#ifndef _FFB_TRIS_H #define _FFB_TRIS_H extern void ffbDDInitRenderFuncs( GLcontext *ctx ); #define _FFB_NEW_RENDER (_DD_NEW_TRI_LIGHT_TWOSIDE | \ _DD_NEW_TRI_OFFSET | \ _DD_NEW_TRI_UNFILLED) extern void ffbChooseRenderState(GLcontext *ctx); #define _FFB_NEW_TRIANGLE (_DD_NEW_TRI_SMOOTH | \ _DD_NEW_FLATSHADE | \ _NEW_POLYGON | \ _NEW_COLOR) extern void ffbChooseTriangleState(GLcontext *ctx); extern void ffbFallback( GLcontext *ctx, GLuint bit, GLboolean mode ); #define FALLBACK( ctx, bit, mode ) ffbFallback( ctx, bit, mode ) #endif /* !(_FFB_TRIS_H) */