/* * Mesa 3-D graphics library * Version: 6.5.3 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file slang_codegen.c * Mesa GLSL code generator. Convert AST to IR tree. * \author Brian Paul */ #include "imports.h" #include "get.h" #include "macros.h" #include "slang_assemble.h" #include "slang_codegen.h" #include "slang_compile.h" #include "slang_storage.h" #include "slang_error.h" #include "slang_simplify.h" #include "slang_emit.h" #include "slang_vartable.h" #include "slang_ir.h" #include "mtypes.h" #include "program.h" #include "prog_instruction.h" #include "prog_parameter.h" #include "prog_statevars.h" #include "slang_print.h" static slang_ir_node * _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper); /** * Lookup a named constant and allocate storage for the parameter in * the given parameter list. * \return position of the constant in the paramList. */ static GLint slang_lookup_constant(const char *name, GLint index, struct gl_program_parameter_list *paramList) { struct constant_info { const char *Name; const GLenum Token; }; static const struct constant_info info[] = { { "gl_MaxLights", GL_MAX_LIGHTS }, { "gl_MaxClipPlanes", GL_MAX_CLIP_PLANES }, { "gl_MaxTextureUnits", GL_MAX_TEXTURE_UNITS }, { "gl_MaxTextureCoords", GL_MAX_TEXTURE_COORDS }, { "gl_MaxVertexAttribs", GL_MAX_VERTEX_ATTRIBS }, { "gl_MaxVertexUniformComponents", GL_MAX_VERTEX_UNIFORM_COMPONENTS }, { "gl_MaxVaryingFloats", GL_MAX_VARYING_FLOATS }, { "gl_MaxVertexTextureImageUnits", GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS }, { "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, { "gl_MaxFragmentUniformComponents", GL_MAX_FRAGMENT_UNIFORM_COMPONENTS }, { "gl_MaxCombinedTextureImageUnits", GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS }, { NULL, 0 } }; GLuint i; GLuint swizzle; /* XXX use this */ for (i = 0; info[i].Name; i++) { if (strcmp(info[i].Name, name) == 0) { /* found */ GLfloat value = -1.0; GLint pos; _mesa_GetFloatv(info[i].Token, &value); ASSERT(value >= 0.0); /* sanity check that glGetFloatv worked */ /* XXX named constant! */ pos = _mesa_add_unnamed_constant(paramList, &value, 1, &swizzle); return pos; } } return -1; } /** * Determine if 'name' is a state variable. If so, create a new program * parameter for it, and return the param's index. Else, return -1. */ static GLint slang_lookup_statevar(const char *name, GLint index, struct gl_program_parameter_list *paramList) { struct state_info { const char *Name; const GLuint NumRows; /** for matrices */ const GLuint Swizzle; const GLint Indexes[STATE_LENGTH]; }; static const struct state_info state[] = { { "gl_ModelViewMatrix", 4, SWIZZLE_NOOP, { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } }, { "gl_NormalMatrix", 3, SWIZZLE_NOOP, { STATE_MATRIX, STATE_MODELVIEW, 0, 0, 0, 0 } }, { "gl_ProjectionMatrix", 4, SWIZZLE_NOOP, { STATE_MATRIX, STATE_PROJECTION, 0, 0, 0, 0 } }, { "gl_ModelViewProjectionMatrix", 4, SWIZZLE_NOOP, { STATE_MATRIX, STATE_MVP, 0, 0, 0, 0 } }, { "gl_TextureMatrix", 4, SWIZZLE_NOOP, { STATE_MATRIX, STATE_TEXTURE, 0, 0, 0, 0 } }, { NULL, 0, 0, {0, 0, 0, 0, 0, 0} } }; GLuint i; for (i = 0; state[i].Name; i++) { if (strcmp(state[i].Name, name) == 0) { /* found */ if (paramList) { if (state[i].NumRows > 1) { /* a matrix */ GLuint j; GLint pos[4], indexesCopy[STATE_LENGTH]; /* make copy of state tokens */ for (j = 0; j < STATE_LENGTH; j++) indexesCopy[j] = state[i].Indexes[j]; /* load rows */ for (j = 0; j < state[i].NumRows; j++) { indexesCopy[3] = indexesCopy[4] = j; /* jth row of matrix */ pos[j] = _mesa_add_state_reference(paramList, indexesCopy); assert(pos[j] >= 0); } return pos[0]; } else { /* non-matrix state */ GLint pos = _mesa_add_state_reference(paramList, state[i].Indexes); assert(pos >= 0); return pos; } } } } return -1; } static GLboolean is_sampler_type(const slang_fully_specified_type *t) { switch (t->specifier.type) { case slang_spec_sampler1D: case slang_spec_sampler2D: case slang_spec_sampler3D: case slang_spec_samplerCube: case slang_spec_sampler1DShadow: case slang_spec_sampler2DShadow: return GL_TRUE; default: return GL_FALSE; } } static GLuint _slang_sizeof_struct(const slang_struct *s) { /* XXX TBD */ return 0; } GLuint _slang_sizeof_type_specifier(const slang_type_specifier *spec) { switch (spec->type) { case slang_spec_void: abort(); return 0; case slang_spec_bool: return 1; case slang_spec_bvec2: return 2; case slang_spec_bvec3: return 3; case slang_spec_bvec4: return 4; case slang_spec_int: return 1; case slang_spec_ivec2: return 2; case slang_spec_ivec3: return 3; case slang_spec_ivec4: return 4; case slang_spec_float: return 1; case slang_spec_vec2: return 2; case slang_spec_vec3: return 3; case slang_spec_vec4: return 4; case slang_spec_mat2: return 2 * 2; case slang_spec_mat3: return 3 * 3; case slang_spec_mat4: return 4 * 4; case slang_spec_sampler1D: case slang_spec_sampler2D: case slang_spec_sampler3D: case slang_spec_samplerCube: case slang_spec_sampler1DShadow: case slang_spec_sampler2DShadow: return 1; /* special case */ case slang_spec_struct: return _slang_sizeof_struct(spec->_struct); case slang_spec_array: return 1; /* XXX */ default: abort(); return 0; } return 0; } /** * Allocate storage info for an IR node (n->Store). * If n is an IR_VAR_DECL, allocate a temporary for the variable. * Otherwise, if n is an IR_VAR, check if it's a uniform or constant * that needs to have storage allocated. */ static void slang_allocate_storage(slang_assemble_ctx *A, slang_ir_node *n) { assert(A->vartable); assert(n); if (!n->Store) { /* allocate storage info for this node */ if (n->Var && n->Var->aux) { /* node storage info = var storage info */ n->Store = (slang_ir_storage *) n->Var->aux; } else { /* alloc new storage info */ n->Store = _slang_new_ir_storage(PROGRAM_UNDEFINED, -1, -5); if (n->Var) n->Var->aux = n->Store; assert(n->Var->aux); } } if (n->Opcode == IR_VAR_DECL) { /* variable declaration */ assert(n->Var); assert(!is_sampler_type(&n->Var->type)); n->Store->File = PROGRAM_TEMPORARY; n->Store->Size = _slang_sizeof_type_specifier(&n->Var->type.specifier); assert(n->Store->Size > 0); return; } else { assert(n->Opcode == IR_VAR); assert(n->Var); if (n->Store->Index < 0) { const char *varName = (char *) n->Var->a_name; struct gl_program *prog = A->program; assert(prog); /* determine storage location for this var. * This is probably a pre-defined uniform or constant. * We don't allocate storage for these until they're actually * used to avoid wasting registers. */ if (n->Store->File == PROGRAM_STATE_VAR) { GLint i = slang_lookup_statevar(varName, 0, prog->Parameters); assert(i >= 0); n->Store->Index = i; } else if (n->Store->File == PROGRAM_CONSTANT) { GLint i = slang_lookup_constant(varName, 0, prog->Parameters); assert(i >= 0); n->Store->Index = i; } } } } /** * Return the TEXTURE_*_INDEX value that corresponds to a sampler type, * or -1 if the type is not a sampler. */ static GLint sampler_to_texture_index(const slang_type_specifier_type type) { switch (type) { case slang_spec_sampler1D: return TEXTURE_1D_INDEX; case slang_spec_sampler2D: return TEXTURE_2D_INDEX; case slang_spec_sampler3D: return TEXTURE_3D_INDEX; case slang_spec_samplerCube: return TEXTURE_CUBE_INDEX; case slang_spec_sampler1DShadow: return TEXTURE_1D_INDEX; /* XXX fix */ case slang_spec_sampler2DShadow: return TEXTURE_2D_INDEX; /* XXX fix */ default: return -1; } } /** * Return the VERT_ATTRIB_* or