/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * Copyright 2009 Intel Corporation. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/arrayobj.h" #include "main/bufferobj.h" #include "main/enable.h" #include "main/matrix.h" #include "main/texstate.h" #include "main/varray.h" #include "main/viewport.h" #include "shader/arbprogram.h" #include "shader/program.h" #include "dri_metaops.h" void meta_set_passthrough_transform(struct dri_metaops *meta) { GLcontext *ctx = meta->ctx; meta->saved_vp_x = ctx->Viewport.X; meta->saved_vp_y = ctx->Viewport.Y; meta->saved_vp_width = ctx->Viewport.Width; meta->saved_vp_height = ctx->Viewport.Height; meta->saved_matrix_mode = ctx->Transform.MatrixMode; meta->internal_viewport_call = GL_TRUE; _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); meta->internal_viewport_call = GL_FALSE; _mesa_MatrixMode(GL_PROJECTION); _mesa_PushMatrix(); _mesa_LoadIdentity(); _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1); _mesa_MatrixMode(GL_MODELVIEW); _mesa_PushMatrix(); _mesa_LoadIdentity(); } void meta_restore_transform(struct dri_metaops *meta) { _mesa_MatrixMode(GL_PROJECTION); _mesa_PopMatrix(); _mesa_MatrixMode(GL_MODELVIEW); _mesa_PopMatrix(); _mesa_MatrixMode(meta->saved_matrix_mode); meta->internal_viewport_call = GL_TRUE; _mesa_Viewport(meta->saved_vp_x, meta->saved_vp_y, meta->saved_vp_width, meta->saved_vp_height); meta->internal_viewport_call = GL_FALSE; } /** * Set up a vertex program to pass through the position and first texcoord * for pixel path. */ void meta_set_passthrough_vertex_program(struct dri_metaops *meta) { GLcontext *ctx = meta->ctx; static const char *vp = "!!ARBvp1.0\n" "TEMP vertexClip;\n" "DP4 vertexClip.x, state.matrix.mvp.row[0], vertex.position;\n" "DP4 vertexClip.y, state.matrix.mvp.row[1], vertex.position;\n" "DP4 vertexClip.z, state.matrix.mvp.row[2], vertex.position;\n" "DP4 vertexClip.w, state.matrix.mvp.row[3], vertex.position;\n" "MOV result.position, vertexClip;\n" "MOV result.texcoord[0], vertex.texcoord[0];\n" "MOV result.color, vertex.color;\n" "END\n"; assert(meta->saved_vp == NULL); _mesa_reference_vertprog(ctx, &meta->saved_vp, ctx->VertexProgram.Current); if (meta->passthrough_vp == NULL) { GLuint prog_name; _mesa_GenPrograms(1, &prog_name); _mesa_BindProgram(GL_VERTEX_PROGRAM_ARB, prog_name); _mesa_ProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(vp), (const GLubyte *)vp); _mesa_reference_vertprog(ctx, &meta->passthrough_vp, ctx->VertexProgram.Current); _mesa_DeletePrograms(1, &prog_name); } FLUSH_VERTICES(ctx, _NEW_PROGRAM); _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, meta->passthrough_vp); ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, &meta->passthrough_vp->Base); meta->saved_vp_enable = ctx->VertexProgram.Enabled; _mesa_Enable(GL_VERTEX_PROGRAM_ARB); } /** * Restores the previous vertex program after * meta_set_passthrough_vertex_program() */ void meta_restore_vertex_program(struct dri_metaops *meta) { GLcontext *ctx = meta->ctx; FLUSH_VERTICES(ctx, _NEW_PROGRAM); _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, meta->saved_vp); _mesa_reference_vertprog(ctx, &meta->saved_vp, NULL); ctx->Driver.BindProgram(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->VertexProgram.Current->Base); if (!meta->saved_vp_enable) _mesa_Disable(GL_VERTEX_PROGRAM_ARB); } /** * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the * program object. */ void meta_set_fragment_program(struct dri_metaops *meta, struct gl_fragment_program **prog, const char *prog_string) { GLcontext *ctx = meta->ctx; assert(meta->saved_fp == NULL); _mesa_reference_fragprog(ctx, &meta->saved_fp, ctx->FragmentProgram.Current); if (*prog == NULL) { GLuint prog_name; _mesa_GenPrograms(1, &prog_name); _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name); _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(prog_string), (const GLubyte *)prog_string); _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current); /* Note that DeletePrograms unbinds the program on us */ _mesa_DeletePrograms(1, &prog_name); } FLUSH_VERTICES(ctx, _NEW_PROGRAM); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog); ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base)); meta->saved_fp_enable = ctx->FragmentProgram.Enabled; _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB); } /** * Restores the previous fragment program after * meta_set_fragment_program() */ void meta_restore_fragment_program(struct dri_metaops *meta) { GLcontext *ctx = meta->ctx; FLUSH_VERTICES(ctx, _NEW_PROGRAM); _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, meta->saved_fp); _mesa_reference_fragprog(ctx, &meta->saved_fp, NULL); ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->FragmentProgram.Current->Base); if (!meta->saved_fp_enable) _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB); } static const float default_texcoords[4][2] = { { 0.0, 0.0 }, { 1.0, 0.0 }, { 1.0, 1.0 }, { 0.0, 1.0 } }; void meta_set_default_texrect(struct dri_metaops *meta) { GLcontext *ctx = meta->ctx; struct gl_client_array *old_texcoord_array; meta->saved_active_texture = ctx->Texture.CurrentUnit; if (meta->saved_array_vbo == NULL) { _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo, ctx->Array.ArrayBufferObj); } old_texcoord_array = &ctx->Array.ArrayObj->TexCoord[0]; meta->saved_texcoord_type = old_texcoord_array->Type; meta->saved_texcoord_size = old_texcoord_array->Size; meta->saved_texcoord_stride = old_texcoord_array->Stride; meta->saved_texcoord_enable = old_texcoord_array->Enabled; meta->saved_texcoord_ptr = old_texcoord_array->Ptr; _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo, old_texcoord_array->BufferObj); _mesa_ClientActiveTextureARB(GL_TEXTURE0); if (meta->texcoord_vbo == NULL) { GLuint vbo_name; _mesa_GenBuffersARB(1, &vbo_name); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, vbo_name); _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(default_texcoords), default_texcoords, GL_STATIC_DRAW_ARB); _mesa_reference_buffer_object(ctx, &meta->texcoord_vbo, ctx->Array.ArrayBufferObj); } else { _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, meta->texcoord_vbo->Name); } _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), NULL); _mesa_Enable(GL_TEXTURE_COORD_ARRAY); } void meta_restore_texcoords(struct dri_metaops *meta) { GLcontext *ctx = meta->ctx; /* Restore the old TexCoordPointer */ if (meta->saved_texcoord_vbo) { _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, meta->saved_texcoord_vbo->Name); _mesa_reference_buffer_object(ctx, &meta->saved_texcoord_vbo, NULL); } else { _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); } _mesa_TexCoordPointer(meta->saved_texcoord_size, meta->saved_texcoord_type, meta->saved_texcoord_stride, meta->saved_texcoord_ptr); if (!meta->saved_texcoord_enable) _mesa_Disable(GL_TEXTURE_COORD_ARRAY); _mesa_ClientActiveTextureARB(GL_TEXTURE0 + meta->saved_active_texture); if (meta->saved_array_vbo) { _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, meta->saved_array_vbo->Name); _mesa_reference_buffer_object(ctx, &meta->saved_array_vbo, NULL); } else { _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, 0); } } void meta_init_metaops(GLcontext *ctx, struct dri_metaops *meta) { meta->ctx = ctx; } void meta_destroy_metaops(struct dri_metaops *meta) { }