Age | Commit message (Collapse) | Author | |
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2023-04-09 | New transition effect syntax | Thomas White | |
Instead of this: (cue 3 (lighting-state ...) (crossfade 3 5)) We now have this: (cue 3 (crossfade 3 5 (lighting-state ...))) This makes a simple snap blackout very succinct: (cue 6 (snap blackout)) | |||
2022-11-12 | Introduce new type for attribute names | Thomas White | |
There's a serious problem with the design so far, where symbols are used for attribute names (intensity, strobe, colour etc), and also for attribute values (on, off, random etc). There's no way for 'at' to tell the difference between the two. For example, this form is ambiguous: (at myfixture 'strobe 'on) This commit introduces a new class, <starlet-attribute>, to replace the use of symbols here. The attributes are enumerated in (starlet attributes), and new ones can be added later. The attribute objects remember their 'canonical' names, to allow states to be printed. Apart from solving the ambiguity problem, this has two further advantages. First, attribute names no longer need to be quoted everywhere. Second, multiple names can be used to refer to the same attribute. For example: (define color colour). | |||
2022-11-12 | crossfade: Set default attribute fade time | Thomas White | |
Previously it was zero, which is almost never what we want. Now it's the smaller of the up and down times. | |||
2022-06-06 | run-cue-index!: Add an implicit transitiom to 0/no-value for values in playback | Thomas White | |
2022-03-19 | crossfade: Remove unused routines | Thomas White | |
2022-03-19 | Set unused intensities to zero in transition effects | Thomas White | |
This becomes important when running cues out of order. | |||
2022-02-04 | crossfade: Accept single argument for flat fades | Thomas White | |
e.g. (crossfade 3) for 3 seconds up, 3 seconds down | |||
2022-01-25 | Implement crossfade | Thomas White | |
2022-01-25 | Separate cue lists from playbacks and crossfades | Thomas White | |