FRAG_ATTRIB_* value that corresponds to * a vertex or fragment program input variable. Return -1 if the input * name is invalid. * XXX return size too */ static GLint _slang_input_index(const char *name, GLenum target) { struct input_info { const char *Name; GLuint Attrib; }; static const struct input_info vertInputs[] = { { "gl_Vertex", VERT_ATTRIB_POS }, { "gl_Normal", VERT_ATTRIB_NORMAL }, { "gl_Color", VERT_ATTRIB_COLOR0 }, { "gl_SecondaryColor", VERT_ATTRIB_COLOR1 }, { "gl_FogCoord", VERT_ATTRIB_FOG }, { "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 }, { "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 }, { "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 }, { "gl_MultiTexCoord3", VERT_ATTRIB_TEX3 }, { "gl_MultiTexCoord4", VERT_ATTRIB_TEX4 }, { "gl_MultiTexCoord5", VERT_ATTRIB_TEX5 }, { "gl_MultiTexCoord6", VERT_ATTRIB_TEX6 }, { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7 }, { NULL, 0 } }; static const struct input_info fragInputs[] = { { "gl_FragCoord", FRAG_ATTRIB_WPOS }, { "gl_Color", FRAG_ATTRIB_COL0 }, { "gl_SecondaryColor", FRAG_ATTRIB_COL1 }, { "gl_FogFragCoord", FRAG_ATTRIB_FOGC }, { "gl_TexCoord", FRAG_ATTRIB_TEX0 }, { NULL, 0 } }; GLuint i; const struct input_info *inputs = (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs; ASSERT(MAX_TEXTURE_UNITS == 8); /* if this fails, fix vertInputs above */ for (i = 0; inputs[i].Name; i++) { if (strcmp(inputs[i].Name, name) == 0) { /* found */ return inputs[i].Attrib; } } return -1; } /** * Return the VERT_RESULT_* or FRAG_RESULT_* value that corresponds to * a vertex or fragment program output variable. Return -1 for an invalid * output name. */ static GLint _slang_output_index(const char *name, GLenum target) { struct output_info { const char *Name; GLuint Attrib; }; static const struct output_info vertOutputs[] = { { "gl_Position", VERT_RESULT_HPOS }, { "gl_FrontColor", VERT_RESULT_COL0 }, { "gl_BackColor", VERT_RESULT_BFC0 }, { "gl_FrontSecondaryColor", VERT_RESULT_COL1 }, { "gl_BackSecondaryColor", VERT_RESULT_BFC1 }, { "gl_TexCoord", VERT_RESULT_TEX0 }, /* XXX indexed */ { "gl_FogFragCoord", VERT_RESULT_FOGC }, { "gl_PointSize", VERT_RESULT_PSIZ }, { NULL, 0 } }; static const struct output_info fragOutputs[] = { { "gl_FragColor", FRAG_RESULT_COLR }, { "gl_FragDepth", FRAG_RESULT_DEPR }, { NULL, 0 } }; GLuint i; const struct output_info *outputs = (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs; for (i = 0; outputs[i].Name; i++) { if (strcmp(outputs[i].Name, name) == 0) { /* found */ return outputs[i].Attrib; } } return -1; } /**********************************************************************/ /** * Map "_asm foo" to IR_FOO, etc. */ typedef struct { const char *Name; slang_ir_opcode Opcode; GLuint HaveRetValue, NumParams; } slang_asm_info; static slang_asm_info AsmInfo[] = { /* vec4 binary op */ { "vec4_add", IR_ADD, 1, 2 }, { "vec4_subtract", IR_SUB, 1, 2 }, { "vec4_multiply", IR_MUL, 1, 2 }, { "vec4_dot", IR_DOT4, 1, 2 }, { "vec3_dot", IR_DOT3, 1, 2 }, { "vec3_cross", IR_CROSS, 1, 2 }, { "vec4_min", IR_MIN, 1, 2 }, { "vec4_max", IR_MAX, 1, 2 }, { "vec4_seq", IR_SEQ, 1, 2 }, { "vec4_sge", IR_SGE, 1, 2 }, { "vec4_sgt", IR_SGT, 1, 2 }, /* vec4 unary */ { "vec4_floor", IR_FLOOR, 1, 1 }, { "vec4_frac", IR_FRAC, 1, 1 }, { "vec4_abs", IR_ABS, 1, 1 }, { "vec4_negate", IR_NEG, 1, 1 }, { "vec4_ddx", IR_DDX, 1, 1 }, { "vec4_ddy", IR_DDY, 1, 1 }, /* float binary op */ { "float_add", IR_ADD, 1, 2 }, { "float_multiply", IR_MUL, 1, 2 }, { "float_divide", IR_DIV, 1, 2 }, { "float_power", IR_POW, 1, 2 }, /* texture / sampler */ { "vec4_tex1d", IR_TEX, 1, 2 }, { "vec4_texb1d", IR_TEXB, 1, 2 }, /* 1d w/ bias */ { "vec4_texp1d", IR_TEXP, 1, 2 }, /* 1d w/ projection */ { "vec4_tex2d", IR_TEX, 1, 2 }, { "vec4_texb2d", IR_TEXB, 1, 2 }, /* 2d w/ bias */ { "vec4_texp2d", IR_TEXP, 1, 2 }, /* 2d w/ projection */ { "vec4_tex3d", IR_TEX, 1, 2 }, { "vec4_texb3d", IR_TEXB, 1, 2 }, /* 3d w/ bias */ { "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */ /* unary op */ { "int_to_float", IR_I_TO_F, 1, 1 }, { "float_to_int", IR_F_TO_I, 1, 1 }, { "float_exp", IR_EXP, 1, 1 }, { "float_exp2", IR_EXP2, 1, 1 }, { "float_log2", IR_LOG2, 1, 1 }, { "float_rsq", IR_RSQ, 1, 1 }, { "float_rcp", IR_RCP, 1, 1 }, { "float_sine", IR_SIN, 1, 1 }, { "float_cosine", IR_COS, 1, 1 }, { NULL, IR_NOP, 0, 0 } }; /** * Recursively free an IR tree. */ static void _slang_free_ir_tree(slang_ir_node *n) { #if 0 if (!n) return; _slang_free_ir_tree(n->Children[0]); _slang_free_ir_tree(n->Children[1]); free(n); #endif } static slang_ir_node * new_node(slang_ir_opcode op, slang_ir_node *left, slang_ir_node *right) { slang_ir_node *n = (slang_ir_node *) calloc(1, sizeof(slang_ir_node)); if (n) { n->Opcode = op; n->Children[0] = left; n->Children[1] = right; n->Swizzle = SWIZZLE_NOOP; n->Writemask = WRITEMASK_XYZW; } return n; } static slang_ir_node * new_seq(slang_ir_node *left, slang_ir_node *right) { /* XXX if either left or right is null, just return pointer to other?? */ assert(left); assert(right); return new_node(IR_SEQ, left, right); } static slang_ir_node * new_label(slang_atom labName) { slang_ir_node *n = new_node(IR_LABEL, NULL, NULL); n->Target = (char *) labName; /*_mesa_strdup(name);*/ return n; } static slang_ir_node * new_float_literal(float x, float y, float z, float w) { slang_ir_node *n = new_node(IR_FLOAT, NULL, NULL); n->Value[0] = x; n->Value[1] = y; n->Value[2] = z; n->Value[3] = w; return n; } /** * XXX maybe pass an IR node as second param to indicate the jump target??? */ static slang_ir_node * new_cjump(slang_atom target) { slang_ir_node *n = new_node(IR_CJUMP, NULL, NULL); if (n) n->Target = (char *) target; return n; } /** * XXX maybe pass an IR node as second param to indicate the jump target??? */ static slang_ir_node * new_jump(slang_atom target) { slang_ir_node *n = new_node(IR_JUMP, NULL, NULL); if (n) n->Target = (char *) target; return n; } /** * New IR_VAR node - a reference to a previously declared variable. */ static slang_ir_node * new_var(slang_assemble_ctx *A, slang_operation *oper, slang_atom name) { GLuint swizzle = SWIZZLE_NOOP; slang_variable *v = _slang_locate_variable(oper->locals, name, GL_TRUE); slang_ir_node *n = new_node(IR_VAR, NULL, NULL); if (!v) { printf("VAR NOT FOUND %s\n", (char *) name); assert(v); } assert(!oper->var || oper->var == v); v->used = GL_TRUE; n->Swizzle = swizzle; n->Var = v; slang_allocate_storage(A, n); return n; } static GLboolean slang_is_writemask(const char *field, GLuint *mask) { const GLuint n = 4; GLuint i, bit, c = 0; for (i = 0; i < n && field[i]; i++) { switch (field[i]) { case 'x': case 'r': bit = WRITEMASK_X; break; case 'y': case 'g': bit = WRITEMASK_Y; break; case 'z': case 'b': bit = WRITEMASK_Z; break; case 'w': case 'a': bit = WRITEMASK_W; break; default: return GL_FALSE; } if (c & bit) return GL_FALSE; c |= bit; } *mask = c; return GL_TRUE; } /** * Check if the given function is really just a wrapper for a * basic assembly instruction. */ static GLboolean slang_is_asm_function(const slang_function *fun) { if (fun->body->type == slang_oper_block_no_new_scope && fun->body->num_children == 1 && fun->body->children[0].type == slang_oper_asm) { return GL_TRUE; } return GL_FALSE; } /** * Produce inline code for a call to an assembly instruction. */ static slang_operation * slang_inline_asm_function(slang_assemble_ctx *A, slang_function *fun, slang_operation *oper) { const