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-rw-r--r-- | docs/cue-list.rst | 54 |
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diff --git a/docs/cue-list.rst b/docs/cue-list.rst index 9a83ca0..8716ad8 100644 --- a/docs/cue-list.rst +++ b/docs/cue-list.rst @@ -42,6 +42,60 @@ transition. Documentation pending, but look at snap-transition.scm and crossfade.scm for some examples. +Multi-part cues +=============== + +Sometimes you need certain fixtures to fade differently during the same cue. +To achieve this, use a multi-part cue. Here's an example:: + + (cue 3 + + (cue-part + (lighting-state + (at highsideL 'intensity 100.0) + (at highsideR 'intensity 100.0) + (at front-leds 'colour (cmy 0 93 80)) + (at splitL splitR 70) + (at washL washR 100) + (at washM 50)) + (crossfade 6 #:up-delay 14)) + + (cue-part + (lighting-state + (at portrait-spot 100)) + (crossfade 3)) + + (cue-part + (lighting-state + (at front-leds 100)) + (crossfade 3 #:up-delay 16))) + +In this example, the ``portrait-spot`` fades up first, in 3 seconds. The main +part of the scene (the first ``cue-part``) fades up more slowly, in 6 seconds +after a delay of 14 seconds. The ``front-leds`` (a group containing all of the +front-light LED fixtures) fades up a further 2 seconds after that. Note that +the cue parts don't need to appear in chronological order. However, the first +cue part is "special", because it's the one *into* which the other parameters +will track (see below). + +You don't have to wrap ``cue-part`` round all parts. You can leave the "main" +part floating free inside the ``cue`` form, like this:: + + (cue 4 + + (lighting-state + (at overhead-table 50)) + (crossfade 5) + + (cue-part + (lighting-state + (at portrait-spot 100)) + (crossfade 5 #:up-delay 2))) + +Which way is best will depend on the particular cue. Use whichever way makes +your lighting aims clearer. + + Cue lists ========== |