From b102d2403623d515b02eac957690df6a9cbb1e0f Mon Sep 17 00:00:00 2001 From: Thomas White Date: Sat, 16 Jul 2022 09:16:23 +0200 Subject: Update docs --- README.md | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 20c8e00..8761b35 100644 --- a/README.md +++ b/README.md @@ -50,7 +50,7 @@ Lighting fixtures are referred to by names, rather than numbers: ;; Turn on both moving lights and set colour (at moverL moverR 60) -(at moverL moverR 'colour (make-colour-rgb 45 10 0)) +(at moverL moverR 'colour (rgb 45 10 0)) ``` The fixture names are normal Scheme variables. You can do usual things such @@ -98,7 +98,7 @@ of cues: ;; Act 1, Scene 1 (lighting-state (at front-wash 80) - (at moverL 'colour (make-colour-cmy 2700/127 0 0))) + (at moverL 'colour (cmy 25 0 0))) (at moverL 25) (crossfade 3)) @@ -130,12 +130,11 @@ Documentation index ------------------- * [Patching fixtures](docs/patching.rst) +* [Basic attribute control and building states](docs/basic-control.rst) +* [Cue lists and playbacks](docs/cue-list.rst) * [The fixture display tool](docs/fixture-display.rst) +* [Physical controls](docs/physical-control.rst) * [Defining a new type of fixture](docs/new-fixture.rst) -* More to come: - - Basic control of attributes, building states - - Cue lists - - Using physical controls via MIDI (Non-)warranty -- cgit v1.2.3