int numArgs = oper->num_children; const slang_operation *args = oper->children; GLuint i; slang_operation *inlined = slang_operation_new(1); /*assert(oper->type == slang_oper_call); or vec4_add, etc */ printf("Inline asm %s\n", (char*) fun->header.a_name); inlined->type = fun->body->children[0].type; inlined->a_id = fun->body->children[0].a_id; inlined->num_children = numArgs; inlined->children = slang_operation_new(numArgs); #if 0 inlined->locals = slang_variable_scope_copy(oper->locals); #else assert(inlined->locals); inlined->locals->outer_scope = oper->locals->outer_scope; #endif for (i = 0; i < numArgs; i++) { slang_operation_copy(inlined->children + i, args + i); } return inlined; } static void slang_resolve_variable(slang_operation *oper) { if (oper->type != slang_oper_identifier) return; if (!oper->var) { oper->var = _slang_locate_variable(oper->locals, (const slang_atom) oper->a_id, GL_TRUE); if (oper->var) oper->var->used = GL_TRUE; } } /** * Replace particular variables (slang_oper_identifier) with new expressions. */ static void slang_substitute(slang_assemble_ctx *A, slang_operation *oper, GLuint substCount, slang_variable **substOld, slang_operation **substNew, GLboolean isLHS) { switch (oper->type) { case slang_oper_variable_decl: { slang_variable *v = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); assert(v); if (v->initializer && oper->num_children == 0) { /* set child of oper to copy of initializer */ oper->num_children = 1; oper->children = slang_operation_new(1); slang_operation_copy(&oper->children[0], v->initializer); } if (oper->num_children == 1) { /* the initializer */ slang_substitute(A, &oper->children[0], substCount, substOld, substNew, GL_FALSE); } } break; case slang_oper_identifier: assert(oper->num_children == 0); if (1/**!isLHS XXX FIX */) { slang_atom id = oper->a_id; slang_variable *v; GLuint i; v = _slang_locate_variable(oper->locals, id, GL_TRUE); if (!v) { printf("var %s not found!\n", (char *) oper->a_id); _slang_print_var_scope(oper->locals, 6); abort(); break; } /* look for a substitution */ for (i = 0; i < substCount; i++) { if (v == substOld[i]) { /* OK, replace this slang_oper_identifier with a new expr */ #if 0 /* DEBUG only */ if (substNew[i]->type == slang_oper_identifier) { assert(substNew[i]->var); assert(substNew[i]->var->a_name); printf("Substitute %s with %s in id node %p\n", (char*)v->a_name, (char*) substNew[i]->var->a_name, (void*) oper); } else { printf("Substitute %s with %f in id node %p\n", (char*)v->a_name, substNew[i]->literal[0], (void*) oper); } #endif slang_operation_copy(oper, substNew[i]); break; } } } break; #if 1 /* XXX rely on default case below */ case slang_oper_return: /* do return replacement here too */ assert(oper->num_children == 0 || oper->num_children == 1); if (oper->num_children == 1) { /* replace: * return expr; * with: * __retVal = expr; * return; * then do substitutions on the assignment. */ slang_operation *blockOper, *assignOper, *returnOper; blockOper = slang_operation_new(1); blockOper->type = slang_oper_block_no_new_scope; blockOper->num_children = 2; blockOper->children = slang_operation_new(2); assignOper = blockOper->children + 0; returnOper = blockOper->children + 1; assignOper->type = slang_oper_assign; assignOper->num_children = 2; assignOper->children = slang_operation_new(2); assignOper->children[0].type = slang_oper_identifier; assignOper->children[0].a_id = slang_atom_pool_atom(A->atoms, "__retVal"); assignOper->children[0].locals->outer_scope = oper->locals; assignOper->locals = oper->locals; slang_operation_copy(&assignOper->children[1], &oper->children[0]); returnOper->type = slang_oper_return; assert(returnOper->num_children == 0); /* do substitutions on the "__retVal = expr" sub-tree */ slang_substitute(A, assignOper, substCount, substOld, substNew, GL_FALSE); /* install new code */ slang_operation_copy(oper, blockOper); slang_operation_destruct(blockOper); } break; #endif case slang_oper_assign: case slang_oper_subscript: /* special case: * child[0] can't have substitutions but child[1] can. */ slang_substitute(A, &oper->children[0], substCount, substOld, substNew, GL_TRUE); slang_substitute(A, &oper->children[1], substCount, substOld, substNew, GL_FALSE); break; case slang_oper_field: /* XXX NEW - test */ slang_substitute(A, &oper->children[0], substCount, substOld, substNew, GL_TRUE); break; default: { GLuint i; for (i = 0; i < oper->num_children; i++) slang_substitute(A, &oper->children[i], substCount, substOld, substNew, GL_FALSE); } } } /** * Inline the given function call operation. * Return a new slang_operation that corresponds to the inlined code. */ static slang_operation * slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, slang_operation *oper, slang_operation *returnOper) { typedef enum { SUBST = 1, COPY_IN, COPY_OUT } ParamMode; ParamMode *paramMode; const GLboolean haveRetValue = _slang_function_has_return_value(fun); const GLuint numArgs = oper->num_children; const GLuint totalArgs = numArgs + haveRetValue; slang_operation *args = oper->children; slang_operation *inlined, *top; slang_variable **substOld; slang_operation **substNew; GLuint substCount, numCopyIn, i; /*assert(oper->type == slang_oper_call); (or (matrix) multiply, etc) */ assert(fun->param_count == totalArgs); /* allocate temporary arrays */ paramMode = (ParamMode *) _mesa_calloc(totalArgs * sizeof(ParamMode)); substOld = (slang_variable **) _mesa_calloc(totalArgs * sizeof(slang_variable *)); substNew = (slang_operation **) _mesa_calloc(totalArgs * sizeof(slang_operation *)); printf("Inline call to %s (total vars=%d nparams=%d)\n", (char *) fun->header.a_name, fun->parameters->num_variables, numArgs); if (haveRetValue && !returnOper) { /* Create 3-child comma sequence for inlined code: * child[0]: declare __resultTmp * child[1]: inlined function body * child[2]: __resultTmp */ slang_operation *commaSeq; slang_operation *declOper = NULL; slang_variable *resultVar; commaSeq = slang_operation_new(1); commaSeq->type = slang_oper_sequence; assert(commaSeq->locals); commaSeq->locals->outer_scope = oper->locals->outer_scope; commaSeq->num_children = 3; commaSeq->children = slang_operation_new(3); /* allocate the return var */ resultVar = slang_variable_scope_grow(commaSeq->locals); /* printf("Alloc __resultTmp in scope %p for retval of calling %s\n", (void*)commaSeq->locals, (char *) fun->header.a_name); */ resultVar->a_name = slang_atom_pool_atom(A->atoms, "__resultTmp"); resultVar->type = fun->header.type; /* XXX copy? */ resultVar->isTemp = GL_TRUE; /* child[0] = __resultTmp declaration */ declOper = &commaSeq->children[0]; declOper->type = slang_oper_variable_decl; declOper->a_id = resultVar->a_name; declOper->locals->outer_scope = commaSeq->locals; /*** ??? **/ /* child[1] = function body */ inlined = &commaSeq->children[1]; /* XXXX this may be inappropriate!!!!: */ inlined->locals->outer_scope = commaSeq->locals; /* child[2] = __resultTmp reference */ returnOper = &commaSeq->children[2]; returnOper->type = slang_oper_identifier; returnOper->a_id = resultVar->a_name; returnOper->locals->outer_scope = commaSeq->locals; declOper->locals->outer_scope = commaSeq->locals; top = commaSeq; } else { top = inlined = slang_operation_new(1); /* XXXX this may be inappropriate!!!! */ inlined->locals->outer_scope = oper->locals->outer_scope; } assert(inlined->locals); /* Examine the parameters, look for inout/out