */ #include #include #include #include #include static int Width = 250, Height = 250; static GLfloat Zoom = 1.0; static void Init(void) { fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); fflush(stderr); glClearColor(0.3, 0.1, 0.3, 0.0); } static void Reshape(int width, int height) { Width = width / 2; Height = height; /* draw on left half (we'll read that area) */ glViewport(0, 0, Width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); glMatrixMode(GL_MODELVIEW); } static void Key(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); default: break; } glutPostRedisplay(); } static void Draw(void) { GLfloat *image = (GLfloat *) malloc(Width * Height * 4 * sizeof(GLfloat)); glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_TRIANGLES); glColor3f(.8,0,0); glVertex3f(-0.9, -0.9, -30.0); glColor3f(0,.9,0); glVertex3f( 0.9, -0.9, -30.0); glColor3f(0,0,.7); glVertex3f( 0.0, 0.9, -30.0); glEnd(); glBegin(GL_QUADS); glColor3f(1, 1, 1); glVertex2f(-1.0, -1.0); glVertex2f(-0.9, -1.0); glVertex2f(-0.9, -0.9); glVertex2f(-1.0, -0.9); glEnd(); glReadPixels(0, 0, Width, Height, GL_RGBA, GL_FLOAT, image); printf("Pixel(0,0) = %f, %f, %f, %f\n", image[0], image[1], image[2], image[3]); /* draw to right half of window */ glWindowPos2iARB(Width, 0); glPixelZoom(Zoom, Zoom); glDrawPixels(Width, Height, GL_RGBA, GL_FLOAT, image); free(image); glutSwapBuffers(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitWindowPosition(0, 0); glutInitWindowSize(Width*2, Height); glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE); if (glutCreateWindow(argv[0]) == GL_FALSE) { exit(1); } if (argc > 1) Zoom = atof(argv[1]); glewInit(); Init(); glutReshapeFunc(Reshape); glutKeyboardFunc(Key); glutDisplayFunc(Draw); glutMainLoop(); return 0; }