/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Authors: * Keith Whitwell */ #ifdef MESA #include "main/macros.h" #else #include "pipe/p_util.h" #endif #include "draw_context.h" #include "draw_private.h" struct draw_context *draw_create( void ) { struct draw_context *draw = CALLOC_STRUCT( draw_context ); /* create pipeline stages */ draw->pipeline.unfilled = draw_unfilled_stage( draw ); draw->pipeline.twoside = draw_twoside_stage( draw ); draw->pipeline.offset = draw_offset_stage( draw ); draw->pipeline.clip = draw_clip_stage( draw ); draw->pipeline.flatshade = draw_flatshade_stage( draw ); draw->pipeline.cull = draw_cull_stage( draw ); ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 ); ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 ); ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 ); ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 ); ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */ ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */ draw->nr_planes = 6; #ifdef MESA #if 0 draw->vf = vf_create( GL_TRUE ); #endif #endif /* Statically allocate maximum sized vertices for the cache - could be cleverer... */ { int i; char *tmp = malloc(Elements(draw->vcache.vertex) * MAX_VERTEX_SIZE); for (i = 0; i < Elements(draw->vcache.vertex); i++) draw->vcache.vertex[i] = (struct vertex_header *)(tmp + i * MAX_VERTEX_SIZE); } return draw; } void draw_destroy( struct draw_context *draw ) { #if 0/*def MESA*/ if (draw->header.storage) { ALIGN_FREE( draw->header.storage ); } vf_destroy( draw->vf ); #endif free( draw->vcache.vertex[0] ); /* Frees all the vertices. */ free( draw ); } /** * Rebuild the rendering pipeline. */ static void validate_pipeline( struct draw_context *draw ) { struct draw_stage *next = draw->pipeline.setup; /* * NOTE: we build up the pipeline in end-to-start order. * * TODO: make the current primitive part of the state and build * shorter pipelines for lines & points. */ if (draw->setup.fill_cw != PIPE_POLYGON_MODE_FILL || draw->setup.fill_ccw != PIPE_POLYGON_MODE_FILL) { draw->pipeline.unfilled->next = next; next = draw->pipeline.unfilled; } if (draw->setup.offset_cw || draw->setup.offset_ccw) { draw->pipeline.offset->next = next; next = draw->pipeline.offset; } if (draw->setup.light_twoside) { draw->pipeline.twoside->next = next; next = draw->pipeline.twoside; } /* Always run the cull stage as we calculate determinant there * also. Fix this.. */ { draw->pipeline.cull->next = next; next = draw->pipeline.cull; } /* Clip stage */ { draw->pipeline.clip->next = next; next = draw->pipeline.clip; } /* Do software flatshading prior to clipping. XXX: should only do * this for clipped primitives, ie it is a part of the clip * routine. */ if (draw->setup.flatshade) { draw->pipeline.flatshade->next = next; next = draw->pipeline.flatshade; } draw->pipeline.first = next; } /** * Register new primitive setup/rendering state. * This causes the drawing pipeline to be rebuilt. */ void draw_set_setup_state( struct draw_context *draw, const struct pipe_setup_state *setup ) { draw->setup = *setup; /* struct copy */ validate_pipeline( draw ); } /** * Plug in the primitive rendering/rasterization stage. * This is provided by the device driver. */ void draw_set_setup_stage( struct draw_context *draw, struct draw_stage *stage ) { draw->pipeline.setup = stage; } /** * Set the draw module's clipping state. */ void draw_set_clip_state( struct draw_context *draw, const struct pipe_clip_state *clip ) { memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0])); draw->nr_planes = 6 + clip->nr; } /** * Set the draw module's viewport state. */ void draw_set_viewport_state( struct draw_context *draw, const struct pipe_viewport_state *viewport ) { draw->viewport = *viewport; /* struct copy */ #ifdef MESA #if 0 vf_set_vp_scale_translate( draw->vf, viewport->scale, viewport->translate ); #endif #endif /* Using tnl/ and vf/ modules is temporary while getting started. * Full pipe will have vertex shader, vertex fetch of its own. */ } void draw_set_vertex_buffer(struct draw_context *draw, unsigned attr, const struct pipe_vertex_buffer *buffer) { assert(attr < PIPE_ATTRIB_MAX); draw->vertex_buffer[attr] = *buffer; } void draw_set_vertex_element(struct draw_context *draw, unsigned attr, const struct pipe_vertex_element *element) { assert(attr < PIPE_ATTRIB_MAX); draw->vertex_element[attr] = *element; } void draw_set_vertex_shader(struct draw_context *draw, const struct pipe_shader_state *shader) { draw->vertex_shader = *shader; }