params, look for possible * substitutions, etc: * param type behaviour * in copy actual to local * const in substitute param with actual * out copy out */ substCount = 0; for (i = 0; i < totalArgs; i++) { slang_variable *p = fun->parameters->variables[i]; /* printf("Param %d: %s %s \n", i, slang_type_qual_string(p->type.qualifier), (char *) p->a_name); */ if (p->type.qualifier == slang_qual_inout || p->type.qualifier == slang_qual_out) { /* an output param */ slang_operation *arg; if (i < numArgs) arg = &args[i]; else arg = returnOper; paramMode[i] = SUBST; if (arg->type == slang_oper_identifier) slang_resolve_variable(arg); /* replace parameter 'p' with argument 'arg' */ substOld[substCount] = p; substNew[substCount] = arg; /* will get copied */ substCount++; } else if (p->type.qualifier == slang_qual_const) { /* a constant input param */ if (args[i].type == slang_oper_identifier || args[i].type == slang_oper_literal_float) { /* replace all occurances of this parameter variable with the * actual argument variable or a literal. */ paramMode[i] = SUBST; slang_resolve_variable(&args[i]); substOld[substCount] = p; substNew[substCount] = &args[i]; /* will get copied */ substCount++; } else { paramMode[i] = COPY_IN; } } else { paramMode[i] = COPY_IN; } assert(paramMode[i]); } /* actual code inlining: */ slang_operation_copy(inlined, fun->body); /*** XXX review this */ assert(inlined->type = slang_oper_block_no_new_scope); inlined->type = slang_oper_block_new_scope; #if 0 printf("======================= orig body code ======================\n"); printf("=== params scope = %p\n", (void*) fun->parameters); slang_print_tree(fun->body, 8); printf("======================= copied code =========================\n"); slang_print_tree(inlined, 8); #endif /* do parameter substitution in inlined code: */ slang_substitute(A, inlined, substCount, substOld, substNew, GL_FALSE); #if 0 printf("======================= subst code ==========================\n"); slang_print_tree(inlined, 8); printf("=============================================================\n"); #endif /* New prolog statements: (inserted before the inlined code) * Copy the 'in' arguments. */ numCopyIn = 0; for (i = 0; i < numArgs; i++) { if (paramMode[i] == COPY_IN) { slang_variable *p = fun->parameters->variables[i]; /* declare parameter 'p' */ slang_operation *decl = slang_operation_insert(&inlined->num_children, &inlined->children, numCopyIn); printf("COPY_IN %s from expr\n", (char*)p->a_name); decl->type = slang_oper_variable_decl; assert(decl->locals); decl->locals = fun->parameters; decl->a_id = p->a_name; decl->num_children = 1; decl->children = slang_operation_new(1); /* child[0] is the var's initializer */ slang_operation_copy(&decl->children[0], args + i); numCopyIn++; } } /* New epilog statements: * 1. Create end of function label to jump to from return statements. * 2. Copy the 'out' parameter vars */ { slang_operation *lab = slang_operation_insert(&inlined->num_children, &inlined->children, inlined->num_children); lab->type = slang_oper_label; lab->a_id = slang_atom_pool_atom(A->atoms, A->CurFunction->end_label); } for (i = 0; i < totalArgs; i++) { if (paramMode[i] == COPY_OUT) { const slang_variable *p = fun->parameters->variables[i]; /* actualCallVar = outParam */ /*if (i > 0 || !haveRetValue)*/ slang_operation *ass = slang_operation_insert(&inlined->num_children, &inlined->children, inlined->num_children); ass->type = slang_oper_assign; ass->num_children = 2; ass->locals = _slang_variable_scope_new(inlined->locals); assert(ass->locals); ass->children = slang_operation_new(2); ass->children[0] = args[i]; /*XXX copy */ ass->children[1].type = slang_oper_identifier; ass->children[1].a_id = p->a_name; ass->children[1].locals = _slang_variable_scope_new(ass->locals); } } _mesa_free(paramMode); _mesa_free(substOld); _mesa_free(substNew); printf("Done Inline call to %s (total vars=%d nparams=%d)\n", (char *) fun->header.a_name, fun->parameters->num_variables, numArgs); /* slang_print_tree(top, 0); */ return top; } static slang_ir_node * _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, slang_operation *oper, slang_operation *dest) { slang_ir_node *n; slang_operation *inlined; slang_function *prevFunc; prevFunc = A->CurFunction; A->CurFunction = fun; if (!A->CurFunction->end_label) { char name[200]; sprintf(name, "__endOfFunc_%s_", (char *) A->CurFunction->header.a_name); A->CurFunction->end_label = slang_atom_pool_gen(A->atoms, name); } if (slang_is_asm_function(fun) && !dest) { /* assemble assembly function - tree style */ inlined = slang_inline_asm_function(A, fun, oper); } else { /* non-assembly function */ inlined = slang_inline_function_call(A, fun, oper, dest); } /* Replace the function call with the inlined block */ #if 0 slang_operation_construct(oper); slang_operation_copy(oper, inlined); #else *oper = *inlined; #endif #if 0 assert(inlined->locals); printf("*** Inlined code for call to %s:\n", (char*) fun->header.a_name); slang_print_tree(oper, 10); printf("\n"); #endif n = _slang_gen_operation(A, oper); A->CurFunction->end_label = NULL; A->CurFunction = prevFunc; return n; } static slang_asm_info * slang_find_asm_info(const char *name) { GLuint i; for (i = 0; AsmInfo[i].Name; i++) { if (_mesa_strcmp(AsmInfo[i].Name, name) == 0) { return AsmInfo + i; } } return NULL; } static GLuint make_writemask(char *field) { GLuint mask = 0x0; while (*field) { switch (*field) { case 'x': mask |= WRITEMASK_X; break; case 'y': mask |= WRITEMASK_Y; break; case 'z': mask |= WRITEMASK_Z; break; case 'w': mask |= WRITEMASK_W; break; default: abort(); } field++; } if (mask == 0x0) return WRITEMASK_XYZW; else return mask; } /** * Generate IR tree for an asm instruction/operation such as: * __asm vec4_dot __retVal.x, v1, v2; */ static slang_ir_node * _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, slang_operation *dest) { const slang_asm_info *info; slang_ir_node *kids[2], *n; GLuint j, firstOperand; assert(oper->type == slang_oper_asm); info = slang_find_asm_info((char *) oper->a_id); if (!info) { _mesa_problem(NULL, "undefined __asm function %s\n", (char *) oper->a_id); assert(info); } assert(info->NumParams <= 2); if (info->NumParams == oper->num_children) { /* storage for result not specified */ firstOperand = 0; } else { /* storage for result (child[0]) is specified */ firstOperand = 1; } /* assemble child(ren) */ kids[0] = kids[1] = NULL; for (j = 0; j < info->NumParams; j++) { kids[j] = _slang_gen_operation(A, &oper->children[firstOperand + j]); } n = new_node(info->Opcode, kids[0], kids[1]); if (firstOperand) { /* Setup n->Store to be a particular location. Otherwise, storage * for the result (a temporary) will be allocated later. */ GLuint writemask = WRITEMASK_XYZW; slang_operation *dest_oper; slang_ir_node *n0; dest_oper = &oper->children[0]; if (dest_oper->type == slang_oper_field) { /* writemask */ writemask = make_writemask((char*) dest_oper->a_id); dest_oper = &dest_oper->children[0]; } n0 = _slang_gen_operation(A, dest_oper); assert(n0->Var); assert(n0->Store); assert(!n->Store); n->Store = n0->Store; n->Writemask = writemask; free(n0); } return n; } static GLboolean _slang_is_noop(const slang_operation *oper) { if (!oper || oper->type == slang_oper_void || (oper->num_children == 1 && oper->children[0].type == slang_oper_void)) return GL_TRUE; else return GL_FALSE; } static slang_ir_node * _slang_gen_cond(slang_ir_node *n) { slang_ir_node *c = new_node(IR_COND, n, NULL); return c; } static void print_funcs(struct slang_function_scope_ *scope, const char *name) { int i; for (i = 0; i < scope->num_functions; i++) { slang_function *f = &scope->functions[i]; if (!name || strcmp(name, (char*) f->header.a_name) == 0) printf(" %s (%d args)\n", name, f->param_count); } if (scope->outer_scope) print_funcs(scope->outer_scope, name); } /** * Return first function in the scope that has the given name. * This is the function we'll try to call when there is no exact match * between function parameters and call arguments. */ static slang_function * _slang_first_function(struct slang_function_scope_ *scope, const char *name) { int i; for (i = 0; i < scope->num_functions; i++) { slang_function *f = &scope->functions[i]; if (strcmp(name, (char*) f->header.a_name) == 0) return f; } if (scope->outer_scope) return _slang_first_function(scope->outer_scope, name); return NULL; } /** * Assemble a function call, given a particular function name. * \param name the function's name (operators like '*' are possible). */ static slang_ir_node * _slang_gen_function_call_name(slang_assemble_ctx *A, const char *name, slang_operation *oper, slang_operation *dest) { slang_operation *params = oper->children; const GLuint param_count = oper->num_children; slang_atom atom; slang_function *fun; atom = slang_atom_pool_atom(A->atoms, name); if (atom == SLANG_ATOM_NULL) return NULL; /* * Use 'name' to find the function to call */ fun = _slang_locate_function(A->space.funcs, atom, params, param_count, &A->space, A->atoms); if (!fun) { /* A function with exactly the right parameters/types was not found. * Try adapting the parameters. */ fun = _slang_first_function(A->space.funcs, name); if (!_slang_adapt_call(oper, fun, &A->space, A->atoms)) { RETURN_ERROR2("Undefined function (or no matching parameters)", name, 0); } assert(fun); } return _slang_gen_function_call(A, fun, oper, dest); } /** * Generate IR tree for a while-loop. */ static slang_ir_node * _slang_gen_while(slang_assemble_ctx * A, const slang_operation *oper) { /* * label "__startWhile" * eval expr (child[0]), updating condcodes * branch if false to "__endWhile" * code body * jump "__startWhile" * label "__endWhile" */ slang_atom startAtom = slang_atom_pool_gen(A->atoms, "__startWhile"); slang_atom endAtom = slang_atom_pool_gen(A->atoms, "__endWhile"); slang_ir_node *startLab, *cond, *bra, *body, *jump, *endLab, *tree; slang_atom prevLoopBreak = A->CurLoopBreak; slang_atom prevLoopCont = A->CurLoopCont; /* Push this loop */ A->CurLoopBreak = endAtom; A->CurLoopCont = startAtom; startLab = new_label(startAtom); cond = _slang_gen_operation(A, &oper->children[0]); cond = _slang_gen_cond(cond); tree = new_seq(startLab, cond); bra = new_cjump(endAtom); tree = new_seq(tree, bra); body = _slang_gen_operation(A, &oper->children[1]); tree = new_seq(tree, body); jump = new_jump(startAtom); tree = new_seq(tree, jump); endLab = new_label(endAtom); tree = new_seq(tree, endLab); /* Pop this loop */ A->CurLoopBreak = prevLoopBreak; A->CurLoopCont = prevLoopCont; return tree; } /** * Generate IR tree for a for-loop. */ static slang_ir_node * _slang_gen_for(slang_assemble_ctx * A, const slang_operation *oper) { /* * init code (child[0]) * label "__startFor" * eval expr (child[1]), updating condcodes * branch if false to "__endFor" * code body (child[3]) * label "__continueFor" * incr code (child[2]) * jump "__startFor" * label "__endFor" */ slang_atom startAtom = slang_atom_pool_gen(A->atoms, "__startFor"); slang_atom contAtom = slang_atom_pool_gen(A->atoms, "__continueFor"); slang_atom endAtom = slang_atom_pool_gen(A->atoms, "__endFor"); slang_ir_node *init, *startLab, *cond, *bra, *body, *contLab; slang_ir_node *incr, *jump, *endLab, *tree; slang_atom prevLoopBreak = A->CurLoopBreak; slang_atom prevLoopCont = A->CurLoopCont; /* Push this loop */ A->CurLoopBreak = endAtom; A->CurLoopCont = contAtom; init = _slang_gen_operation(A, &oper->children[0]); startLab = new_label(startAtom); tree = new_seq(init, startLab); cond = _slang_gen_operation(A, &oper->children[1]); cond = _slang_gen_cond(cond); tree = new_seq(tree, cond); bra = new_cjump(endAtom); tree = new_seq(tree, bra); body = _slang_gen_operation(A, &oper->children[3]); tree = new_seq(tree, body); contLab = new_label(contAtom); tree = new_seq(tree, contLab); incr = _slang_gen_operation(A, &oper->children[2]); tree = new_seq(tree, incr); jump = new_jump(startAtom); tree = new_seq(tree, jump); endLab = new_label(endAtom); tree = new_seq(tree, endLab); /* Pop this loop */ A->CurLoopBreak = prevLoopBreak; A->CurLoopCont = prevLoopCont; return tree; } /** * Generate IR tree for an if/then/else conditional. */ static slang_ir_node * _slang_gen_if(slang_assemble_ctx * A, const slang_operation *oper) { /* * eval expr (child[0]), updating condcodes * branch if false to _else or _endif * "true" code block * if haveElseClause clause: * jump "__endif" * label "__else" * "false" code block * label "__endif" */ const GLboolean haveElseClause = !_slang_is_noop(&oper->children[2]); slang_ir_node *cond, *bra, *trueBody, *endifLab, *tree; slang_atom elseAtom = slang_atom_pool_gen(A->atoms, "__else"); slang_atom endifAtom = slang_atom_pool_gen(A->atoms, "__endif"); cond = _slang_gen_operation(A, &oper->children[0]); cond = _slang_gen_cond(cond); /*assert(cond->Store);*/ bra = new_cjump(haveElseClause ? elseAtom : endifAtom); tree = new_seq(cond, bra); trueBody = _slang_gen_operation(A, &oper->children[1]); tree = new_seq(tree, trueBody); if (haveElseClause) { /* else clause */ slang_ir_node *jump, *elseLab, *falseBody; jump = new_jump(endifAtom); tree = new_seq(tree, jump); elseLab = new_label(elseAtom); tree = new_seq(tree, elseLab); falseBody = _slang_gen_operation(A, &oper->children[2]); tree = new_seq(tree, falseBody); } endifLab = new_label(endifAtom); tree = new_seq(tree, endifLab); return tree; } /** * Generate IR node for storage of a temporary of given size. */ static slang_ir_node * _slang_gen_temporary(GLint size) { slang_ir_storage *store; slang_ir_node *n; store = _slang_new_ir_storage(PROGRAM_TEMPORARY, -1, size); if (store) { n = new_node(IR_VAR_DECL, NULL, NULL); if (n) { n->Store = store; } else { free(store); } } return n; } /** * Generate IR node for allocating/declaring a variable. */ static slang_ir_node * _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) { slang_ir_node *n; n = new_node(IR_VAR_DECL, NULL, NULL); if (n) { n->Var = var; slang_allocate_storage(A, n); assert(n->Store); assert(n->Store->Index < 0); assert(n->Store->Size > 0); assert(var->aux); assert(n->Store == var->aux); } return n; } /** * Generate code for a selection expression: b ? x : y */ static slang_ir_node * _slang_gen_select(slang_assemble_ctx *A, slang_operation *oper) { slang_atom altAtom = slang_atom_pool_gen(A->atoms, "__selectAlt"); slang_atom endAtom = slang_atom_pool_gen(A->atoms, "__selectEnd"); slang_ir_node *altLab, *endLab; slang_ir_node *tree, *tmpDecl, *tmpVar, *cond, *cjump, *jump; slang_ir_node *bodx, *body, *assignx, *assigny; slang_assembly_typeinfo type; int size; /* size of x or y's type */ slang_assembly_typeinfo_construct(&type); _slang_typeof_operation(A, &oper->children[1], &type); size = _slang_sizeof_type_specifier(&type.spec); assert(size > 0); /* temporary var */ tmpDecl = _slang_gen_temporary(size); /* eval condition */ cond = _slang_gen_operation(A, &oper->children[0]); cond = _slang_gen_cond(cond); tree = new_seq(tmpDecl, cond); /* jump if true to "alt" label */ cjump = new_cjump(altAtom); tree = new_seq(tree, cjump); /* evaluate child 2 (y) and assign to tmp */ tmpVar = new_node(IR_VAR, NULL, NULL); tmpVar->Store = tmpDecl->Store; body = _slang_gen_operation(A, &oper->children[2]); assigny = new_node(IR_MOVE, tmpVar, body); tree = new_seq(tree, assigny); /* jump to "end" label */ jump = new_jump(endAtom); tree = new_seq(tree, jump); /* "alt" label */ altLab = new_label(altAtom); tree = new_seq(tree, altLab); /* evaluate child 1 (x) and assign to tmp */ tmpVar = new_node(IR_VAR, NULL, NULL); tmpVar->Store = tmpDecl->Store; bodx = _slang_gen_operation(A, &oper->children[1]); assignx = new_node(IR_MOVE, tmpVar, bodx); tree = new_seq(tree, assignx); /* "end" label */ endLab = new_label(endAtom); tree = new_seq(tree, endLab); /* tmp var value */ tmpVar = new_node(IR_VAR, NULL, NULL); tmpVar->Store = tmpDecl->Store; tree = new_seq(tree, tmpVar); return tree; } /** * Generate IR tree for a return statement. */ static slang_ir_node * _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) { if (oper->num_children == 0 || (oper->num_children == 1 && oper->children[0].type == slang_oper_void)) { /* Convert from: * return; * To: * goto __endOfFunction; */ slang_ir_node *n; slang_operation gotoOp; slang_operation_construct(&gotoOp); gotoOp.type = slang_oper_goto; gotoOp.a_id = slang_atom_pool_atom(A->atoms, A->CurFunction->end_label); /* assemble the new code */ n = _slang_gen_operation(A, &gotoOp); /* destroy temp code */ slang_operation_destruct(&gotoOp); return n; } else { /* * Convert from: * return expr; * To: * __retVal = expr; * goto __endOfFunction; */ slang_operation *block, *assign, *jump; slang_atom a_retVal; slang_ir_node *n; a_retVal = slang_atom_pool_atom(A->atoms, "__retVal"); assert(a_retVal); #if 1 /* DEBUG */ { slang_variable *v = _slang_locate_variable(oper->locals, a_retVal, GL_TRUE); assert(v); } #endif block = slang_operation_new(1); block->type = slang_oper_block_no_new_scope; block->num_children = 2; block->children = slang_operation_new(2); assert(block->locals); block->locals->outer_scope = oper->locals->outer_scope; /* child[0]: __retVal = expr; */ assign = &block->children[0]; assign->type = slang_oper_assign; assign->locals->outer_scope = block->locals; assign->num_children = 2; assign->children = slang_operation_new(2); /* lhs (__retVal) */ assign->children[0].type = slang_oper_identifier; assign->children[0].a_id = a_retVal; assign->children[0].locals->outer_scope = assign->locals; /* rhs (expr) */ /* XXX we might be able to avoid this copy someday */ slang_operation_copy(&assign->children[1], &oper->children[0]); /* child[1]: goto __endOfFunction */ jump = &block->children[1]; jump->type = slang_oper_goto; assert(A->CurFunction->end_label); jump->a_id = slang_atom_pool_atom(A->atoms, A->CurFunction->end_label); #if 0 /* debug */ printf("NEW RETURN:\n"); slang_print_tree(block, 0); #endif /* assemble the new code */ n = _slang_gen_operation(A, block); slang_operation_delete(block); return n; } } /** * Generate IR tree for a variable declaration. */ static slang_ir_node * _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) { slang_ir_node *n; slang_ir_node *varDecl; slang_variable *v; assert(oper->num_children == 0 || oper->num_children == 1); v = _slang_locate_variable(oper->locals, oper->a_id, GL_TRUE); assert(v); varDecl = _slang_gen_var_decl(A, v); if (oper->num_children > 0) { /* child is initializer */ slang_ir_node *var, *init, *rhs; assert(oper->num_children == 1); var = new_var(A, oper, oper->a_id); /* XXX make copy of this initializer? */ /* printf("\n*** ASSEMBLE INITIALIZER %p\n", (void*) v->initializer); */ rhs = _slang_gen_operation(A, &oper->children[0]); assert(rhs); init = new_node(IR_MOVE, var, rhs); /*assert(rhs->Opcode != IR_SEQ);*/ n = new_seq(varDecl, init); } else if (v->initializer) { slang_ir_node *var, *init, *rhs; var = new_var(A, oper, oper->a_id); /* XXX make copy of this initializer? */ /* printf("\n*** ASSEMBLE INITIALIZER %p\n", (void*) v->initializer); */ rhs = _slang_gen_operation(A, v->initializer); assert(rhs); init = new_node(IR_MOVE, var, rhs); /* assert(rhs->Opcode != IR_SEQ); */ n = new_seq(varDecl, init); } else { n = varDecl; } return n; } /** * Generate IR tree for a variable (such as in an expression). */ static slang_ir_node * _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) { /* If there's a variable associated with this oper (from inlining) * use it. Otherwise, use the oper's var id. */ slang_atom aVar = oper->var ? oper->var->a_name : oper->a_id; slang_ir_node *n = new_var(A, oper, aVar); /* assert(oper->var); */ return n; } /** * Generate IR tree for an assignment (=). */ static slang_ir_node * _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) { if (oper->children[0].type == slang_oper_identifier && oper->children[1].type == slang_oper_call) { /* Special case of: x = f(a, b) * Replace with f(a, b, x) (where x == hidden __retVal out param) * * XXX this could be even more effective if we could accomodate * cases such as "v.x = f();" - would help with typical vertex * transformation. */ slang_ir_node *n; n = _slang_gen_function_call_name(A, (const char *) oper->children[1].a_id, &oper->children[1], &oper->children[0]); return n; } else { slang_operation *lhs = &oper->children[0]; slang_ir_node *n, *c0, *c1; GLuint mask = WRITEMASK_XYZW; if (lhs->type == slang_oper_field) { /* XXXX this is a hack! */ /* writemask */ if (!slang_is_writemask((char *) lhs->a_id, &mask)) mask = WRITEMASK_XYZW; lhs = &lhs->children[0]; } c0 = _slang_gen_operation(A, lhs); c1 = _slang_gen_operation(A, &oper->children[1]); assert(c1); n = new_node(IR_MOVE, c0, c1); /* assert(c1->Opcode != IR_SEQ); */ if (c0->Writemask != WRITEMASK_XYZW) /* XXX this is a hack! */ n->Writemask = c0->Writemask; else n->Writemask = mask; return n; } } /** * Generate IR tree for referencing a field in a struct (or basic vector type) */ static slang_ir_node * _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) { slang_assembly_typeinfo ti; slang_assembly_typeinfo_construct(&ti); _slang_typeof_operation(A, &oper->children[0], &ti); if (_slang_type_is_vector(ti.spec.type)) { /* the field should be a swizzle */ const GLuint rows = _slang_type_dim(ti.spec.type); slang_swizzle swz; slang_ir_node *n; if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { RETURN_ERROR("Bad swizzle", 0); } n = _slang_gen_operation(A, &oper->children[0]); n->Swizzle = MAKE_SWIZZLE4(swz.swizzle[0], swz.swizzle[1], swz.swizzle[2], swz.swizzle[3]); return n; } else if (ti.spec.type == slang_spec_float) { const GLuint rows = 1; slang_swizzle swz; slang_ir_node *n; if (!