/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Keith Whitwell */ #include "main/imports.h" #include "main/macros.h" #include "pipe/draw/draw_context.h" #include "pipe/p_defines.h" #include "sp_context.h" #include "sp_clear.h" #include "sp_state.h" #include "sp_surface.h" #include "sp_prim_setup.h" static void map_surfaces(struct softpipe_context *sp) { GLuint i; for (i = 0; i < sp->framebuffer.num_cbufs; i++) { struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]); struct pipe_buffer *buf = &sps->surface.buffer; buf->map(buf, PIPE_MAP_READ_WRITE); } /* XXX depth & stencil bufs */ } static void unmap_surfaces(struct softpipe_context *sp) { GLuint i; for (i = 0; i < sp->framebuffer.num_cbufs; i++) { struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]); struct pipe_buffer *buf = &sps->surface.buffer; buf->unmap(buf); } /* XXX depth & stencil bufs */ } static void softpipe_destroy( struct pipe_context *pipe ) { struct softpipe_context *softpipe = softpipe_context( pipe ); draw_destroy( softpipe->draw ); free( softpipe ); } static void softpipe_draw_vb( struct pipe_context *pipe, struct vertex_buffer *VB ) { struct softpipe_context *softpipe = softpipe_context( pipe ); if (softpipe->dirty) softpipe_update_derived( softpipe ); /* XXX move mapping/unmapping to higher/coarser level? */ map_surfaces(softpipe); draw_vb( softpipe->draw, VB ); unmap_surfaces(softpipe); } static void softpipe_reset_occlusion_counter(struct pipe_context *pipe) { struct softpipe_context *softpipe = softpipe_context( pipe ); softpipe->occlusion_counter = 0; } /* XXX pipe param should be const */ static GLuint softpipe_get_occlusion_counter(struct pipe_context *pipe) { struct softpipe_context *softpipe = softpipe_context( pipe ); return softpipe->occlusion_counter; } struct pipe_context *softpipe_create( void ) { struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context); softpipe->pipe.destroy = softpipe_destroy; softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state; softpipe->pipe.set_blend_color = softpipe_set_blend_color; softpipe->pipe.set_blend_state = softpipe_set_blend_state; softpipe->pipe.set_clip_state = softpipe_set_clip_state; softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state; softpipe->pipe.set_depth_state = softpipe_set_depth_test_state; softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; softpipe->pipe.set_fs_state = softpipe_set_fs_state; softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple; softpipe->pipe.set_sampler_state = softpipe_set_sampler_state; softpipe->pipe.set_scissor_state = softpipe_set_scissor_state; softpipe->pipe.set_setup_state = softpipe_set_setup_state; softpipe->pipe.set_stencil_state = softpipe_set_stencil_state; softpipe->pipe.set_texture_state = softpipe_set_texture_state; softpipe->pipe.set_viewport_state = softpipe_set_viewport_state; softpipe->pipe.draw_vb = softpipe_draw_vb; softpipe->pipe.clear = softpipe_clear; softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter; softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter; softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe); softpipe->quad.shade = sp_quad_shade_stage(softpipe); softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe); softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe); softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe); softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe); softpipe->quad.coverage = sp_quad_coverage_stage(softpipe); softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe); softpipe->quad.blend = sp_quad_blend_stage(softpipe); softpipe->quad.colormask = sp_quad_colormask_stage(softpipe); softpipe->quad.output = sp_quad_output_stage(softpipe); /* * Create drawing context and plug our rendering stage into it. */ softpipe->draw = draw_create(); draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe)); /* * XXX we could plug GL selection/feedback into the drawing pipeline * by specifying a different setup/render stage. */ return &softpipe->pipe; }