#!/usr/bin/env python ########################################################################## # # Copyright 2009 VMware, Inc. # All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sub license, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice (including the # next paragraph) shall be included in all copies or substantial portions # of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. # IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR # ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, # TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE # SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # ########################################################################## from gallium import * def make_image(surface): data = surface.get_tile_rgba8(0, 0, surface.width, surface.height) import Image outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1) return outimage def save_image(filename, surface): outimage = make_image(surface) outimage.save(filename, "PNG") def test(dev, name): ctx = dev.context_create() width = 320 height = 320 minz = 0.0 maxz = 1.0 # disabled blending/masking blend = Blend() blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO blend.colormask = PIPE_MASK_RGBA ctx.set_blend(blend) # depth/stencil/alpha depth_stencil_alpha = DepthStencilAlpha() depth_stencil_alpha.depth.enabled = 1 depth_stencil_alpha.depth.writemask = 1 depth_stencil_alpha.depth.func = PIPE_FUNC_LESS ctx.set_depth_stencil_alpha(depth_stencil_alpha) # rasterizer rasterizer = Rasterizer() rasterizer.front_winding = PIPE_WINDING_CW rasterizer.cull_mode = PIPE_WINDING_NONE rasterizer.scissor = 1 ctx.set_rasterizer(rasterizer) # viewport viewport = Viewport() scale = FloatArray(4) scale[0] = width / 2.0 scale[1] = -height / 2.0 scale[2] = (maxz - minz) / 2.0 scale[3] = 1.0 viewport.scale = scale translate = FloatArray(4) translate[0] = width / 2.0 translate[1] = height / 2.0 translate[2] = (maxz - minz) / 2.0 translate[3] = 0.0 viewport.translate = translate ctx.set_viewport(viewport) # samplers sampler = Sampler() sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST sampler.normalized_coords = 1 ctx.set_sampler(0, sampler) # scissor scissor = Scissor() scissor.minx = 0 scissor.miny = 0 scissor.maxx = width scissor.maxy = height ctx.set_scissor(scissor) clip = Clip() clip.nr = 0 ctx.set_clip(clip) # framebuffer cbuf = dev.texture_create( PIPE_FORMAT_X8R8G8B8_UNORM, width, height, tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET, ).get_surface() zbuf = dev.texture_create( PIPE_FORMAT_Z32_UNORM, width, height, tex_usage=PIPE_TEXTURE_USAGE_DEPTH_STENCIL, ).get_surface() fb = Framebuffer() fb.width = width fb.height = height fb.nr_cbufs = 1 fb.set_cbuf(0, cbuf) fb.set_zsbuf(zbuf) ctx.set_framebuffer(fb) ctx.surface_clear(cbuf, 0x80808080) ctx.surface_clear(zbuf, 0xffffffff) # vertex shader vs = Shader(file('vert-' + name + '.sh', 'rt').read()) ctx.set_vertex_shader(vs) # fragment shader fs = Shader(''' FRAG1.1 DCL IN[0], COLOR, LINEAR DCL OUT[0], COLOR, CONSTANT 0:MOV OUT[0], IN[0] 1:END ''') ctx.set_fragment_shader(fs) xy = [ 0.0, 0.8, -0.2, 0.4, 0.2, 0.4, -0.4, 0.0, 0.0, 0.0, 0.4, 0.0, -0.6, -0.4, -0.2, -0.4, 0.2, -0.4, 0.6, -0.4, -0.8, -0.8, -0.4, -0.8, 0.0, -0.8, 0.4, -0.8, 0.8, -0.8, ] color = [ 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, ] tri = [ 1, 2, 0, 3, 4, 1, 4, 2, 1, 4, 5, 2, 6, 7, 3, 7, 4, 3, 7, 8, 4, 8, 5, 4, 8, 9, 5, 10, 11, 6, 11, 7, 6, 11, 12, 7, 12, 8, 7, 12, 13, 8, 13, 9, 8, 13, 14, 9, ] nverts = 16 * 3 nattrs = 2 verts = FloatArray(nverts * nattrs * 4) for i in range(0, nverts): verts[i * nattrs * 4 + 0] = xy[tri[i] * 2 + 0] # x verts[i * nattrs * 4 + 1] = xy[tri[i] * 2 + 1] # y verts[i * nattrs * 4 + 2] = 0.5 # z verts[i * nattrs * 4 + 3] = 1.0 # w verts[i * nattrs * 4 + 4] = color[(i % 3) * 3 + 0] # r verts[i * nattrs * 4 + 5] = color[(i % 3) * 3 + 1] # g verts[i * nattrs * 4 + 6] = color[(i % 3) * 3 + 2] # b verts[i * nattrs * 4 + 7] = 1.0 # a ctx.draw_vertices(PIPE_PRIM_TRIANGLES, nverts, nattrs, verts) ctx.flush() save_image('vert-' + name + '.png', cbuf) def main(): tests = [ 'abs', 'add', 'dp3', 'dp4', 'dst', 'ex2', 'frc', 'lrp', 'mov', 'mul', 'sub', 'xpd', ] html = '''
' + t + ' | ' html += '