_slang_is_swizzle((char *) oper->a_id, rows, &swz)) { RETURN_ERROR("Bad swizzle", 0); } n = _slang_gen_operation(A, &oper->children[0]); n->Swizzle = MAKE_SWIZZLE4(swz.swizzle[0], swz.swizzle[1], swz.swizzle[2], swz.swizzle[3]); return n; } else { /* the field is a structure member */ abort(); } } /** * Gen code for array indexing. */ static slang_ir_node * _slang_gen_subscript(slang_assemble_ctx * A, slang_operation *oper) { slang_assembly_typeinfo array_ti; /* get array's type info */ slang_assembly_typeinfo_construct(&array_ti); _slang_typeof_operation(A, &oper->children[0], &array_ti); if (_slang_type_is_vector(array_ti.spec.type)) { /* indexing a simple vector type: "vec4 v; v[0]=p;" */ /* translate the index into a swizzle/writemask: "v.x=p" */ const GLuint max = _slang_type_dim(array_ti.spec.type); GLint index; slang_ir_node *n; index = (GLint) oper->children[1].literal[0]; if (oper->children[1].type != slang_oper_literal_int || index >= max) { RETURN_ERROR("Invalid array index", 0); } n = _slang_gen_operation(A, &oper->children[0]); if (n) { /* use swizzle to access the element */ n->Swizzle = SWIZZLE_X + index; n->Writemask = WRITEMASK_X << index; } return n; } else { /* conventional array */ slang_assembly_typeinfo elem_ti; slang_ir_node *elem, *array, *index; GLint elemSize; /* size of array element */ slang_assembly_typeinfo_construct(&elem_ti); _slang_typeof_operation(A, oper, &elem_ti); elemSize = _slang_sizeof_type_specifier(&elem_ti.spec); assert(elemSize >= 1); array = _slang_gen_operation(A, &oper->children[0]); index = _slang_gen_operation(A, &oper->children[1]); if (array && index) { elem = new_node(IR_ELEMENT, array, index); elem->Store = _slang_new_ir_storage(array->Store->File, array->Store->Index, elemSize); return elem; } else { return NULL; } } } /** * Generate IR tree for a slang_operation (AST node) */ static slang_ir_node * _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) { switch (oper->type) { case slang_oper_block_new_scope: { slang_ir_node *n; A->vartable = _slang_push_var_table(A->vartable); oper->type = slang_oper_block_no_new_scope; /* temp change */ n = _slang_gen_operation(A, oper); oper->type = slang_oper_block_new_scope; /* restore */ A->vartable = _slang_pop_var_table(A->vartable); if (n) n = new_node(IR_SCOPE, n, NULL); return n; } break; case slang_oper_block_no_new_scope: /* list of operations */ assert(oper->num_children > 0); { slang_ir_node *n, *tree = NULL; GLuint i; for (i = 0; i < oper->num_children; i++) { n = _slang_gen_operation(A, &oper->children[i]); if (!n) { _slang_free_ir_tree(tree); return NULL; /* error must have occured */ } tree = tree ? new_seq(tree, n) : n; } #if 00 if (oper->locals->num_variables > 0) { int i; /* printf("\n****** Deallocate vars in scope!\n"); */ for (i = 0; i < oper->locals->num_variables; i++) { slang_variable *v = oper->locals->variables + i; if (v->aux) { slang_ir_storage *store = (slang_ir_storage *) v->aux; /* printf(" Deallocate var %s\n", (char*) v->a_name); */ assert(store->File == PROGRAM_TEMPORARY); assert(store->Index >= 0); _slang_free_temp(A->vartable, store->Index, store->Size); } } } #endif return tree; } break; case slang_oper_expression: return _slang_gen_operation(A, &oper->children[0]); break; case slang_oper_while: return _slang_gen_while(A, oper); case slang_oper_for: return _slang_gen_for(A, oper); case slang_oper_break: if (!A->CurLoopBreak) { RETURN_ERROR("'break' not in loop", 0); } return new_jump(A->CurLoopBreak); case slang_oper_continue: if (!A->CurLoopCont) { RETURN_ERROR("'continue' not in loop", 0); } return new_jump(A->CurLoopCont); case slang_oper_equal: return new_node(IR_SEQUAL, _slang_gen_operation(A, &oper->children[0]), _slang_gen_operation(A, &oper->children[1])); case slang_oper_notequal: return new_node(IR_SNEQUAL, _slang_gen_operation(A, &oper->children[0]), _slang_gen_operation(A, &oper->children[1])); case slang_oper_greater: return new_node(IR_SGT, _slang_gen_operation(A, &oper->children[0]), _slang_gen_operation(A, &oper->children[1])); case slang_oper_less: /* child[0] < child[1] ----> child[1] > child[0] */ return new_node(IR_SGT, _slang_gen_operation(A, &oper->children[1]), _slang_gen_operation(A, &oper->children[0])); case slang_oper_greaterequal: return new_node(IR_SGE, _slang_gen_operation(A, &oper->children[0]), _slang_gen_operation(A, &oper->children[1])); case slang_oper_lessequal: /* child[0] <= child[1] ----> child[1] >= child[0] */ return new_node(IR_SGE, _slang_gen_operation(A, &oper->children[1]), _slang_gen_operation(A, &oper->children[0])); case slang_oper_add: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "+", oper, NULL); return n; } case slang_oper_subtract: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "-", oper, NULL); return n; } case slang_oper_multiply: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "*", oper, NULL); return n; } case slang_oper_divide: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "/", oper, NULL); return n; } case slang_oper_minus: { slang_ir_node *n; assert(oper->num_children == 1); n = _slang_gen_function_call_name(A, "-", oper, NULL); return n; } case slang_oper_plus: /* +expr --> do nothing */ return _slang_gen_operation(A, &oper->children[0]); case slang_oper_variable_decl: return _slang_gen_declaration(A, oper); case slang_oper_assign: return _slang_gen_assignment(A, oper); case slang_oper_addassign: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "+=", oper, &oper->children[0]); return n; } case slang_oper_subassign: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "-=", oper, &oper->children[0]); return n; } break; case slang_oper_mulassign: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "*=", oper, &oper->children[0]); return n; } case slang_oper_divassign: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "/=", oper, &oper->children[0]); return n; } case slang_oper_logicalor: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "__logicalOr", oper, NULL); return n; } case slang_oper_logicalxor: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "__logicalXor", oper, NULL); return n; } case slang_oper_logicaland: { slang_ir_node *n; assert(oper->num_children == 2); n = _slang_gen_function_call_name(A, "__logicalAnd", oper, NULL); return n; } case slang_oper_not: { slang_ir_node *n; assert(oper->num_children == 1); n = _slang_gen_function_call_name(A, "__logicalNot", oper, NULL); return n; } case slang_oper_select: /* b ? x : y */ { slang_ir_node *n; assert(oper->num_children == 3); n = _slang_gen_select(A, oper ); return n; } case slang_oper_asm: return _slang_gen_asm(A, oper, NULL); case slang_oper_call: return _slang_gen_function_call_name(A, (const char *) oper->a_id, oper, NULL); case slang_oper_return: return _slang_gen_return(A, oper); case slang_oper_goto: return new_jump((char*) oper->a_id); case slang_oper_label: return new_label((char*) oper->a_id); case slang_oper_identifier: return _slang_gen_variable(A, oper); case slang_oper_if: return _slang_gen_if(A, oper); case slang_oper_field: return _slang_gen_field(A, oper); case slang_oper_subscript: return _slang_gen_subscript(A, oper); case slang_oper_literal_float: return new_float_literal(oper->literal[0], oper->literal[1], oper->literal[2], oper->literal[3]); case slang_oper_literal_int: return new_float_literal(oper->literal[0], 0, 0, 0); case slang_oper_literal_bool: return new_float_literal(oper->literal[0], 0, 0, 0); case slang_oper_postincrement: /* var++ */ { slang_ir_node *n; assert(oper->num_children == 1); n = _slang_gen_function_call_name(A, "__postIncr", oper, NULL); return n; } case slang_oper_postdecrement: /* var-- */ { slang_ir_node *n; assert(oper->num_children == 1); n = _slang_gen_function_call_name(A, "__postDecr", oper, NULL); return n; } case slang_oper_preincrement: /* ++var */ { slang_ir_node *n; assert(oper->num_children == 1); n = _slang_gen_function_call_name(A, "++", oper, NULL); return n; } case slang_oper_predecrement: /* --var */ { slang_ir_node *n; assert(oper->num_children == 1); n = _slang_gen_function_call_name(A, "--", oper, NULL); return