#ifndef _I810_SPAN_H #define _I810_SPAN_H #include "drirenderbuffer.h" extern void i810InitSpanFuncs( GLcontext *ctx ); extern void i810SpanRenderFinish( GLcontext *ctx ); extern void i810SpanRenderStart( GLcontext *ctx ); extern void i810SetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis); #endif