/* * Mesa 3-D graphics library * Version: 6.5 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \brief Quad depth testing */ #include "main/glheader.h" #include "main/imports.h" #include "pipe/p_defines.h" #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" #include "sp_quad.h" static void depth_test_quad(struct quad_stage *qs, struct quad_header *quad) { struct softpipe_context *softpipe = qs->softpipe; struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.zbuf); GLuint bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */ GLuint qzzzz[QUAD_SIZE]; /**< Z values from the quad */ GLuint zmask = 0; GLuint j; GLfloat scale; assert(sps); /* shouldn't get here if there's no zbuffer */ /* * To increase efficiency, we should probably have multiple versions * of this function that are specifically for Z16, Z32 and FP Z buffers. * Try to effectively do that with codegen... */ if (sps->surface.format == PIPE_FORMAT_U_Z16) scale = 65535.0; else assert(0); /* XXX fix this someday */ /* * Convert quad's float depth values to int depth values. * If the Z buffer stores integer values, we _have_ to do the depth * compares with integers (not floats). Otherwise, the float->int->float * conversion of Z values (which isn't an identity function) will cause * Z-fighting errors. */ for (j = 0; j < QUAD_SIZE; j++) { qzzzz[j] = (GLuint) (quad->outputs.depth[j] * scale); } /* get zquad from zbuffer */ sps->read_quad_z(sps, quad->x0, quad->y0, bzzzz); switch (softpipe->depth_test.func) { case PIPE_FUNC_NEVER: /* zmask = 0 */ break; case PIPE_FUNC_LESS: /* Note this is pretty much a single sse or cell instruction. * Like this: quad->mask &= (quad->outputs.depth < zzzz); */ for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] < bzzzz[j]) zmask |= 1 << j; } break; case PIPE_FUNC_EQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] == bzzzz[j]) zmask |= 1 << j; } break; case PIPE_FUNC_LEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] <= bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_GREATER: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] > bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_NOTEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] != bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_GEQUAL: for (j = 0; j < QUAD_SIZE; j++) { if (qzzzz[j] >= bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_ALWAYS: zmask = MASK_ALL; break; default: abort(); } quad->mask &= zmask; if (softpipe->depth_test.writemask) { /* This is also efficient with sse / spe instructions: */ for (j = 0; j < QUAD_SIZE; j++) { if (quad->mask & (1 << j)) { bzzzz[j] = qzzzz[j]; } } /* write updated zquad to zbuffer */ sps->write_quad_z(sps, quad->x0, quad->y0, bzzzz); } if (quad->mask) qs->next->run(qs->next, quad); } struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe ) { struct quad_stage *stage = CALLOC_STRUCT(quad_stage); stage->softpipe = softpipe; stage->run = depth_test_quad; return stage; }