n; } case slang_oper_sequence: { slang_ir_node *tree = NULL; GLuint i; for (i = 0; i < oper->num_children; i++) { slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]); tree = tree ? new_seq(tree, n) : n; } return tree; } case slang_oper_none: return NULL; default: printf("Unhandled node type %d\n", oper->type); abort(); return new_node(IR_NOP, NULL, NULL); } abort(); return NULL; } /** * Called by compiler when a global variable has been parsed/compiled. * Here we examine the variable's type to determine what kind of register * storage will be used. * * A uniform such as "gl_Position" will become the register specification * (PROGRAM_OUTPUT, VERT_RESULT_HPOS). Or, uniform "gl_FogFragCoord" * will be (PROGRAM_INPUT, FRAG_ATTRIB_FOGC). * * Samplers are interesting. For "uniform sampler2D tex;" we'll specify * (PROGRAM_SAMPLER, index) where index is resolved at link-time to an * actual texture unit (as specified by the user calling glUniform1i()). */ GLboolean _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, slang_unit_type type) { struct gl_program *prog = A->program; const char *varName = (char *) var->a_name; GLboolean success = GL_TRUE; GLint texIndex; slang_ir_storage *store = NULL; int dbg = 0; texIndex = sampler_to_texture_index(var->type.specifier.type); if (texIndex != -1) { /* Texture sampler: * store->File = PROGRAM_SAMPLER * store->Index = sampler uniform location * store->Size = texture type index (1D, 2D, 3D, cube, etc) */ GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName); store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex); if (dbg) printf("SAMPLER "); } else if (var->type.qualifier == slang_qual_uniform) { /* Uniform variable */ const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); if (prog) { /* user-defined uniform */ GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, size); store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size); } else { /* pre-defined uniform, like gl_ModelviewMatrix */ /* We know it's a uniform, but don't allocate storage unless * it's really used. */ store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size); } if (dbg) printf("UNIFORM "); } else if (var->type.qualifier == slang_qual_varying) { const GLint size = 4; /* XXX fix */ if (prog) { /* user-defined varying */ GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size); store = _slang_new_ir_storage(PROGRAM_VARYING, varyingLoc, size); } else { /* pre-defined varying, like gl_Color or gl_TexCoord */ if (type == slang_unit_fragment_builtin) { GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB); assert(index >= 0); store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); assert(index < FRAG_ATTRIB_MAX); } else { GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); assert(index >= 0); assert(type == slang_unit_vertex_builtin); store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); assert(index < VERT_RESULT_MAX); } if (dbg) printf("V/F "); } if (dbg) printf("VARYING "); } else if (var->type.qualifier == slang_qual_attribute) { if (prog) { /* user-defined vertex attribute */ const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); const GLint attr = -1; /* unknown */ GLint index = _mesa_add_attribute(prog->Attributes, varName, size, attr); assert(index >= 0); store = _slang_new_ir_storage(PROGRAM_INPUT, VERT_ATTRIB_GENERIC0 + index, size); } else { /* pre-defined vertex attrib */ GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB); GLint size = 4; /* XXX? */ assert(index >= 0); store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); } if (dbg) printf("ATTRIB "); } else if (var->type.qualifier == slang_qual_fixedinput) { GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB); GLint size = 4; /* XXX? */ store = _slang_new_ir_storage(PROGRAM_INPUT, index, size); if (dbg) printf("INPUT "); } else if (var->type.qualifier == slang_qual_fixedoutput) { if (type == slang_unit_vertex_builtin) { GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB); GLint size = 4; /* XXX? */ store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); } else { assert(type == slang_unit_fragment_builtin); GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB); GLint size = 4; /* XXX? */ store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size); } if (dbg) printf("OUTPUT "); } else if (var->type.qualifier == slang_qual_const && !prog) { /* pre-defined global constant, like gl_MaxLights */ const GLint size = _slang_sizeof_type_specifier(&var->type.specifier); store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size); if (dbg) printf("CONST "); } else { /* ordinary variable (may be const) */ slang_ir_node *n; /* IR node to declare the variable */ n = _slang_gen_var_decl(A, var); /* IR code for the var's initializer, if present */ if (var->initializer) { slang_ir_node *lhs, *rhs, *init; /* Generate IR_MOVE instruction to initialize the variable */ lhs = new_node(IR_VAR, NULL, NULL); lhs->Var = var; lhs->Swizzle = SWIZZLE_NOOP; lhs->Store = n->Store; /* constant folding, etc */ slang_simplify(var->initializer, &A->space, A->atoms); rhs = _slang_gen_operation(A, var->initializer); assert(rhs); init = new_node(IR_MOVE, lhs, rhs); n = new_seq(n, init); } success = _slang_emit_code(n, A->vartable, A->program, GL_FALSE); _slang_free_ir_tree(n); } if (dbg) printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, store ? store->Index : -2); if (store) var->aux = store; /* save var's storage info */ return success; } /** * Produce an IR tree from a function AST (fun->body). * Then call the code emitter to convert the IR tree into gl_program * instructions. */ GLboolean _slang_codegen_function(slang_assemble_ctx * A, slang_function * fun) { slang_ir_node *n, *endLabel; GLboolean success = GL_TRUE; if (_mesa_strcmp((char *) fun->header.a_name, "main") != 0) { /* we only really generate code for main, all other functions get * inlined. */ return GL_TRUE; /* not an error */ } #if 1 printf("\n*********** codegen_function %s\n", (char *) fun->header.a_name); #endif #if 0 slang_print_function(fun, 1); #endif /* should have been allocated earlier: */ assert(A->program->Parameters ); assert(A->program->Varying); assert(A->vartable); /* fold constant expressions, etc. */ slang_simplify(fun->body, &A->space, A->atoms); A->CurFunction = fun; /* Create an end-of-function label */ if (!A->CurFunction->end_label) A->CurFunction->end_label = slang_atom_pool_gen(A->atoms, "__endOfFunc_main_"); /* push new vartable scope */ A->vartable = _slang_push_var_table(A->vartable); /* Generate IR tree for the function body code */ n = _slang_gen_operation(A, fun->body); if (n) n = new_node(IR_SCOPE, n, NULL); /* pop vartable, restore previous */ A->vartable = _slang_pop_var_table(A->vartable); if (!n) { /* XXX record error */ return GL_FALSE; } /* append an end-of-function-label to IR tree */ endLabel = new_label(fun->end_label); n = new_seq(n, endLabel); A->CurFunction = NULL; #if 0 printf("************* New AST for %s *****\n", (char*)fun->header.a_name); slang_print_function(fun, 1); #endif #if 0 printf("************* IR for %s *******\n", (char*)fun->header.a_name); slang_print_ir(n, 0); #endif #if 1 printf("************* End codegen function ************\n\n"); #endif /* Emit program instructions */ success = _slang_emit_code(n, A->vartable, A->program, GL_TRUE); _slang_free_ir_tree(n); /* free codegen context */ /* _mesa_free(A->codegen); */ return success; }