/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "imports.h" #include "i915_reg.h" #include "i915_context.h" #include "i915_winsys.h" #include "i915_debug.h" #define PRINTF( ... ) (stream)->winsys->printf( (stream)->winsys, __VA_ARGS__ ) static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len ) { GLuint i; GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); if (len == 0) { PRINTF( "Error - zero length packet (0x%08x)\n", stream->ptr[0] ); assert(0); return GL_FALSE; } if (stream->print_addresses) PRINTF("%08x: ", stream->offset); PRINTF("%s (%d dwords):\n", name, len); for (i = 0; i < len; i++) PRINTF("\t\t0x%08x\n", ptr[i]); PRINTF("\n"); stream->offset += len * sizeof(GLuint); return GL_TRUE; } static const char *get_prim_name( GLuint val ) { switch (val & PRIM3D_MASK) { case PRIM3D_TRILIST: return "TRILIST"; break; case PRIM3D_TRISTRIP: return "TRISTRIP"; break; case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break; case PRIM3D_TRIFAN: return "TRIFAN"; break; case PRIM3D_POLY: return "POLY"; break; case PRIM3D_LINELIST: return "LINELIST"; break; case PRIM3D_LINESTRIP: return "LINESTRIP"; break; case PRIM3D_RECTLIST: return "RECTLIST"; break; case PRIM3D_POINTLIST: return "POINTLIST"; break; case PRIM3D_DIB: return "DIB"; break; case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break; case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break; default: return "????"; break; } } static GLboolean debug_prim( struct debug_stream *stream, const char *name, GLboolean dump_floats, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); const char *prim = get_prim_name( ptr[0] ); GLuint i; PRINTF("%s %s (%d dwords):\n", name, prim, len); PRINTF("\t\t0x%08x\n", ptr[0]); for (i = 1; i < len; i++) { if (dump_floats) PRINTF("\t\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]); else PRINTF("\t\t0x%08x\n", ptr[i]); } PRINTF("\n"); stream->offset += len * sizeof(GLuint); return GL_TRUE; } static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); if (len == 0) { PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]); assert(0); return GL_FALSE; } if (stream->print_addresses) PRINTF("%08x: ", stream->offset); PRINTF("%s (%d dwords):\n", name, len); i915_disassemble_program( stream, ptr, len ); stream->offset += len * sizeof(GLuint); return GL_TRUE; } static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); GLuint old_offset = stream->offset + len * sizeof(GLuint); GLuint i; PRINTF("%s (%d dwords):\n", name, len); for (i = 0; i < len; i++) PRINTF("\t\t0x%08x\n", ptr[i]); stream->offset = ptr[1] & ~0x3; if (stream->offset < old_offset) PRINTF("\n... skipping backwards from 0x%x --> 0x%x ...\n\n", old_offset, stream->offset ); else PRINTF("\n... skipping from 0x%x --> 0x%x ...\n\n", old_offset, stream->offset ); return GL_TRUE; } static GLboolean debug_variable_length_prim( struct debug_stream *stream ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); const char *prim = get_prim_name( ptr[0] ); GLuint i, len; GLushort *idx = (GLushort *)(ptr+1); for (i = 0; idx[i] != 0xffff; i++) ; len = 1+(i+2)/2; PRINTF("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len); for (i = 0; i < len; i++) PRINTF("\t\t0x%08x\n", ptr[i]); PRINTF("\n"); stream->offset += len * sizeof(GLuint); return GL_TRUE; } static GLboolean debug_load_immediate( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); GLuint bits = (ptr[0] >> 4) & 0xff; GLuint i, j = 0; PRINTF("%s (%d dwords, flags: %x):\n", name, len, bits); PRINTF("\t\t0x%08x\n", ptr[j++]); for (i = 0; i < 8; i++) { if (bits & (1<offset += len * sizeof(GLuint); return GL_TRUE; } static GLboolean debug_load_indirect( struct debug_stream *stream, const char *name, GLuint len ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); GLuint bits = (ptr[0] >> 8) & 0x3f; GLuint i, j = 0; PRINTF("%s (%d dwords):\n", name, len); PRINTF("\t\t0x%08x\n", ptr[j++]); for (i = 0; i < 6; i++) { if (bits & (1<offset += len * sizeof(GLuint); return GL_TRUE; } static GLboolean i915_debug_packet( struct debug_stream *stream ) { GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); GLuint cmd = *ptr; switch (((cmd >> 29) & 0x7)) { case 0x0: switch ((cmd >> 23) & 0x3f) { case 0x0: return debug(stream, "MI_NOOP", 1); case 0x3: return debug(stream, "MI_WAIT_FOR_EVENT", 1); case 0x4: return debug(stream, "MI_FLUSH", 1); case 0xA: debug(stream, "MI_BATCH_BUFFER_END", 1); return GL_FALSE; case 0x22: return debug(stream, "MI_LOAD_REGISTER_IMM", 3); case 0x31: return debug_chain(stream, "MI_BATCH_BUFFER_START", 2); default: break; } break; case 0x1: break; case 0x2: switch ((cmd >> 22) & 0xff) { case 0x50: return debug(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2); case 0x53: return debug(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2); default: return debug(stream, "blit command", (cmd & 0xff) + 2); } break; case 0x3: switch ((cmd >> 24) & 0x1f) { case 0x6: return debug(stream, "3DSTATE_ANTI_ALIASING", 1); case 0x7: return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1); case 0x8: return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2); case 0x9: return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1); case 0xb: return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1); case 0xc: return debug(stream, "3DSTATE_MODES5", 1); case 0xd: return debug(stream, "3DSTATE_MODES4", 1); case 0x15: return debug(stream, "3DSTATE_FOG_COLOR", 1); case 0x16: return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1); case 0x1c: /* 3DState16NP */ switch((cmd >> 19) & 0x1f) { case 0x10: return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1); case 0x11: return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1); default: break; } break; case 0x1d: /* 3DStateMW */ switch ((cmd >> 16) & 0xff) { case 0x0: return debug(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2); case 0x1: return debug(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2); case 0x4: return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2); case 0x5: return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2); case 0x6: return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2); case 0x7: return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2); case 0x80: return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2); case 0x81: return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2); case 0x83: return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2); case 0x85: return debug(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2); case 0x88: return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2); case 0x89: return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2); case 0x8e: return debug(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2); case 0x97: return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2); case 0x98: return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2); case 0x99: return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2); case 0x9a: return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2); case 0x9c: return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2); default: assert(0); return 0; } break; case 0x1e: if (cmd & (1 << 23)) return debug(stream, "???", (cmd & 0xffff) + 1); else return debug(stream, "", 1); break; case 0x1f: if ((cmd & (1 << 23)) == 0) return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2); else if (cmd & (1 << 17)) { if ((cmd & 0xffff) == 0) return debug_variable_length_prim(stream); else return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1); } else return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2); break; default: return debug(stream, "", 0); } default: assert(0); return 0; } assert(0); return 0; } void i915_dump_batchbuffer( struct i915_context *i915, GLuint *start, GLuint *end ) { struct debug_stream stream; GLuint bytes = (end - start) * 4; GLboolean done = GL_FALSE; fprintf(stderr, "\n\nBATCH: (%d)\n", bytes / 4); stream.offset = 0; stream.ptr = (char *)start; stream.print_addresses = 0; stream.winsys = i915->pipe.winsys; while (!done && stream.offset < bytes && stream.offset >= 0) { if (!i915_debug_packet( &stream )) break; assert(stream.offset <= bytes && stream.offset >= 0); } fprintf(stderr, "END-BATCH\n\n\n"); }